diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 01d02b58132..97828b618f8 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -31,6 +31,7 @@ */ #pragma warning (disable : 4786) +// defines USE_ODE to choose physics engine #include "KX_ConvertPhysicsObject.h" #include "KX_GameObject.h" #include "RAS_MeshObject.h" @@ -50,11 +51,11 @@ #ifdef USE_ODE #include "KX_OdePhysicsController.h" -#include "odephysicsenvironment.h" +#include "OdePhysicsEnvironment.h" #endif //USE_ODE -// USE_SUMO_SOLID is defined in headerfile KX_ConvertPhysicsObjects.h +// USE_SUMO_SOLID is defined in headerfile KX_ConvertPhysicsObject.h #ifdef USE_SUMO_SOLID @@ -235,7 +236,7 @@ void KX_ConvertSumoObject( class KX_GameObject* gameobj, // physics object get updated here ! - // lazy evaluation because Havok doesn't support scaling !gameobj->UpdateTransform(); + // lazy evaluation because we might not support scaling !gameobj->UpdateTransform(); if (objprop->m_in_active_layer && sumoObj) { |