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Diffstat (limited to 'source/gameengine/Ketsji/KX_IPhysicsController.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_IPhysicsController.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h new file mode 100644 index 00000000000..997317c0df5 --- /dev/null +++ b/source/gameengine/Ketsji/KX_IPhysicsController.h @@ -0,0 +1,99 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __KX_IPHYSICSCONTROLLER_H +#define __KX_IPHYSICSCONTROLLER_H + +#include "SG_Controller.h" +#include "MT_Vector3.h" +#include "MT_Point3.h" +#include "MT_Matrix3x3.h" + +/** + Physics Controller, a special kind of Scene Graph Transformation Controller. + It get's callbacks from Physics in case a transformation change took place. + Each time the scene graph get's updated, the controller get's a chance + in the 'Update' method to reflect changed. +*/ + +class KX_IPhysicsController : public SG_Controller + +{ + +protected: + bool m_bDyna; + bool m_suspendDynamics; + void* m_userdata; +public: + KX_IPhysicsController(bool dyna,void* userdata); + virtual ~KX_IPhysicsController(); + + + virtual void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse)=0; + virtual void SetObject (SG_IObject* object)=0; + + virtual void RelativeTranslate(const MT_Vector3& dloc,bool local)=0; + virtual void RelativeRotate(const MT_Matrix3x3& drot,bool local)=0; + virtual void ApplyTorque(const MT_Vector3& torque,bool local)=0; + virtual void ApplyForce(const MT_Vector3& force,bool local)=0; + virtual MT_Vector3 GetLinearVelocity()=0; + virtual MT_Vector3 GetVelocity(const MT_Point3& pos)=0; + virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local)=0; + virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local)=0; + virtual void getOrientation(MT_Quaternion& orn)=0; + virtual void setOrientation(const MT_Quaternion& orn)=0; + virtual void setPosition(const MT_Point3& pos)=0; + virtual void setScaling(const MT_Vector3& scaling)=0; + virtual MT_Scalar GetMass()=0; + virtual MT_Vector3 getReactionForce()=0; + virtual void setRigidBody(bool rigid)=0; + + virtual void SuspendDynamics()=0; + virtual void RestoreDynamics()=0; + + virtual SG_Controller* GetReplica(class SG_Node* destnode)=0; + + void SetDyna(bool isDynamic) { + m_bDyna = isDynamic; + } + + + virtual void SetSumoTransform(bool nondynaonly)=0; + // todo: remove next line ! + virtual void SetSimulatedTime(double time)=0; + + // call from scene graph to update + virtual bool Update(double time)=0; + void* GetUserData() { return m_userdata;} + + +}; +#endif //__KX_IPHYSICSCONTROLLER_H |