diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameActuator.cpp | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp new file mode 100644 index 00000000000..240cef164a3 --- /dev/null +++ b/source/gameengine/Ketsji/KX_GameActuator.cpp @@ -0,0 +1,186 @@ +/** +* global game stuff +* +* $Id$ +* + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** +*/ + +#include "SCA_IActuator.h" +#include "KX_GameActuator.h" +//#include <iostream> +#include "KX_Scene.h" +#include "KX_KetsjiEngine.h" + +/* ------------------------------------------------------------------------- */ +/* Native functions */ +/* ------------------------------------------------------------------------- */ + +KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj, + int mode, + const STR_String& filename, + const STR_String& loadinganimationname, + KX_Scene* scene, + KX_KetsjiEngine* ketsjiengine, + PyTypeObject* T) + : SCA_IActuator(gameobj, T) +{ + m_mode = mode; + m_filename = filename; + m_loadinganimationname = loadinganimationname; + m_scene = scene; + m_ketsjiengine = ketsjiengine; +} /* End of constructor */ + + + +KX_GameActuator::~KX_GameActuator() +{ + // there's nothing to be done here, really.... +} /* end of destructor */ + + + +CValue* KX_GameActuator::GetReplica() +{ + KX_GameActuator* replica = new KX_GameActuator(*this); + replica->ProcessReplica(); + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + + return replica; +} + + + +bool KX_GameActuator::Update(double curtime, double deltatime) +{ + bool result = false; + bool bNegativeEvent = IsNegativeEvent(); + RemoveAllEvents(); + + if (bNegativeEvent) + return false; // do nothing on negative events + + switch (m_mode) + { + case KX_GAME_LOAD: + case KX_GAME_START: + { + if (m_ketsjiengine) + { + STR_String exitstring = "start other game"; + m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME); + m_ketsjiengine->SetNameNextGame(m_filename); + m_scene->AddDebugProperty((this)->GetParent(), exitstring); + } + + break; + } + case KX_GAME_RESTART: + { + if (m_ketsjiengine) + { + STR_String exitstring = "restarting game"; + m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME); + m_scene->AddDebugProperty((this)->GetParent(), exitstring); + } + break; + } + case KX_GAME_QUIT: + { + if (m_ketsjiengine) + { + STR_String exitstring = "quiting game"; + m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME); + m_scene->AddDebugProperty((this)->GetParent(), exitstring); + } + break; + } + default: + ; /* do nothing? this is an internal error !!! */ + } + + return false; +} + + + + + +/* ------------------------------------------------------------------------- */ +/* Python functions */ +/* ------------------------------------------------------------------------- */ + +/* Integration hooks ------------------------------------------------------- */ +PyTypeObject KX_GameActuator::Type = { + PyObject_HEAD_INIT(&PyType_Type) + 0, + "KX_SceneActuator", + sizeof(KX_GameActuator), + 0, + PyDestructor, + 0, + __getattr, + __setattr, + 0, //&MyPyCompare, + __repr, + 0, //&cvalue_as_number, + 0, + 0, + 0, + 0 +}; + + + +PyParentObject KX_GameActuator::Parents[] = +{ + &KX_GameActuator::Type, + &SCA_IActuator::Type, + &SCA_ILogicBrick::Type, + &CValue::Type, + NULL +}; + + + +PyMethodDef KX_GameActuator::Methods[] = +{ + {NULL,NULL} //Sentinel +}; + + + +PyObject* KX_GameActuator::_getattr(char* attr) +{ + _getattr_up(SCA_IActuator); +} + + |