diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index eaabbdd8233..6d57b6950f1 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -445,7 +445,8 @@ void KX_Dome::GLDrawWarpQuads(void) } } glEnd(); - } else{ + } + else { printf("Dome Error: Warp Mode %d unsupported. Try 1 for Polar Mesh or 2 for Fisheye.\n", warp.mode); } } @@ -502,7 +503,8 @@ bool KX_Dome::ParseWarpMesh(STR_String text) if ((int)lines.size() < 2 + (warp.n_width * warp.n_height)) { printf("Dome Error: Warp Mesh File with insufficient data!\n"); return false; - }else{ + } + else { warp.nodes = vector<vector<WarpMeshNode> > (warp.n_height, vector<WarpMeshNode>(warp.n_width)); for (i=2; i-2 < (warp.n_width*warp.n_height); i++) { @@ -520,7 +522,7 @@ bool KX_Dome::ParseWarpMesh(STR_String text) warp.nodes[nodeY][nodeX].v = atof(columns[3]); warp.nodes[nodeY][nodeX].i = atof(columns[4]); } - else{ + else { warp.nodes.clear(); printf("Dome Error: Warp Mesh File with wrong number of fields. You should use 5: x y u v i.\n"); return false; @@ -1671,7 +1673,8 @@ void KX_Dome::DrawEnvMap(void) if (can_width/3 <= can_height/2) { ortho_width = 1.0; ortho_height = (float)can_height/can_width; - }else{ + } + else { ortho_height = 2.0f / 3; ortho_width = (float)can_width/can_height * ortho_height; } @@ -1801,7 +1804,8 @@ void KX_Dome::DrawDomeFisheye(void) if (can_width < can_height) { ortho_width = 1.0; ortho_height = (float)can_height/can_width; - }else{ + } + else { ortho_width = (float)can_width/can_height; ortho_height = 1.0; } @@ -1897,7 +1901,8 @@ void KX_Dome::DrawPanorama(void) if ((can_width / 2) <= (can_height)) { ortho_width = 1.0; ortho_height = (float)can_height/can_width; - }else{ + } + else { ortho_width = (float)can_width/can_height * 0.5; ortho_height = 0.5; } @@ -1995,7 +2000,7 @@ void KX_Dome::DrawDomeWarped(void) glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]); glCallList(dlistId + m_numfaces); } - else{ + else { glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]); GLDrawWarpQuads(); } |