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Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp136
1 files changed, 68 insertions, 68 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 0f0e4b8c10d..0be5a5609aa 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -158,7 +158,7 @@ KX_Dome::KX_Dome (
CreateGLImages();
- if(warp.usemesh)
+ if (warp.usemesh)
fboSupported = CreateFBO();
dlistSupported = CreateDL();
@@ -169,16 +169,16 @@ KX_Dome::~KX_Dome (void)
{
ClearGLImages();
- if(fboSupported)
+ if (fboSupported)
glDeleteFramebuffersEXT(1, &warp.fboId);
- if(dlistSupported)
+ if (dlistSupported)
glDeleteLists(dlistId, (GLsizei) m_numimages);
}
void KX_Dome::SetViewPort(GLuint viewport[4])
{
- if(canvaswidth != m_viewport.GetWidth() || canvasheight != m_viewport.GetHeight())
+ if (canvaswidth != m_viewport.GetWidth() || canvasheight != m_viewport.GetHeight())
{
m_viewport.SetLeft(viewport[0]);
m_viewport.SetBottom(viewport[1]);
@@ -203,7 +203,7 @@ void KX_Dome::CreateGLImages(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
- if(warp.usemesh){
+ if (warp.usemesh){
glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, warp.imagesize, warp.imagesize, 0, GL_RGB8,
GL_UNSIGNED_BYTE, 0);
@@ -220,7 +220,7 @@ void KX_Dome::ClearGLImages(void)
glDeleteTextures(m_numimages, (GLuint*)&domefacesId);
#if 0
for (int i=0;i<m_numimages;i++)
- if(glIsTexture(domefacesId[i]))
+ if (glIsTexture(domefacesId[i]))
glDeleteTextures(1, (GLuint*)&domefacesId[i]);
#endif
}
@@ -259,7 +259,7 @@ bool KX_Dome::CreateDL()
{
dlistId = glGenLists((GLsizei) m_numimages);
if (dlistId != 0) {
- if(m_mode == DOME_FISHEYE || m_mode == DOME_TRUNCATED_FRONT || m_mode == DOME_TRUNCATED_REAR){
+ if (m_mode == DOME_FISHEYE || m_mode == DOME_TRUNCATED_FRONT || m_mode == DOME_TRUNCATED_REAR){
glNewList(dlistId, GL_COMPILE);
GLDrawTriangles(cubetop, nfacestop);
glEndList();
@@ -309,7 +309,7 @@ bool KX_Dome::CreateDL()
glEndList();
}
- if(warp.usemesh){
+ if (warp.usemesh){
glNewList((dlistId + m_numfaces), GL_COMPILE);
GLDrawWarpQuads();
glEndList();
@@ -340,7 +340,7 @@ bool KX_Dome::CreateFBO(void)
}
glGenFramebuffersEXT(1, &warp.fboId);
- if(warp.fboId==0)
+ if (warp.fboId==0)
{
printf("Dome Error: Invalid frame buffer object. Using low resolution warp image.");
return false;
@@ -353,12 +353,12 @@ bool KX_Dome::CreateFBO(void)
GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if(status == GL_FRAMEBUFFER_UNSUPPORTED_EXT)
+ if (status == GL_FRAMEBUFFER_UNSUPPORTED_EXT)
{
printf("Dome Error: FrameBuffer settings unsupported. Using low resolution warp image.");
return false;
}
- else if(status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ else if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
{
glDeleteFramebuffersEXT(1, &warp.fboId);
return false;
@@ -391,11 +391,11 @@ void KX_Dome::GLDrawWarpQuads(void)
float uv_width = (float)(warp.bufferwidth) / warp.imagesize;
float uv_height = (float)(warp.bufferheight) / warp.imagesize;
- if(warp.mode ==2 ){
+ if (warp.mode ==2 ){
glBegin(GL_QUADS);
for (i=0;i<warp.n_height-1;i++) {
for (j=0;j<warp.n_width-1;j++) {
- if(warp.nodes[i][j].i < 0 || warp.nodes[i+1][j].i < 0 || warp.nodes[i+1][j+1].i < 0 || warp.nodes[i][j+1].i < 0)
+ if (warp.nodes[i][j].i < 0 || warp.nodes[i+1][j].i < 0 || warp.nodes[i+1][j+1].i < 0 || warp.nodes[i][j+1].i < 0)
continue;
glColor3f(warp.nodes[i][j].i, warp.nodes[i][j].i, warp.nodes[i][j].i);
@@ -481,15 +481,15 @@ bool KX_Dome::ParseWarpMesh(STR_String text)
vector<STR_String> columns, lines;
lines = text.Explode('\n');
- if(lines.size() < 6){
+ if (lines.size() < 6){
printf("Dome Error: Warp Mesh File with insufficient data!\n");
return false;
}
columns = lines[1].Explode(' ');
- if(columns.size() == 1)
+ if (columns.size() == 1)
columns = lines[1].Explode('\t');
