diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index 2e1fb933ad0..00c5e5803a8 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -42,34 +42,34 @@ Developed as part of a Research and Development project for SAT - La Société d // constructor KX_Dome::KX_Dome ( - RAS_ICanvas* canvas, - /// rasterizer - RAS_IRasterizer* rasterizer, - /// render tools - RAS_IRenderTools* rendertools, - /// engine - KX_KetsjiEngine* engine, - - short res, //resolution of the mesh - short mode, //mode - fisheye, truncated, warped, panoramic, ... - short angle, - float resbuf, //size adjustment of the buffer - short tilt, - struct Text* warptext - -): - dlistSupported(false), - canvaswidth(-1), canvasheight(-1), - m_drawingmode(engine->GetDrawType()), - m_resolution(res), - m_mode(mode), - m_angle(angle), - m_resbuffer(resbuf), - m_tilt(tilt), - m_canvas(canvas), - m_rasterizer(rasterizer), - m_rendertools(rendertools), - m_engine(engine) + RAS_ICanvas* canvas, + /// rasterizer + RAS_IRasterizer* rasterizer, + /// render tools + RAS_IRenderTools* rendertools, + /// engine + KX_KetsjiEngine* engine, + + short res, //resolution of the mesh + short mode, //mode - fisheye, truncated, warped, panoramic, ... + short angle, + float resbuf, //size adjustment of the buffer + short tilt, + struct Text* warptext + + ): + dlistSupported(false), + canvaswidth(-1), canvasheight(-1), + m_drawingmode(engine->GetDrawType()), + m_resolution(res), + m_mode(mode), + m_angle(angle), + m_resbuffer(resbuf), + m_tilt(tilt), + m_canvas(canvas), + m_rasterizer(rasterizer), + m_rendertools(rendertools), + m_engine(engine) { warp.usemesh = false; fboSupported = false; @@ -1984,9 +1984,9 @@ void KX_Dome::DrawDomeWarped(void) int can_width = m_viewport.GetRight(); int can_height = m_viewport.GetTop(); - double screen_ratio = can_width/ (double) can_height; + double screen_ratio = can_width/ (double) can_height; - glOrtho(-screen_ratio,screen_ratio,-1.0,1.0,-20.0,10.0); + glOrtho(-screen_ratio,screen_ratio,-1.0,1.0,-20.0,10.0); glMatrixMode(GL_TEXTURE); |