diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_Dome.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h index 5a0c4588ae2..26079a10e1d 100644 --- a/source/gameengine/Ketsji/KX_Dome.h +++ b/source/gameengine/Ketsji/KX_Dome.h @@ -83,7 +83,7 @@ public: GLuint domefacesId[7]; /* ID of the images -- room for 7 images, using only 4 for 180deg x 360deg dome, * 6 for panoramic and +1 for warp mesh */ GLuint dlistId; /* ID of the Display Lists of the images (used as an offset) */ - + typedef struct { double u[3], v[3]; MT_Vector3 verts[3]; //three verts @@ -108,7 +108,7 @@ public: vector <DomeFace> cubetop, cubebottom, cuberight, cubeleft, cubefront, cubeback; //for fisheye vector <DomeFace> cubeleftback, cuberightback; //for panorama - + int nfacestop, nfacesbottom, nfacesleft, nfacesright, nfacesfront, nfacesback; int nfacesleftback, nfacesrightback; @@ -145,7 +145,7 @@ public: void CreateGLImages(void); void ClearGLImages(void);//called on resize bool CreateDL(void); //create Display Lists - void ClearDL(void); //remove Display Lists + void ClearDL(void); //remove Display Lists bool CreateFBO(void);//create FBO (for warp mesh) void ClearFBO(void); //remove FBO @@ -169,7 +169,7 @@ protected: float m_radangle; //the angle of the fisheye in radians float m_resbuffer; //the resolution of the buffer short m_tilt; //the dome tilt (camera rotation on horizontal axis) - + RAS_Rect m_viewport; MT_Matrix4x4 m_projmat; @@ -187,8 +187,8 @@ protected: RAS_IRenderTools* m_rendertools; /// engine KX_KetsjiEngine* m_engine; - - + + #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_Dome") #endif |