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Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index facac230e05..f088d548089 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -194,7 +194,7 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
KX_KetsjiEngine::~KX_KetsjiEngine()
{
delete m_logger;
- if(m_usedome)
+ if (m_usedome)
delete m_dome;
}
@@ -317,7 +317,7 @@ void KX_KetsjiEngine::RenderDome()
RenderShadowBuffers(scene);
}
// Avoid drawing the scene with the active camera twice when it's viewport is enabled
- if(cam && !cam->GetViewport())
+ if (cam && !cam->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -336,7 +336,7 @@ void KX_KetsjiEngine::RenderDome()
list<KX_Camera*>::iterator it = cameras->begin();
while(it != cameras->end())
{
- if((*it)->GetViewport())
+ if ((*it)->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -431,7 +431,7 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo)
void KX_KetsjiEngine::ClearFrame()
{
// clear unless we're drawing overlapping stereo
- if(m_rasterizer->InterlacedStereo() &&
+ if (m_rasterizer->InterlacedStereo() &&
m_rasterizer->GetEye() == RAS_IRasterizer::RAS_STEREO_RIGHTEYE)
return;
@@ -447,29 +447,29 @@ void KX_KetsjiEngine::ClearFrame()
list<class KX_Camera*>* cameras = scene->GetCameras();
list<KX_Camera*>::iterator it;
- for(it = cameras->begin(); it != cameras->end(); it++)
+ for (it = cameras->begin(); it != cameras->end(); it++)
{
GetSceneViewport(scene, (*it), area, viewport);
- if(!doclear) {
+ if (!doclear) {
clearvp = viewport;
doclear = true;
}
else {
- if(viewport.GetLeft() < clearvp.GetLeft())
+ if (viewport.GetLeft() < clearvp.GetLeft())
clearvp.SetLeft(viewport.GetLeft());
- if(viewport.GetBottom() < clearvp.GetBottom())
+ if (viewport.GetBottom() < clearvp.GetBottom())
clearvp.SetBottom(viewport.GetBottom());
- if(viewport.GetRight() > clearvp.GetRight())
+ if (viewport.GetRight() > clearvp.GetRight())
clearvp.SetRight(viewport.GetRight());
- if(viewport.GetTop() > clearvp.GetTop())
+ if (viewport.GetTop() > clearvp.GetTop())
clearvp.SetTop(viewport.GetTop());
}
}
}
- if(doclear) {
+ if (doclear) {
KX_Scene* firstscene = *m_scenes.begin();
SetBackGround(firstscene->GetWorldInfo());
@@ -694,7 +694,7 @@ else
scene->setSuspendedTime(0.0);
} // suspended
else
- if(scene->getSuspendedTime()==0.0)
+ if (scene->getSuspendedTime()==0.0)
scene->setSuspendedTime(m_clockTime);
m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true);
@@ -768,7 +768,7 @@ else
scene->setSuspendedTime(0.0);
} // suspended
else
- if(scene->getSuspendedTime()==0.0)
+ if (scene->getSuspendedTime()==0.0)
scene->setSuspendedTime(m_clockTime);
m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true);
@@ -806,7 +806,7 @@ else
void KX_KetsjiEngine::Render()
{
- if(m_usedome){
+ if (m_usedome){
RenderDome();
return;
}
@@ -872,7 +872,7 @@ void KX_KetsjiEngine::Render()
RenderShadowBuffers(scene);
// Avoid drawing the scene with the active camera twice when it's viewport is enabled
- if(cam && !cam->GetViewport())
+ if (cam && !cam->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -889,7 +889,7 @@ void KX_KetsjiEngine::Render()
list<KX_Camera*>::iterator it = cameras->begin();
while(it != cameras->end())
{
- if((*it)->GetViewport())
+ if ((*it)->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -906,7 +906,7 @@ void KX_KetsjiEngine::Render()
}
// only one place that checks for stereo
- if(m_rasterizer->Stereo())
+ if (m_rasterizer->Stereo())
{
m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_RIGHTEYE);
@@ -939,7 +939,7 @@ void KX_KetsjiEngine::Render()
list<KX_Camera*>::iterator it = cameras->begin();
while(it != cameras->end())
{
- if((*it)->GetViewport())
+ if ((*it)->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -954,7 +954,7 @@ void KX_KetsjiEngine::Render()
}
PostRenderScene(scene);
}
- } // if(m_rasterizer->Stereo())
+ } // if (m_rasterizer->Stereo())
EndFrame();
}
@@ -985,7 +985,7 @@ int KX_KetsjiEngine::GetExitCode()
}
// check if the window has been closed.
- if(!m_exitcode)
+ if (!m_exitcode)
{
//if(!m_canvas->Check()) {
// m_exitcode = KX_EXIT_REQUEST_OUTSIDE;
@@ -1119,7 +1119,7 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect
// Don't do bars on user specified viewport
RAS_FrameSettings settings = scene->GetFramingType();
- if(settings.FrameType() == RAS_FrameSettings::e_frame_bars)
+ if (settings.FrameType() == RAS_FrameSettings::e_frame_bars)
settings.SetFrameType(RAS_FrameSettings::e_frame_extend);
RAS_FramingManager::ComputeViewport(
@@ -1155,14 +1155,14 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene)
m_rendertools->SetAuxilaryClientInfo(scene);
- for(i=0; i<lightlist->GetCount(); i++) {
+ for (i=0; i<lightlist->GetCount(); i++) {
KX_GameObject *gameobj = (KX_GameObject*)lightlist->GetValue(i);
KX_LightObject *light = (KX_LightObject*)gameobj;
light->Update();
- if(m_drawingmode == RAS_IRasterizer::KX_TEXTURED && light->HasShadowBuffer()) {
+ if (m_drawingmode == RAS_IRasterizer::KX_TEXTURED && light->HasShadowBuffer()) {
/* make temporary camera */
RAS_CameraData camdata = RAS_CameraData();
KX_Camera *cam = new KX_Camera(scene, scene->m_callbacks, camdata, true, true);
@@ -1238,7 +1238,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
focallength = cam->GetFocalLength();
MT_Matrix4x4 projmat;
- if(override_camera) {
+ if (override_camera) {
nearfrust = m_overrideCamNear;
farfrust = m_overrideCamFar;
}