diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 602486e0017..9b2d7403974 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -881,6 +881,9 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, { shapeInfo->SetMesh(meshobj, false,false); } + + // Note! since 2.48a bullet mesh conversion has been sped up not to remove doubles + // if softbody needs this there should be some post processing filter for softbody meshes. if (objprop->m_softbody) shapeInfo->setVertexWeldingThreshold(0.01f); //todo: expose this to the UI |