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Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp70
1 files changed, 68 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 412a0b823c7..1536b31d1ba 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -47,6 +47,7 @@
#include "KX_MeshProxy.h"
#include "KX_PolyProxy.h"
#include <stdio.h> // printf
+#include <climits> // USHRT_MAX
#include "SG_Controller.h"
#include "PHY_IGraphicController.h"
#include "SG_Node.h"
@@ -561,13 +562,26 @@ void KX_GameObject::ActivateGraphicController(bool recurse)
}
}
-void KX_GameObject::SetUserCollisionGroup(short group)
+void KX_GameObject::SetUserCollisionGroup(unsigned short group)
{
m_userCollisionGroup = group;
+ if (m_pPhysicsController)
+ m_pPhysicsController->RefreshCollisions();
}
-void KX_GameObject::SetUserCollisionMask(short mask)
+void KX_GameObject::SetUserCollisionMask(unsigned short mask)
{
m_userCollisionMask = mask;
+ if (m_pPhysicsController)
+ m_pPhysicsController->RefreshCollisions();
+}
+
+unsigned short KX_GameObject::GetUserCollisionGroup()
+{
+ return m_userCollisionGroup;
+}
+unsigned short KX_GameObject::GetUserCollisionMask()
+{
+ return m_userCollisionMask;
}
bool KX_GameObject::CheckCollision(KX_GameObject* other)
@@ -2003,6 +2017,8 @@ PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("scaling", KX_GameObject, pyattr_get_worldScaling, pyattr_set_localScaling),
KX_PYATTRIBUTE_RW_FUNCTION("timeOffset",KX_GameObject, pyattr_get_timeOffset,pyattr_set_timeOffset),
KX_PYATTRIBUTE_RW_FUNCTION("collisionCallbacks", KX_GameObject, pyattr_get_collisionCallbacks, pyattr_set_collisionCallbacks),
+ KX_PYATTRIBUTE_RW_FUNCTION("collisionGroup", KX_GameObject, pyattr_get_collisionGroup, pyattr_set_collisionGroup),
+ KX_PYATTRIBUTE_RW_FUNCTION("collisionMask", KX_GameObject, pyattr_get_collisionMask, pyattr_set_collisionMask),
KX_PYATTRIBUTE_RW_FUNCTION("state", KX_GameObject, pyattr_get_state, pyattr_set_state),
KX_PYATTRIBUTE_RO_FUNCTION("meshes", KX_GameObject, pyattr_get_meshes),
KX_PYATTRIBUTE_RW_FUNCTION("localOrientation",KX_GameObject,pyattr_get_localOrientation,pyattr_set_localOrientation),
@@ -2349,6 +2365,56 @@ int KX_GameObject::pyattr_set_collisionCallbacks(void *self_v, const KX_PYATTRIB
return PY_SET_ATTR_SUCCESS;
}
+PyObject *KX_GameObject::pyattr_get_collisionGroup(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ return PyLong_FromLong(self->GetUserCollisionGroup());
+}
+
+int KX_GameObject::pyattr_set_collisionGroup(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ int val = PyLong_AsLong(value);
+
+ if (val == -1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_TypeError, "gameOb.collisionGroup = int: KX_GameObject, expected an int bit field");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (val < 0 || val > USHRT_MAX) {
+ PyErr_Format(PyExc_AttributeError, "gameOb.collisionGroup = int: KX_GameObject, expected a int bit field between 0 and %i", USHRT_MAX);
+ return PY_SET_ATTR_FAIL;
+ }
+
+ self->SetUserCollisionGroup(val);
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject *KX_GameObject::pyattr_get_collisionMask(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ return PyLong_FromLong(self->GetUserCollisionMask());
+}
+
+int KX_GameObject::pyattr_set_collisionMask(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ int val = PyLong_AsLong(value);
+
+ if (val == -1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_TypeError, "gameOb.collisionMask = int: KX_GameObject, expected an int bit field");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (val < 0 || val > USHRT_MAX) {
+ PyErr_Format(PyExc_AttributeError, "gameOb.collisionMask = int: KX_GameObject, expected a int bit field between 0 and %i", USHRT_MAX);
+ return PY_SET_ATTR_FAIL;
+ }
+
+ self->SetUserCollisionMask(val);
+ return PY_SET_ATTR_SUCCESS;
+}
+
PyObject* KX_GameObject::pyattr_get_scene(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject *self = static_cast<KX_GameObject*>(self_v);