- if(columns.size() !=2){
+ if (columns.size() !=2){
printf("Dome Error: Warp Mesh File incorrect. The second line should contain: width height.\n");
return false;
}
@@ -505,9 +505,9 @@ bool KX_Dome::ParseWarpMesh(STR_String text)
}else{
warp.nodes = vector<vector<WarpMeshNode> > (warp.n_height, vector<WarpMeshNode>(warp.n_width));
- for(i=2; i-2 < (warp.n_width*warp.n_height); i++){
+ for (i=2; i-2 < (warp.n_width*warp.n_height); i++){
columns = lines[i].Explode(' ');
- if(columns.size() == 1)
+ if (columns.size() == 1)
columns = lines[i].Explode('\t');
if (columns.size() == 5){
@@ -674,7 +674,7 @@ void KX_Dome::CreateMeshDome180(void)
//Refine a triangular mesh by bisecting each edge forms 3 new triangles for each existing triangle on each iteration
//Could be made more efficient for drawing if the triangles were ordered in a fan. Not that important since we are using DisplayLists
- for(i=0;i<m_resolution;i++){
+ for (i=0;i<m_resolution;i++){
cubetop.resize(4*nfacestop);
SplitFace(cubetop,&nfacestop);
cubebottom.resize(4*nfacesbottom);
@@ -686,25 +686,25 @@ void KX_Dome::CreateMeshDome180(void)
}
// Turn into a hemisphere
- for(j=0;j<3;j++){
- for(i=0;i<nfacestop;i++)
+ for (j=0;j<3;j++){
+ for (i=0;i<nfacestop;i++)
cubetop[i].verts[j].normalize();
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
cubebottom[i].verts[j].normalize();
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
cubeleft[i].verts[j].normalize();
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
cuberight[i].verts[j].normalize();
}
//flatten onto xz plane
- for(i=0;i<nfacestop;i++)
+ for (i=0;i<nfacestop;i++)
FlattenDome(cubetop[i].verts);
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
FlattenDome(cubebottom[i].verts);
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
FlattenDome(cubeleft[i].verts);
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
FlattenDome(cuberight[i].verts);
}
@@ -953,7 +953,7 @@ void KX_Dome::CreateMeshDome250(void)
//Refine a triangular mesh by bisecting each edge forms 3 new triangles for each existing triangle on each iteration
//It could be made more efficient for drawing if the triangles were ordered in a strip!
- for(i=0;i<m_resolution;i++){
+ for (i=0;i<m_resolution;i++){
cubefront.resize(4*nfacesfront);
SplitFace(cubefront,&nfacesfront);
cubetop.resize(4*nfacestop);
@@ -967,29 +967,29 @@ void KX_Dome::CreateMeshDome250(void)
}
// Turn into a hemisphere/sphere
- for(j=0;j<3;j++){
- for(i=0;i<nfacesfront;i++)
+ for (j=0;j<3;j++){
+ for (i=0;i<nfacesfront;i++)
cubefront[i].verts[j].normalize();
- for(i=0;i<nfacestop;i++)
+ for (i=0;i<nfacestop;i++)
cubetop[i].verts[j].normalize();
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
cubebottom[i].verts[j].normalize();
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
cubeleft[i].verts[j].normalize();
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
cuberight[i].verts[j].normalize();
}
//flatten onto xz plane
- for(i=0;i<nfacesfront;i++)
+ for (i=0;i<nfacesfront;i++)
FlattenDome(cubefront[i].verts);
- for(i=0;i<nfacestop;i++)
+ for (i=0;i<nfacestop;i++)
FlattenDome(cubetop[i].verts);
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
FlattenDome(cubebottom[i].verts);
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
FlattenDome(cubeleft[i].verts);
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
FlattenDome(cuberight[i].verts);
}
@@ -1252,7 +1252,7 @@ void KX_Dome::CreateMeshPanorama(void)
nfacesrightback = 2;
// Subdivide the faces
- for(i=0;i<m_resolution;i++)
+ for (i=0;i<m_resolution;i++)
{
cubetop.resize(4*nfacestop);
SplitFace(cubetop,&nfacestop);
@@ -1274,44 +1274,44 @@ void KX_Dome::CreateMeshPanorama(void)
}
// Spherize the cube
- for(j=0;j<3;j++)
+ for (j=0;j<3;j++)
{
- for(i=0;i<nfacestop;i++)
+ for (i=0;i<nfacestop;i++)
