diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index 44cfd4bddbc..828c327a228 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -425,21 +425,21 @@ void KX_Dome::GLDrawWarpQuads(void) if (warp.nodes[i][j].i < 0 || warp.nodes[i2][j].i < 0 || warp.nodes[i2][j+1].i < 0 || warp.nodes[i][j+1].i < 0) continue; - glColor3f(warp.nodes[i][j].i,warp.nodes[i][j].i,warp.nodes[i][j].i); - glTexCoord2f((warp.nodes[i][j].u * uv_width), (warp.nodes[i][j].v * uv_height)); - glVertex3f(warp.nodes[i][j].x,warp.nodes[i][j].y,0.0); + glColor3f(warp.nodes[i][j].i,warp.nodes[i][j].i,warp.nodes[i][j].i); + glTexCoord2f((warp.nodes[i][j].u * uv_width), (warp.nodes[i][j].v * uv_height)); + glVertex3f(warp.nodes[i][j].x,warp.nodes[i][j].y,0.0); - glColor3f(warp.nodes[i2][j].i,warp.nodes[i2][j].i,warp.nodes[i2][j].i); - glTexCoord2f((warp.nodes[i2][j].u * uv_width), (warp.nodes[i2][j].v * uv_height)); - glVertex3f(warp.nodes[i2][j].x,warp.nodes[i2][j].y,0.0); + glColor3f(warp.nodes[i2][j].i,warp.nodes[i2][j].i,warp.nodes[i2][j].i); + glTexCoord2f((warp.nodes[i2][j].u * uv_width), (warp.nodes[i2][j].v * uv_height)); + glVertex3f(warp.nodes[i2][j].x,warp.nodes[i2][j].y,0.0); - glColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i); - glTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height)); - glVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0); + glColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i); + glTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height)); + glVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0); - glColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i); - glTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height)); - glVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0); + glColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i); + glTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height)); + glVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0); } } |