diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_ISceneConverter.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ISceneConverter.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h new file mode 100644 index 00000000000..fcb73fa8872 --- /dev/null +++ b/source/gameengine/Ketsji/KX_ISceneConverter.h @@ -0,0 +1,64 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __KX_ISCENECONVERTER_H +#define __KX_ISCENECONVERTER_H + +#include "STR_String.h" + +#include "KX_Python.h" + +class KX_ISceneConverter +{ + +public: + KX_ISceneConverter() {} + virtual ~KX_ISceneConverter () {}; + + /* + scenename: name of the scene to be converted, + if the scenename is empty, convert the 'default' scene (whatever this means) + destinationscene: pass an empty scene, everything goes into this + dictobj: python dictionary (for pythoncontrollers) + */ + virtual void ConvertScene(const STR_String& scenename, + class KX_Scene* destinationscene, + PyObject* dictobj, + class SCA_IInputDevice* keyinputdev, + class RAS_IRenderTools* rendertools, + class RAS_ICanvas* canvas)=0; + + virtual void SetAlwaysUseExpandFraming(bool to_what) = 0; + + virtual void SetNewFileName(const STR_String& filename) = 0; + virtual bool TryAndLoadNewFile() = 0; +}; +#endif //__KX_ISCENECONVERTER_H |