diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 131 |
1 files changed, 130 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index ba1bb7c5d7c..744dc85b9cc 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. @@ -1244,6 +1244,10 @@ void KX_GameObject::Relink(GEN_Map<GEN_HashedPtr, void*> *map_parameter) #define MATHUTILS_VEC_CB_SCALE_GLOBAL 4 #define MATHUTILS_VEC_CB_INERTIA_LOCAL 5 #define MATHUTILS_VEC_CB_OBJECT_COLOR 6 +#define MATHUTILS_VEC_CB_LINVEL_LOCAL 7 +#define MATHUTILS_VEC_CB_LINVEL_GLOBAL 8 +#define MATHUTILS_VEC_CB_ANGVEL_LOCAL 9 +#define MATHUTILS_VEC_CB_ANGVEL_GLOBAL 10 static int mathutils_kxgameob_vector_cb_index= -1; /* index for our callbacks */ @@ -1282,6 +1286,23 @@ static int mathutils_kxgameob_vector_get(PyObject *self_v, int subtype, float *v case MATHUTILS_VEC_CB_OBJECT_COLOR: self->GetObjectColor().getValue(vec_from); break; + case MATHUTILS_VEC_CB_LINVEL_LOCAL: + if(!self->GetPhysicsController()) return 0; + self->GetLinearVelocity(true).getValue(vec_from); + break; + case MATHUTILS_VEC_CB_LINVEL_GLOBAL: + if(!self->GetPhysicsController()) return 0; + self->GetLinearVelocity(false).getValue(vec_from); + break; + case MATHUTILS_VEC_CB_ANGVEL_LOCAL: + if(!self->GetPhysicsController()) return 0; + self->GetAngularVelocity(true).getValue(vec_from); + break; + case MATHUTILS_VEC_CB_ANGVEL_GLOBAL: + if(!self->GetPhysicsController()) return 0; + self->GetAngularVelocity(false).getValue(vec_from); + break; + } return 1; @@ -1314,6 +1335,18 @@ static int mathutils_kxgameob_vector_set(PyObject *self_v, int subtype, float *v case MATHUTILS_VEC_CB_OBJECT_COLOR: self->SetObjectColor(MT_Vector4(vec_to)); break; + case MATHUTILS_VEC_CB_LINVEL_LOCAL: + self->setLinearVelocity(MT_Point3(vec_to),true); + break; + case MATHUTILS_VEC_CB_LINVEL_GLOBAL: + self->setLinearVelocity(MT_Point3(vec_to),false); + break; + case MATHUTILS_VEC_CB_ANGVEL_LOCAL: + self->setAngularVelocity(MT_Point3(vec_to),true); + break; + case MATHUTILS_VEC_CB_ANGVEL_GLOBAL: + self->setAngularVelocity(MT_Point3(vec_to),false); + break; } return 1; @@ -1484,6 +1517,12 @@ PyAttributeDef KX_GameObject::Attributes[] = { KX_PYATTRIBUTE_RW_FUNCTION("worldPosition", KX_GameObject, pyattr_get_worldPosition, pyattr_set_worldPosition), KX_PYATTRIBUTE_RW_FUNCTION("localScale", KX_GameObject, pyattr_get_localScaling, pyattr_set_localScaling), KX_PYATTRIBUTE_RO_FUNCTION("worldScale", KX_GameObject, pyattr_get_worldScaling), + KX_PYATTRIBUTE_RW_FUNCTION("linearVelocity", KX_GameObject, pyattr_get_localLinearVelocity, pyattr_set_worldLinearVelocity), + KX_PYATTRIBUTE_RW_FUNCTION("localLinearVelocity", KX_GameObject, pyattr_get_localLinearVelocity, pyattr_set_localLinearVelocity), + KX_PYATTRIBUTE_RW_FUNCTION("worldLinearVelocity", KX_GameObject, pyattr_get_worldLinearVelocity, pyattr_set_worldLinearVelocity), + KX_PYATTRIBUTE_RW_FUNCTION("angularVelocity", KX_GameObject, pyattr_get_localAngularVelocity, pyattr_set_worldAngularVelocity), + KX_PYATTRIBUTE_RW_FUNCTION("localAngularVelocity", KX_GameObject, pyattr_get_localAngularVelocity, pyattr_set_localAngularVelocity), + KX_PYATTRIBUTE_RW_FUNCTION("worldAngularVelocity", KX_GameObject, pyattr_get_worldAngularVelocity, pyattr_set_worldAngularVelocity), KX_PYATTRIBUTE_RO_FUNCTION("children", KX_GameObject, pyattr_get_children), KX_PYATTRIBUTE_RO_FUNCTION("childrenRecursive", KX_GameObject, pyattr_get_children_recursive), KX_PYATTRIBUTE_RO_FUNCTION("attrDict", KX_GameObject, pyattr_get_attrDict), @@ -1976,6 +2015,96 @@ int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DE return PY_SET_ATTR_SUCCESS; } + +PyObject* KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ +#ifdef USE_MATHUTILS + return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL); +#else + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + return PyObjectFrom(GetLinearVelocity(false)); +#endif +} + +int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + MT_Vector3 velocity; + if (!PyVecTo(value, velocity)) + return PY_SET_ATTR_FAIL; + + self->setLinearVelocity(velocity, false); + + return PY_SET_ATTR_SUCCESS; +} + +PyObject* KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ +#ifdef USE_MATHUTILS + return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL); +#else + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + return PyObjectFrom(GetLinearVelocity(true)); +#endif +} + +int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + MT_Vector3 velocity; + if (!PyVecTo(value, velocity)) + return PY_SET_ATTR_FAIL; + + self->setLinearVelocity(velocity, true); + + return PY_SET_ATTR_SUCCESS; +} + +PyObject* KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ +#ifdef USE_MATHUTILS + return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL); +#else + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + return PyObjectFrom(GetAngularVelocity(false)); +#endif +} + +int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + MT_Vector3 velocity; + if (!PyVecTo(value, velocity)) + return PY_SET_ATTR_FAIL; + + self->setAngularVelocity(velocity, false); + + return PY_SET_ATTR_SUCCESS; +} + +PyObject* KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ +#ifdef USE_MATHUTILS + return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL); +#else + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + return PyObjectFrom(GetAngularVelocity(true)); +#endif +} + +int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + KX_GameObject* self= static_cast<KX_GameObject*>(self_v); + MT_Vector3 velocity; + if (!PyVecTo(value, velocity)) + return PY_SET_ATTR_FAIL; + + self->setAngularVelocity(velocity, true); + + return PY_SET_ATTR_SUCCESS; +} + + PyObject* KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_GameObject* self= static_cast<KX_GameObject*>(self_v); 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