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Diffstat (limited to 'source/gameengine/Ketsji/KX_GameActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.cpp267
1 files changed, 0 insertions, 267 deletions
diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp
deleted file mode 100644
index f1bd253f8b3..00000000000
--- a/source/gameengine/Ketsji/KX_GameActuator.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-/*
- * global game stuff
- *
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Ketsji/KX_GameActuator.cpp
- * \ingroup ketsji
- */
-
-
-#include <stddef.h>
-
-#include "SCA_IActuator.h"
-#include "KX_GameActuator.h"
-//#include <iostream>
-#include "KX_Scene.h"
-#include "KX_KetsjiEngine.h"
-#include "KX_PythonInit.h" /* for config load/saving */
-#include "RAS_ICanvas.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-
-/* ------------------------------------------------------------------------- */
-/* Native functions */
-/* ------------------------------------------------------------------------- */
-
-KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
- int mode,
- const STR_String& filename,
- const STR_String& loadinganimationname,
- SCA_IScene* scene,
- KX_KetsjiEngine* ketsjiengine)
- : SCA_IActuator(gameobj, KX_ACT_GAME)
-{
- m_mode = mode;
- m_filename = filename;
- m_loadinganimationname = loadinganimationname;
- m_scene = scene;
- m_ketsjiengine = ketsjiengine;
-} /* End of constructor */
-
-
-
-KX_GameActuator::~KX_GameActuator()
-{
- // there's nothing to be done here, really....
-} /* end of destructor */
-
-
-
-CValue* KX_GameActuator::GetReplica()
-{
- KX_GameActuator* replica = new KX_GameActuator(*this);
- replica->ProcessReplica();
-
- return replica;
-}
-
-
-
-bool KX_GameActuator::Update()
-{
- // bool result = false; /*unused*/
- bool bNegativeEvent = IsNegativeEvent();
- RemoveAllEvents();
-
- if (bNegativeEvent)
- return false; // do nothing on negative events
-
- switch (m_mode)
- {
- case KX_GAME_LOAD:
- case KX_GAME_START:
- {
- if (m_ketsjiengine)
- {
- STR_String exitstring = "start other game";
- m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
- m_ketsjiengine->SetNameNextGame(m_filename);
- m_scene->AddDebugProperty((this)->GetParent(), exitstring);
- }
-
- break;
- }
- case KX_GAME_RESTART:
- {
- if (m_ketsjiengine)
- {
- STR_String exitstring = "restarting game";
- m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
- m_ketsjiengine->SetNameNextGame(m_filename);
- m_scene->AddDebugProperty((this)->GetParent(), exitstring);
- }
- break;
- }
- case KX_GAME_QUIT:
- {
- if (m_ketsjiengine)
- {
- STR_String exitstring = "quiting game";
- m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
- m_scene->AddDebugProperty((this)->GetParent(), exitstring);
- }
- break;
- }
- case KX_GAME_SAVECFG:
- {
-#ifdef WITH_PYTHON
- if (m_ketsjiengine)
- {
- char mashal_path[512];
- char *marshal_buffer = NULL;
- unsigned int marshal_length;
- FILE *fp = NULL;
-
- pathGamePythonConfig(mashal_path);
- marshal_length = saveGamePythonConfig(&marshal_buffer);
-
- if (marshal_length && marshal_buffer) {
- fp = fopen(mashal_path, "wb");
- if (fp) {
- if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length) {
- printf("Warning: could not write marshal data\n");
- }
- fclose(fp);
- } else {
- printf("Warning: could not open marshal file\n");
- }
- } else {
- printf("Warning: could not create marshal buffer\n");
- }
- if (marshal_buffer)
- delete [] marshal_buffer;
- }
- break;
-#endif // WITH_PYTHON
- }
- case KX_GAME_LOADCFG:
- {
-#ifdef WITH_PYTHON
- if (m_ketsjiengine)
- {
- char mashal_path[512];
- char *marshal_buffer;
- int marshal_length;
- FILE *fp = NULL;
- int result;
-
- pathGamePythonConfig(mashal_path);
-
- fp = fopen(mashal_path, "rb");
- if (fp) {
- // obtain file size:
- fseek (fp , 0 , SEEK_END);
- marshal_length = ftell(fp);
- if (marshal_length == -1) {
- printf("warning: could not read position of '%s'\n", mashal_path);
- fclose(fp);
- break;
- }
- rewind(fp);
-
- marshal_buffer = (char*) malloc (sizeof(char)*marshal_length);
-
- result = fread (marshal_buffer, 1, marshal_length, fp);
-
- if (result == marshal_length) {
- loadGamePythonConfig(marshal_buffer, marshal_length);
- } else {
- printf("warning: could not read all of '%s'\n", mashal_path);
- }
-
- free(marshal_buffer);
- fclose(fp);
- } else {
- printf("warning: could not open '%s'\n", mashal_path);
- }
- }
- break;
-#endif // WITH_PYTHON
- }
- case KX_GAME_SCREENSHOT:
- {
- RAS_ICanvas *canvas = m_ketsjiengine->GetCanvas();
- if (canvas) {
- canvas->MakeScreenShot(m_filename);
- }
- else {
- printf("KX_GAME_SCREENSHOT error: Rasterizer not available");
- }
- break;
- }
- default:
- ; /* do nothing? this is an internal error !!! */
- }
-
- return false;
-}
-
-
-#ifdef WITH_PYTHON
-
-/* ------------------------------------------------------------------------- */
-/* Python functions */
-/* ------------------------------------------------------------------------- */
-
-/* Integration hooks ------------------------------------------------------- */
-PyTypeObject KX_GameActuator::Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "KX_GameActuator",
- sizeof(PyObjectPlus_Proxy),
- 0,
- py_base_dealloc,
- 0,
- 0,
- 0,
- 0,
- py_base_repr,
- 0,0,0,0,0,0,0,0,0,
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
- 0,0,0,0,0,0,0,
- Methods,
- 0,
- 0,
- &SCA_IActuator::Type,
- 0,0,0,0,0,0,
- py_base_new
-};
-
-PyMethodDef KX_GameActuator::Methods[] =
-{
- {NULL,NULL} //Sentinel
-};
-
-PyAttributeDef KX_GameActuator::Attributes[] = {
- KX_PYATTRIBUTE_STRING_RW("fileName",0,100,false,KX_GameActuator,m_filename),
- KX_PYATTRIBUTE_INT_RW("mode", KX_GAME_NODEF+1, KX_GAME_MAX-1, true, KX_GameActuator, m_mode),
- { NULL } //Sentinel
-};
-
-#endif // WITH_PYTHON