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Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 5c758379727..5db9958f269 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -540,8 +540,8 @@ void KX_GameObject::ApplyRotation(const MT_Vector3& drot,bool local)
/**
-GetOpenGL Matrix, returns an OpenGL 'compatible' matrix
-*/
+ * GetOpenGL Matrix, returns an OpenGL 'compatible' matrix
+ */
double* KX_GameObject::GetOpenGLMatrix()
{
// todo: optimize and only update if necessary
@@ -2901,7 +2901,7 @@ bool KX_GameObject::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void
}
/* this function is used to pre-filter the object before casting the ray on them.
- This is useful for "X-Ray" option when we want to see "through" unwanted object.
+ * This is useful for "X-Ray" option when we want to see "through" unwanted object.
*/
bool KX_GameObject::NeedRayCast(KX_ClientObjectInfo* client)
{