diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 246 |
1 files changed, 177 insertions, 69 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 1d6cc975ab5..b1ab8e3e7de 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -96,6 +96,7 @@ double KX_KetsjiEngine::m_ticrate = DEFAULT_LOGIC_TIC_RATE; double KX_KetsjiEngine::m_anim_framerate = 25.0; double KX_KetsjiEngine::m_suspendedtime = 0.0; double KX_KetsjiEngine::m_suspendeddelta = 0.0; +double KX_KetsjiEngine::m_average_framerate = 0.0; /** @@ -134,6 +135,8 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system) m_overrideCam(false), m_overrideCamUseOrtho(false), + m_overrideCamNear(0.0), + m_overrideCamFar(0.0), m_stereo(false), m_curreye(0), @@ -275,30 +278,73 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo) } -bool KX_KetsjiEngine::BeginFrame() +void KX_KetsjiEngine::ClearFrame() { - bool result = false; + // clear unless we're drawing overlapping stereo + if(m_rasterizer->InterlacedStereo() && + m_rasterizer->GetEye() == RAS_IRasterizer::RAS_STEREO_RIGHTEYE) + return; - RAS_Rect vp; - KX_Scene* firstscene = *m_scenes.begin(); - const RAS_FrameSettings &framesettings = firstscene->GetFramingType(); + // clear the viewports with the background color of the first scene + bool doclear = false; + KX_SceneList::iterator sceneit; + RAS_Rect clearvp, area, viewport; - // set the area used for rendering - m_rasterizer->SetRenderArea(); + for (sceneit = m_scenes.begin(); sceneit != m_scenes.end(); sceneit++) + { + KX_Scene* scene = *sceneit; + //const RAS_FrameSettings &framesettings = scene->GetFramingType(); + list<class KX_Camera*>* cameras = scene->GetCameras(); + + list<KX_Camera*>::iterator it; + for(it = cameras->begin(); it != cameras->end(); it++) + { + GetSceneViewport(scene, (*it), area, viewport); + + if(!doclear) { + clearvp = viewport; + doclear = true; + } + else { + if(viewport.GetLeft() < clearvp.GetLeft()) + clearvp.SetLeft(viewport.GetLeft()); + if(viewport.GetBottom() < clearvp.GetBottom()) + clearvp.SetBottom(viewport.GetBottom()); + if(viewport.GetRight() > clearvp.GetRight()) + clearvp.SetRight(viewport.GetRight()); + if(viewport.GetTop() > clearvp.GetTop()) + clearvp.SetTop(viewport.GetTop()); + + } + } + } + + if(doclear) { + KX_Scene* firstscene = *m_scenes.begin(); + SetBackGround(firstscene->GetWorldInfo()); + + m_canvas->SetViewPort(clearvp.GetLeft(), clearvp.GetBottom(), + clearvp.GetRight(), clearvp.GetTop()); + m_rasterizer->ClearColorBuffer(); + } +} - RAS_FramingManager::ComputeViewport(framesettings, m_canvas->GetDisplayArea(), vp); +bool KX_KetsjiEngine::BeginFrame() +{ + // set the area used for rendering (stereo can assign only a subset) + m_rasterizer->SetRenderArea(); if (m_canvas->BeginDraw()) { - result = true; + ClearFrame(); - m_canvas->SetViewPort(vp.GetLeft(), vp.GetBottom(), vp.GetRight(), vp.GetTop()); - SetBackGround( firstscene->GetWorldInfo() ); - m_rasterizer->BeginFrame( m_drawingmode , m_kxsystem->GetTimeInSeconds()); - m_rendertools->BeginFrame( m_rasterizer); + m_rasterizer->BeginFrame(m_drawingmode , m_kxsystem->GetTimeInSeconds()); + m_rendertools->BeginFrame(m_rasterizer); + + return true; } - return result; + return false; } @@ -310,6 +356,12 @@ void KX_KetsjiEngine::EndFrame() { RenderDebugProperties(); } + + m_average_framerate = m_logger->GetAverage(); + if (m_average_framerate < 1e-6) + m_average_framerate = 1e-6; + m_average_framerate = 1.0/m_average_framerate; + // Go to next profiling measurement, time spend after this call is shown in the next frame. m_logger->NextMeasurement(m_kxsystem->GetTimeInSeconds()); @@ -321,8 +373,6 @@ void KX_KetsjiEngine::EndFrame() m_canvas->EndDraw(); - - } //#include "PIL_time.h" @@ -601,7 +651,7 @@ void KX_KetsjiEngine::Render() ); } // clear the -whole- viewport - m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER); + m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER); } m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_LEFTEYE); @@ -630,9 +680,6 @@ void KX_KetsjiEngine::Render() m_rendertools->SetAuxilaryClientInfo(scene); - //Initialize scene viewport. - SetupRenderFrame(scene, cam); - // do the rendering RenderFrame(scene, cam); } @@ -650,9 +697,6 @@ void KX_KetsjiEngine::Render() m_rendertools->SetAuxilaryClientInfo(scene); - //Initialize scene viewport. - SetupRenderFrame(scene, (*it)); - // do the rendering RenderFrame(scene, (*it)); } @@ -685,10 +729,6 @@ void KX_KetsjiEngine::Render() //pass the scene, for picking and raycasting (shadows) m_rendertools->SetAuxilaryClientInfo(scene); - //Initialize scene viewport. - //SetupRenderFrame(scene); - SetupRenderFrame(scene, cam); - // do the rendering //RenderFrame(scene); RenderFrame(scene, cam); @@ -848,8 +888,13 @@ void KX_KetsjiEngine::SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat) m_overrideCamViewMat = mat; } - -void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam) +void KX_KetsjiEngine::SetCameraOverrideClipping(float near, float far) +{ + m_overrideCamNear = near; + m_overrideCamFar = far; +} + +void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect& area, RAS_Rect& viewport) { // In this function we make sure the rasterizer settings are upto // date. We compute the viewport so that logic @@ -857,17 +902,26 @@ void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam) // Note we postpone computation of the projection matrix // so that we are using the latest camera position. + if (cam->GetViewport()) { + RAS_Rect userviewport; - RAS_Rect viewport; + userviewport.SetLeft(cam->GetViewportLeft()); + userviewport.SetBottom(cam->GetViewportBottom()); + userviewport.SetRight(cam->GetViewportRight()); + userviewport.SetTop(cam->GetViewportTop()); - if (!cam) - return; + // Don't do bars on user specified viewport + RAS_FrameSettings settings = scene->GetFramingType(); + if(settings.FrameType() == RAS_FrameSettings::e_frame_bars) + settings.SetFrameType(RAS_FrameSettings::e_frame_extend); - if (cam->GetViewport()) { - viewport.SetLeft(cam->GetViewportLeft()); - viewport.SetBottom(cam->GetViewportBottom()); - viewport.SetRight(cam->GetViewportRight()); - viewport.SetTop(cam->GetViewportTop()); + RAS_FramingManager::ComputeViewport( + scene->GetFramingType(), + userviewport, + viewport + ); + + area = userviewport; } else if ( m_overrideCam || (scene->GetName() != m_overrideSceneName) || m_overrideCamUseOrtho ) { RAS_FramingManager::ComputeViewport( @@ -875,33 +929,32 @@ void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam) m_canvas->GetDisplayArea(), viewport ); + + area = m_canvas->GetDisplayArea(); } else { viewport.SetLeft(0); viewport.SetBottom(0); viewport.SetRight(int(m_canvas->GetWidth())); viewport.SetTop(int(m_canvas->GetHeight())); - } - // store the computed viewport in the scene - - scene->SetSceneViewport(viewport); - - // set the viewport for this frame and scene - m_canvas->SetViewPort( - viewport.GetLeft(), - viewport.GetBottom(), - viewport.GetRight(), - viewport.GetTop() - ); + area = m_canvas->GetDisplayArea(); + } } void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) { - CListValue *lightlist = scene->GetLightList(); + CListValue *objectlist = scene->GetObjectList(); int i, drawmode; - for(i=0; i<lightlist->GetCount(); i++) { - KX_LightObject *light = (KX_LightObject*)lightlist->GetValue(i); + m_rendertools->SetAuxilaryClientInfo(scene); + + for(i=0; i<objectlist->GetCount(); i++) { + KX_GameObject *gameobj = (KX_GameObject*)objectlist->GetValue(i); + + if(!gameobj->IsLight()) + continue; + + KX_LightObject *light = (KX_LightObject*)gameobj; light->Update(); @@ -939,18 +992,32 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) // update graphics void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) { + bool override_camera; + RAS_Rect viewport, area; float left, right, bottom, top, nearfrust, farfrust, focallength; const float ortho = 100.0; // KX_Camera* cam = scene->GetActiveCamera(); if (!cam) return; + + GetSceneViewport(scene, cam, area, viewport); + + // store the computed viewport in the scene + scene->SetSceneViewport(viewport); + + // set the viewport for this frame and scene + m_canvas->SetViewPort(viewport.GetLeft(), viewport.GetBottom(), + viewport.GetRight(), viewport.GetTop()); // see KX_BlenderMaterial::Activate //m_rasterizer->SetAmbient(); m_rasterizer->DisplayFog(); - if (m_overrideCam && (scene->GetName() == m_overrideSceneName) && m_overrideCamUseOrtho) { + override_camera = m_overrideCam && (scene->GetName() == m_overrideSceneName); + override_camera = override_camera && (cam->GetName() == "__default__cam__"); + + if (override_camera && m_overrideCamUseOrtho) { MT_CmMatrix4x4 projmat = m_overrideCamProjMat; m_rasterizer->SetProjectionMatrix(projmat); } else if (cam->hasValidProjectionMatrix() && !cam->GetViewport() ) @@ -960,12 +1027,17 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) { RAS_FrameFrustum frustum; float lens = cam->GetLens(); + bool orthographic = !cam->GetCameraData()->m_perspective; nearfrust = cam->GetCameraNear(); farfrust = cam->GetCameraFar(); focallength = cam->GetFocalLength(); - if (!cam->GetCameraData()->m_perspective) - { + if(override_camera) { + nearfrust = m_overrideCamNear; + farfrust = m_overrideCamFar; + } + + if (orthographic) { lens *= ortho; nearfrust = (nearfrust + 1.0)*ortho; farfrust *= ortho; @@ -973,8 +1045,8 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) RAS_FramingManager::ComputeFrustum( scene->GetFramingType(), - m_canvas->GetDisplayArea(), - scene->GetSceneViewport(), + area, + viewport, lens, nearfrust, farfrust, @@ -990,7 +1062,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix( left, right, bottom, top, nearfrust, farfrust, focallength); - + cam->SetProjectionMatrix(projmat); // Otherwise the projection matrix for each eye will be the same... @@ -1171,19 +1243,49 @@ void KX_KetsjiEngine::RenderDebugProperties() CValue* propobj = (*it)->m_obj; STR_String objname = propobj->GetName(); STR_String propname = (*it)->m_name; - CValue* propval = propobj->GetProperty(propname); - if (propval) + if (propname == "__state__") { - STR_String text = propval->GetText(); - debugtxt = objname + "." + propname + " = " + text; + // reserve name for object state + KX_GameObject* gameobj = static_cast<KX_GameObject*>(propobj); + unsigned int state = gameobj->GetState(); + debugtxt = objname + "." + propname + " = "; + bool first = true; + for (int statenum=1;state;state >>= 1, statenum++) + { + if (state & 1) + { + if (!first) + { + debugtxt += ","; + } + debugtxt += STR_String(statenum); + first = false; + } + } m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED, - debugtxt.Ptr(), - xcoord, - ycoord, - m_canvas->GetWidth(), - m_canvas->GetHeight()); + debugtxt.Ptr(), + xcoord, + ycoord, + m_canvas->GetWidth(), + m_canvas->GetHeight()); ycoord += 14; } + else + { + CValue* propval = propobj->GetProperty(propname); + if (propval) + { + STR_String text = propval->GetText(); + debugtxt = objname + "." + propname + " = " + text; + m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED, + debugtxt.Ptr(), + xcoord, + ycoord, + m_canvas->GetWidth(), + m_canvas->GetHeight()); + ycoord += 14; + } + } } } } @@ -1281,12 +1383,13 @@ void KX_KetsjiEngine::RemoveScheduledScenes() KX_Scene* KX_KetsjiEngine::CreateScene(const STR_String& scenename) { - + Scene *scene = m_sceneconverter->GetBlenderSceneForName(scenename); KX_Scene* tmpscene = new KX_Scene(m_keyboarddevice, m_mousedevice, m_networkdevice, m_audiodevice, - scenename); + scenename, + scene); m_sceneconverter->ConvertScene(scenename, tmpscene, @@ -1442,6 +1545,11 @@ void KX_KetsjiEngine::SetAnimFrameRate(double framerate) m_anim_framerate = framerate; } +double KX_KetsjiEngine::GetAverageFrameRate() +{ + return m_average_framerate; +} + void KX_KetsjiEngine::SetTimingDisplay(bool frameRate, bool profile, bool properties) { m_show_framerate = frameRate; |