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Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.h')
-rw-r--r--source/gameengine/Ketsji/KX_Dome.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h
index 5a0c4588ae2..26079a10e1d 100644
--- a/source/gameengine/Ketsji/KX_Dome.h
+++ b/source/gameengine/Ketsji/KX_Dome.h
@@ -83,7 +83,7 @@ public:
GLuint domefacesId[7]; /* ID of the images -- room for 7 images, using only 4 for 180deg x 360deg dome,
* 6 for panoramic and +1 for warp mesh */
GLuint dlistId; /* ID of the Display Lists of the images (used as an offset) */
-
+
typedef struct {
double u[3], v[3];
MT_Vector3 verts[3]; //three verts
@@ -108,7 +108,7 @@ public:
vector <DomeFace> cubetop, cubebottom, cuberight, cubeleft, cubefront, cubeback; //for fisheye
vector <DomeFace> cubeleftback, cuberightback; //for panorama
-
+
int nfacestop, nfacesbottom, nfacesleft, nfacesright, nfacesfront, nfacesback;
int nfacesleftback, nfacesrightback;
@@ -145,7 +145,7 @@ public:
void CreateGLImages(void);
void ClearGLImages(void);//called on resize
bool CreateDL(void); //create Display Lists
- void ClearDL(void); //remove Display Lists
+ void ClearDL(void); //remove Display Lists
bool CreateFBO(void);//create FBO (for warp mesh)
void ClearFBO(void); //remove FBO
@@ -169,7 +169,7 @@ protected:
float m_radangle; //the angle of the fisheye in radians
float m_resbuffer; //the resolution of the buffer
short m_tilt; //the dome tilt (camera rotation on horizontal axis)
-
+
RAS_Rect m_viewport;
MT_Matrix4x4 m_projmat;
@@ -187,8 +187,8 @@ protected:
RAS_IRenderTools* m_rendertools;
/// engine
KX_KetsjiEngine* m_engine;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_Dome")
#endif