diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index facac230e05..f088d548089 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -194,7 +194,7 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system) KX_KetsjiEngine::~KX_KetsjiEngine() { delete m_logger; - if(m_usedome) + if (m_usedome) delete m_dome; } @@ -317,7 +317,7 @@ void KX_KetsjiEngine::RenderDome() RenderShadowBuffers(scene); } // Avoid drawing the scene with the active camera twice when it's viewport is enabled - if(cam && !cam->GetViewport()) + if (cam && !cam->GetViewport()) { if (scene->IsClearingZBuffer()) m_rasterizer->ClearDepthBuffer(); @@ -336,7 +336,7 @@ void KX_KetsjiEngine::RenderDome() list<KX_Camera*>::iterator it = cameras->begin(); while(it != cameras->end()) { - if((*it)->GetViewport()) + if ((*it)->GetViewport()) { if (scene->IsClearingZBuffer()) m_rasterizer->ClearDepthBuffer(); @@ -431,7 +431,7 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo) void KX_KetsjiEngine::ClearFrame() { // clear unless we're drawing overlapping stereo - if(m_rasterizer->InterlacedStereo() && + if (m_rasterizer->InterlacedStereo() && m_rasterizer->GetEye() == RAS_IRasterizer::RAS_STEREO_RIGHTEYE) return; @@ -447,29 +447,29 @@ void KX_KetsjiEngine::ClearFrame() list<class KX_Camera*>* cameras = scene->GetCameras(); list<KX_Camera*>::iterator it; - for(it = cameras->begin(); it != cameras->end(); it++) + for (it = cameras->begin(); it != cameras->end(); it++) { GetSceneViewport(scene, (*it), area, viewport); - if(!doclear) { + if (!doclear) { clearvp = viewport; doclear = true; } else { - if(viewport.GetLeft() < clearvp.GetLeft()) + if (viewport.GetLeft() < clearvp.GetLeft()) clearvp.SetLeft(viewport.GetLeft()); - if(viewport.GetBottom() < clearvp.GetBottom()) + if (viewport.GetBottom() < clearvp.GetBottom()) clearvp.SetBottom(viewport.GetBottom()); - if(viewport.GetRight() > clearvp.GetRight()) + if (viewport.GetRight() > clearvp.GetRight()) clearvp.SetRight(viewport.GetRight()); - if(viewport.GetTop() > clearvp.GetTop()) + if (viewport.GetTop() > clearvp.GetTop()) clearvp.SetTop(viewport.GetTop()); } } } - if(doclear) { + if (doclear) { KX_Scene* firstscene = *m_scenes.begin(); SetBackGround(firstscene->GetWorldInfo()); @@ -694,7 +694,7 @@ else scene->setSuspendedTime(0.0); } // suspended else - if(scene->getSuspendedTime()==0.0) + if (scene->getSuspendedTime()==0.0) scene->setSuspendedTime(m_clockTime); m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true); @@ -768,7 +768,7 @@ else scene->setSuspendedTime(0.0); } // suspended else - if(scene->getSuspendedTime()==0.0) + if (scene->getSuspendedTime()==0.0) scene->setSuspendedTime(m_clockTime); m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true); @@ -806,7 +806,7 @@ else void KX_KetsjiEngine::Render() { - if(m_usedome){ + if (m_usedome){ RenderDome(); return; } @@ -872,7 +872,7 @@ void KX_KetsjiEngine::Render() RenderShadowBuffers(scene); // Avoid drawing the scene with the active camera twice when it's viewport is enabled - if(cam && !cam->GetViewport()) + if (cam && !cam->GetViewport()) { if (scene->IsClearingZBuffer()) m_rasterizer->ClearDepthBuffer(); @@ -889,7 +889,7 @@ void KX_KetsjiEngine::Render() list<KX_Camera*>::iterator it = cameras->begin(); while(it != cameras->end()) { - if((*it)->GetViewport()) + if ((*it)->GetViewport()) { if (scene->IsClearingZBuffer()) m_rasterizer->ClearDepthBuffer(); @@ -906,7 +906,7 @@ void KX_KetsjiEngine::Render() } // only one place that checks for stereo - if(m_rasterizer->Stereo()) + if (m_rasterizer->Stereo()) { m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_RIGHTEYE); @@ -939,7 +939,7 @@ void KX_KetsjiEngine::Render() list<KX_Camera*>::iterator it = cameras->begin(); while(it != cameras->end()) { - if((*it)->GetViewport()) + if ((*it)->GetViewport()) { if (scene->IsClearingZBuffer()) m_rasterizer->ClearDepthBuffer(); @@ -954,7 +954,7 @@ void KX_KetsjiEngine::Render() } PostRenderScene(scene); } - } // if(m_rasterizer->Stereo()) + } // if (m_rasterizer->Stereo()) EndFrame(); } @@ -985,7 +985,7 @@ int KX_KetsjiEngine::GetExitCode() } // check if the window has been closed. - if(!m_exitcode) + if (!m_exitcode) { //if(!m_canvas->Check()) { // m_exitcode = KX_EXIT_REQUEST_OUTSIDE; @@ -1119,7 +1119,7 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect // Don't do bars on user specified viewport RAS_FrameSettings settings = scene->GetFramingType(); - if(settings.FrameType() == RAS_FrameSettings::e_frame_bars) + if (settings.FrameType() == RAS_FrameSettings::e_frame_bars) settings.SetFrameType(RAS_FrameSettings::e_frame_extend); RAS_FramingManager::ComputeViewport( @@ -1155,14 +1155,14 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) m_rendertools->SetAuxilaryClientInfo(scene); - for(i=0; i<lightlist->GetCount(); i++) { + for (i=0; i<lightlist->GetCount(); i++) { KX_GameObject *gameobj = (KX_GameObject*)lightlist->GetValue(i); KX_LightObject *light = (KX_LightObject*)gameobj; light->Update(); - if(m_drawingmode == RAS_IRasterizer::KX_TEXTURED && light->HasShadowBuffer()) { + if (m_drawingmode == RAS_IRasterizer::KX_TEXTURED && light->HasShadowBuffer()) { /* make temporary camera */ RAS_CameraData camdata = RAS_CameraData(); KX_Camera *cam = new KX_Camera(scene, scene->m_callbacks, camdata, true, true); @@ -1238,7 +1238,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) focallength = cam->GetFocalLength(); MT_Matrix4x4 projmat; - if(override_camera) { + if (override_camera) { nearfrust = m_overrideCamNear; farfrust = m_overrideCamFar; } |