diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameActuator.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h new file mode 100644 index 00000000000..7f2af86db42 --- /dev/null +++ b/source/gameengine/Ketsji/KX_GameActuator.h @@ -0,0 +1,86 @@ + +// +// actuator for global game stuff +// +// $Id$ +// +// ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. The Blender +// Foundation also sells licenses for use in proprietary software under +// the Blender License. See http://www.blender.org/BL/ for information +// about this. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +// All rights reserved. +// +// The Original Code is: all of this file. +// +// Contributor(s): none yet. +// +// ***** END GPL/BL DUAL LICENSE BLOCK ***** +// + +#ifndef __KX_GAMEACTUATOR +#define __KX_GAMEACTUATOR + +#include "SCA_IActuator.h" + +class KX_GameActuator : public SCA_IActuator +{ + Py_Header; + int m_mode; + bool m_restart; + STR_String m_filename; + STR_String m_loadinganimationname; + class KX_Scene* m_scene; + class KX_KetsjiEngine* m_ketsjiengine; + + public: + enum KX_GameActuatorMode + { + KX_GAME_NODEF = 0, + KX_GAME_LOAD, + KX_GAME_START, + KX_GAME_RESTART, + KX_GAME_QUIT, + KX_GAME_MAX + + }; + + KX_GameActuator(SCA_IObject* gameobj, + int mode, + const STR_String& filename, + const STR_String& loadinganimationname, + KX_Scene* scene, + KX_KetsjiEngine* ketsjiEngine, + PyTypeObject* T=&Type); + virtual ~KX_GameActuator(); + + virtual CValue* GetReplica(); + + virtual bool Update(double curtime,double deltatime); + + /* --------------------------------------------------------------------- */ + /* Python interface ---------------------------------------------------- */ + /* --------------------------------------------------------------------- */ + + virtual PyObject* _getattr(char *attr); + + +}; /* end of class KX_GameActuator */ + +#endif + |