diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index 4d022b97ba6..0f0e4b8c10d 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -732,8 +732,8 @@ void KX_Dome::CreateMeshDome250(void) m_radangle = m_angle * M_PI/180.0;//calculates the radians angle, used for flattening /* * verts_height is the exactly needed height of the cube faces (not always 1.0). - * When we want some horizontal information (e.g. for horizontal 220deg domes) we don't need to create and tesselate the whole cube. - * Therefore the lateral cube faces could be small, and the tesselate mesh would be completely used. + * When we want some horizontal information (e.g. for horizontal 220deg domes) we don't need to create and tessellate the whole cube. + * Therefore the lateral cube faces could be small, and the tessellate mesh would be completely used. * (if we always worked with verts_height = 1.0, we would be discarding a lot of the calculated and tessellated geometry). * * So I came out with this formula: |