diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 610200cc235..28e7f221ce4 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -464,7 +464,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, if (objprop->m_dyna && !objprop->m_angular_rigidbody) { - /* +#if 0 //setting the inertia could achieve similar results to constraint the up //but it is prone to instability, so use special 'Angular' constraint btVector3 inertia = physicscontroller->GetRigidBody()->getInvInertiaDiagLocal(); @@ -473,7 +473,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, physicscontroller->GetRigidBody()->setInvInertiaDiagLocal(inertia); physicscontroller->GetRigidBody()->updateInertiaTensor(); - */ +#endif //env->createConstraint(physicscontroller,0,PHY_ANGULAR_CONSTRAINT,0,0,0,0,0,1); |