cubetop[i].verts[j].normalize();
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
cubebottom[i].verts[j].normalize();
- for(i=0;i<nfacesleftback;i++)
+ for (i=0;i<nfacesleftback;i++)
cubeleftback[i].verts[j].normalize();
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
cubeleft[i].verts[j].normalize();
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
cuberight[i].verts[j].normalize();
- for(i=0;i<nfacesrightback;i++)
+ for (i=0;i<nfacesrightback;i++)
cuberightback[i].verts[j].normalize();
}
//Flatten onto xz plane
- for(i=0;i<nfacesleftback;i++)
+ for (i=0;i<nfacesleftback;i++)
FlattenPanorama(cubeleftback[i].verts);
- for(i=0;i<nfacesleft;i++)
+ for (i=0;i<nfacesleft;i++)
FlattenPanorama(cubeleft[i].verts);
- for(i=0;i<nfacesright;i++)
+ for (i=0;i<nfacesright;i++)
FlattenPanorama(cuberight[i].verts);
- for(i=0;i<nfacesrightback;i++)
+ for (i=0;i<nfacesrightback;i++)
FlattenPanorama(cuberightback[i].verts);
- for(i=0;i<nfacestop;i++)
+ for (i=0;i<nfacestop;i++)
FlattenPanorama(cubetop[i].verts);
- for(i=0;i<nfacesbottom;i++)
+ for (i=0;i<nfacesbottom;i++)
FlattenPanorama(cubebottom[i].verts);
}
@@ -1358,18 +1358,18 @@ void KX_Dome::FlattenPanorama(MT_Vector3 verts[3])
verts[i][2] = atan2(verts[i][2], 1.0);
verts[i][2] /= MT_PI / 2;
}
- if(edge){
+ if (edge){
bool right=false;
for (i=0;i<3;i++){
- if(fmod(verts[i][0],1.0) > 0.0){
+ if (fmod(verts[i][0],1.0) > 0.0){
right=true;
break;
}
}
- if(right){
+ if (right){
for (i=0;i<3;i++){
- if(verts[i][0] < 0.0)
+ if (verts[i][0] < 0.0)
verts[i][0] *= -1.0;
}
}
@@ -1383,7 +1383,7 @@ void KX_Dome::SplitFace(vector <DomeFace>& face, int *nfaces)
n1 = n2 = *nfaces;
- for(i=0;i<n1;i++){
+ for (i=0;i<n1;i++){
face[n2].verts[0] = (face[i].verts[0] + face[i].verts[1]) /2;
face[n2].verts[1] = face[i].verts[1];
@@ -1635,9 +1635,9 @@ void KX_Dome::Draw(void)
break;
}
- if(warp.usemesh)
+ if (warp.usemesh)
{
- if(fboSupported)
+ if (fboSupported)
{
m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -1793,7 +1793,7 @@ void KX_Dome::DrawDomeFisheye(void)
float ortho_width, ortho_height;
- if(m_mode == DOME_FISHEYE) {
+ if (m_mode == DOME_FISHEYE) {
if (warp.usemesh)
glOrtho((-1.0), 1.0, (-1.0), 1.0, -20.0, 10.0); //stretch the image to reduce resolution lost
@@ -1809,7 +1809,7 @@ void KX_Dome::DrawDomeFisheye(void)
glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0, 10.0);
}
}
- else if(m_mode == DOME_TRUNCATED_FRONT)
+ else if (m_mode == DOME_TRUNCATED_FRONT)
{
ortho_width = 1.0;
ortho_height = 2 * ((float)can_height / can_width) - 1.0;
@@ -1829,7 +1829,7 @@ void KX_Dome::DrawDomeFisheye(void)
glLoadIdentity();
gluLookAt(0.0,-1.0,0.0, 0.0,0.0,0.0, 0.0,0.0,1.0);
- if(m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
+ if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);
@@ -1842,7 +1842,7 @@ void KX_Dome::DrawDomeFisheye(void)
glColor3f(1.0,1.0,1.0);
if (dlistSupported){
- for(i=0;i<m_numfaces;i++){
+ for (i=0;i<m_numfaces;i++){
glBindTexture(GL_TEXTURE_2D, domefacesId[i]);
glCallList(dlistId+i);
}
@@ -1911,7 +1911,7 @@ void KX_Dome::DrawPanorama(void)
glLoadIdentity();
gluLookAt(0.0,-1.0,0.0, 0.0,0.0,0.0, 0.0,0.0,1.0);
- if(m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
+ if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);
@@ -1924,7 +1924,7 @@ void KX_Dome::DrawPanorama(void)
glColor3f(1.0,1.0,1.0);
if (dlistSupported){
- for(i=0;i<m_numfaces;i++){
+ for (i=0;i<m_numfaces;i++){
glBindTexture(GL_TEXTURE_2D, domefacesId[i]);
glCallList(dlistId+i);
}
@@ -1979,7 +1979,7 @@ void KX_Dome::DrawDomeWarped(void)
glLoadIdentity();
gluLookAt(0.0, 0.0, 1.0, 0.0,0.0,0.0, 0.0,1.0,0.0);
- if(m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
+ if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
else
glPolygonMode(GL_FRONT, GL_FILL);