diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_IpoConvert.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_IpoConvert.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_IpoConvert.h b/source/gameengine/Ketsji/KX_IpoConvert.h new file mode 100644 index 00000000000..a653e4e110b --- /dev/null +++ b/source/gameengine/Ketsji/KX_IpoConvert.h @@ -0,0 +1,68 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file KX_IpoConvert.h + * \ingroup bgeconv + */ + +#ifndef __KX_IPOCONVERT_H__ +#define __KX_IPOCONVERT_H__ + +struct Object; +struct bAction; +class SG_Controller; +class KX_GameObject; +class KX_BlenderSceneConverter; + +SG_Controller *BL_CreateIPO(bAction *action, + KX_GameObject* gameobj, + KX_BlenderSceneConverter *converter); + +SG_Controller *BL_CreateObColorIPO(bAction *action, + KX_GameObject* gameobj, + KX_BlenderSceneConverter *converter); + +SG_Controller *BL_CreateLampIPO(bAction *action, + KX_GameObject* lightobj, + KX_BlenderSceneConverter *converter); + +void BL_ConvertWorldIpos(struct World* blenderworld, + KX_BlenderSceneConverter *converter); + +SG_Controller *BL_CreateCameraIPO(bAction *action, + KX_GameObject* cameraobj, + KX_BlenderSceneConverter *converter); + +SG_Controller *BL_CreateMaterialIpo( + bAction *action, + struct Material* blendermaterial, + dword matname_hash, + KX_GameObject* gameobj, + KX_BlenderSceneConverter *converter); + + +#endif /* __KX_IPOCONVERT_H__ */ |