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Diffstat (limited to 'source/gameengine/Ketsji/KX_ISceneConverter.h')
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h103
1 files changed, 0 insertions, 103 deletions
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
deleted file mode 100644
index 11f412ade05..00000000000
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_ISceneConverter.h
- * \ingroup ketsji
- */
-
-#ifndef __KX_ISCENECONVERTER_H__
-#define __KX_ISCENECONVERTER_H__
-
-#include "STR_String.h"
-#include "EXP_Python.h"
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-struct Scene;
-
-class KX_ISceneConverter
-{
-
-public:
- KX_ISceneConverter() {}
- virtual ~KX_ISceneConverter () {}
-
- /*
- * scenename: name of the scene to be converted,
- * if the scenename is empty, convert the 'default' scene (whatever this means)
- * destinationscene: pass an empty scene, everything goes into this
- * dictobj: python dictionary (for pythoncontrollers)
- */
- virtual void ConvertScene(
- class KX_Scene* destinationscene,
- class RAS_IRasterizer* rendertools,
- class RAS_ICanvas* canvas,
- bool libloading=false)=0;
-
- virtual void RemoveScene(class KX_Scene *scene)=0;
-
- // handle any pending merges from asynchronous loads
- virtual void MergeAsyncLoads()=0;
- virtual void FinalizeAsyncLoads() = 0;
-
- virtual void SetAlwaysUseExpandFraming(bool to_what) = 0;
-
- virtual void SetNewFileName(const STR_String& filename) = 0;
- virtual bool TryAndLoadNewFile() = 0;
-
- virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo) = 0;
-
- ///this generates ipo curves for position, rotation, allowing to use game physics in animation
- virtual void WritePhysicsObjectToAnimationIpo(int frameNumber) = 0;
- virtual void TestHandlesPhysicsObjectToAnimationIpo() = 0;
-
- ///this is for reseting the position,rotation and scale of the gameobjet that is not dynamic
- virtual void resetNoneDynamicObjectToIpo()=0;
-
- // use blender materials
- virtual void SetMaterials(bool val) =0;
- virtual bool GetMaterials()=0;
-
- // use blender glsl materials
- virtual void SetGLSLMaterials(bool val) =0;
- virtual bool GetGLSLMaterials()=0;
-
- // cache materials during conversion
- virtual void SetCacheMaterials(bool val) =0;
- virtual bool GetCacheMaterials()=0;
-
- virtual struct Scene* GetBlenderSceneForName(const STR_String& name)=0;
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_ISceneConverter")
-#endif
-};
-
-#endif /* __KX_ISCENECONVERTER_H__ */