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Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp94
1 files changed, 92 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6f172a11005..7ffac9a82f1 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -62,7 +62,7 @@ typedef unsigned long uint_ptr;
#include "KX_ClientObjectInfo.h"
#include "RAS_BucketManager.h"
#include "KX_RayCast.h"
-
+#include "KX_PythonInit.h"
#include "KX_PyMath.h"
// This file defines relationships between parents and children
@@ -88,7 +88,7 @@ KX_GameObject::KX_GameObject(
m_ignore_activity_culling = false;
m_pClient_info = new KX_ClientObjectInfo(this, KX_ClientObjectInfo::ACTOR);
m_pSGNode = new SG_Node(this,sgReplicationInfo,callbacks);
-
+
// define the relationship between this node and it's parent.
KX_NormalParentRelation * parent_relation =
@@ -204,7 +204,62 @@ KX_GameObject* KX_GameObject::GetParent()
}
+void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj)
+{
+ if (obj && GetSGNode()->GetSGParent() != obj->GetSGNode())
+ {
+ // Make sure the objects have some scale
+ MT_Vector3 scale1 = NodeGetWorldScaling();
+ MT_Vector3 scale2 = obj->NodeGetWorldScaling();
+ if (fabs(scale2[0]) < FLT_EPSILON ||
+ fabs(scale2[1]) < FLT_EPSILON ||
+ fabs(scale2[2]) < FLT_EPSILON ||
+ fabs(scale1[0]) < FLT_EPSILON ||
+ fabs(scale1[1]) < FLT_EPSILON ||
+ fabs(scale1[2]) < FLT_EPSILON) { return; }
+
+ // Remove us from our old parent and set our new parent
+ RemoveParent(scene);
+ obj->GetSGNode()->AddChild(GetSGNode());
+
+ // Set us to our new scale, position, and orientation
+ scale1[0] = scale1[0]/scale2[0];
+ scale1[1] = scale1[1]/scale2[1];
+ scale1[2] = scale1[2]/scale2[2];
+ MT_Matrix3x3 invori = obj->NodeGetWorldOrientation().inverse();
+ MT_Vector3 newpos = invori*(NodeGetWorldPosition()-obj->NodeGetWorldPosition())*scale1;
+
+ NodeSetLocalScale(scale1);
+ NodeSetLocalPosition(MT_Point3(newpos[0],newpos[1],newpos[2]));
+ NodeSetLocalOrientation(NodeGetWorldOrientation()*invori);
+ NodeUpdateGS(0.f,true);
+ // object will now be a child, it must be removed from the parent list
+ CListValue* rootlist = scene->GetRootParentList();
+ if (rootlist->RemoveValue(this))
+ // the object was in parent list, decrement ref count as it's now removed
+ Release();
+ }
+}
+
+void KX_GameObject::RemoveParent(KX_Scene *scene)
+{
+ if (GetSGNode()->GetSGParent())
+ {
+ // Set us to the right spot
+ GetSGNode()->SetLocalScale(GetSGNode()->GetWorldScaling());
+ GetSGNode()->SetLocalOrientation(GetSGNode()->GetWorldOrientation());
+ GetSGNode()->SetLocalPosition(GetSGNode()->GetWorldPosition());
+ // Remove us from our parent
+ GetSGNode()->DisconnectFromParent();
+ NodeUpdateGS(0.f,true);
+ // the object is now a root object, add it to the parentlist
+ CListValue* rootlist = scene->GetRootParentList();
+ if (!rootlist->SearchValue(this))
+ // object was not in root list, add it now and increment ref count
+ rootlist->Add(AddRef());
+ }
+}
void KX_GameObject::ProcessReplica(KX_GameObject* replica)
{
@@ -657,6 +712,8 @@ PyMethodDef KX_GameObject::Methods[] = {
{"enableRigidBody", (PyCFunction)KX_GameObject::sPyEnableRigidBody,METH_VARARGS},
{"disableRigidBody", (PyCFunction)KX_GameObject::sPyDisableRigidBody,METH_VARARGS},
{"getParent", (PyCFunction)KX_GameObject::sPyGetParent,METH_VARARGS},
+ {"setParent", (PyCFunction)KX_GameObject::sPySetParent,METH_VARARGS},
+ {"removeParent", (PyCFunction)KX_GameObject::sPyRemoveParent,METH_VARARGS},
{"getMesh", (PyCFunction)KX_GameObject::sPyGetMesh,METH_VARARGS},
{"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_VARARGS},
KX_PYMETHODTABLE(KX_GameObject, getDistanceTo),
@@ -797,6 +854,7 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr
if (PyMatTo(value, rot))
{
NodeSetLocalOrientation(rot);
+ NodeUpdateGS(0.f,true);
return 0;
}
return 1;
@@ -809,6 +867,7 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr
{
rot.setRotation(qrot);
NodeSetLocalOrientation(rot);
+ NodeUpdateGS(0.f,true);
return 0;
}
return 1;
@@ -821,6 +880,7 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr
{
rot.setEuler(erot);
NodeSetLocalOrientation(rot);
+ NodeUpdateGS(0.f,true);
return 0;
}
return 1;
@@ -835,6 +895,7 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr
if (PyVecTo(value, pos))
{
NodeSetLocalPosition(pos);
+ NodeUpdateGS(0.f,true);
return 0;
}
return 1;
@@ -846,6 +907,7 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr
if (PyVecTo(value, scale))
{
NodeSetLocalScale(scale);
+ NodeUpdateGS(0.f,true);
return 0;
}
return 1;
@@ -861,6 +923,8 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr
}
}
+ /* Need to have parent settable here too */
+
return SCA_IObject::_setattr(attr, value);
}
@@ -985,7 +1049,31 @@ PyObject* KX_GameObject::PyGetParent(PyObject* self,
Py_Return;
}
+PyObject* KX_GameObject::PySetParent(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject* gameobj;
+ if (PyArg_ParseTuple(args, "O!", &KX_GameObject::Type, &gameobj))
+ {
+ // The object we want to set as parent
+ CValue *m_ob = (CValue*)gameobj;
+ KX_GameObject *obj = ((KX_GameObject*)m_ob);
+ KX_Scene *scene = PHY_GetActiveScene();
+
+ this->SetParent(scene, obj);
+ }
+ Py_Return;
+}
+PyObject* KX_GameObject::PyRemoveParent(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ KX_Scene *scene = PHY_GetActiveScene();
+ this->RemoveParent(scene);
+ Py_Return;
+}
PyObject* KX_GameObject::PyGetMesh(PyObject* self,
PyObject* args,
@@ -1116,6 +1204,7 @@ PyObject* KX_GameObject::PySetOrientation(PyObject* self,
if (PyObject_IsMT_Matrix(pylist, 3) && PyMatTo(pylist, matrix))
{
NodeSetLocalOrientation(matrix);
+ NodeUpdateGS(0.f,true);
Py_Return;
}
@@ -1124,6 +1213,7 @@ PyObject* KX_GameObject::PySetOrientation(PyObject* self,
{
matrix.setRotation(quat);
NodeSetLocalOrientation(matrix);
+ NodeUpdateGS(0.f,true);
Py_Return;
}
}