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Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp198
1 files changed, 138 insertions, 60 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 1d6cc975ab5..888dcf3d01f 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -96,6 +96,7 @@ double KX_KetsjiEngine::m_ticrate = DEFAULT_LOGIC_TIC_RATE;
double KX_KetsjiEngine::m_anim_framerate = 25.0;
double KX_KetsjiEngine::m_suspendedtime = 0.0;
double KX_KetsjiEngine::m_suspendeddelta = 0.0;
+double KX_KetsjiEngine::m_average_framerate = 0.0;
/**
@@ -134,6 +135,8 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_overrideCam(false),
m_overrideCamUseOrtho(false),
+ m_overrideCamNear(0.0),
+ m_overrideCamFar(0.0),
m_stereo(false),
m_curreye(0),
@@ -275,30 +278,73 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo)
}
-bool KX_KetsjiEngine::BeginFrame()
+void KX_KetsjiEngine::ClearFrame()
{
- bool result = false;
+ // clear unless we're drawing overlapping stereo
+ if(m_rasterizer->InterlacedStereo() &&
+ m_rasterizer->GetEye() == RAS_IRasterizer::RAS_STEREO_RIGHTEYE)
+ return;
- RAS_Rect vp;
- KX_Scene* firstscene = *m_scenes.begin();
- const RAS_FrameSettings &framesettings = firstscene->GetFramingType();
+ // clear the viewports with the background color of the first scene
+ bool doclear = false;
+ KX_SceneList::iterator sceneit;
+ RAS_Rect clearvp, area, viewport;
- // set the area used for rendering
- m_rasterizer->SetRenderArea();
+ for (sceneit = m_scenes.begin(); sceneit != m_scenes.end(); sceneit++)
+ {
+ KX_Scene* scene = *sceneit;
+ //const RAS_FrameSettings &framesettings = scene->GetFramingType();
+ list<class KX_Camera*>* cameras = scene->GetCameras();
- RAS_FramingManager::ComputeViewport(framesettings, m_canvas->GetDisplayArea(), vp);
+ list<KX_Camera*>::iterator it;
+ for(it = cameras->begin(); it != cameras->end(); it++)
+ {
+ SetupViewport(scene, (*it), area, viewport);
+
+ if(!doclear) {
+ clearvp = viewport;
+ doclear = true;
+ }
+ else {
+ if(viewport.GetLeft() < clearvp.GetLeft())
+ clearvp.SetLeft(viewport.GetLeft());
+ if(viewport.GetBottom() < clearvp.GetBottom())
+ clearvp.SetBottom(viewport.GetBottom());
+ if(viewport.GetRight() > clearvp.GetRight())
+ clearvp.SetRight(viewport.GetRight());
+ if(viewport.GetTop() > clearvp.GetTop())
+ clearvp.SetTop(viewport.GetTop());
+
+ }
+ }
+ }
+
+ if(doclear) {
+ KX_Scene* firstscene = *m_scenes.begin();
+ SetBackGround(firstscene->GetWorldInfo());
+
+ m_canvas->SetViewPort(clearvp.GetLeft(), clearvp.GetBottom(),
+ clearvp.GetRight(), clearvp.GetTop());
+ m_rasterizer->ClearColorBuffer();
+ }
+}
+
+bool KX_KetsjiEngine::BeginFrame()
+{
+ // set the area used for rendering (stereo can assign only a subset)
+ m_rasterizer->SetRenderArea();
if (m_canvas->BeginDraw())
{
- result = true;
+ ClearFrame();
- m_canvas->SetViewPort(vp.GetLeft(), vp.GetBottom(), vp.GetRight(), vp.GetTop());
- SetBackGround( firstscene->GetWorldInfo() );
- m_rasterizer->BeginFrame( m_drawingmode , m_kxsystem->GetTimeInSeconds());
- m_rendertools->BeginFrame( m_rasterizer);
+ m_rasterizer->BeginFrame(m_drawingmode , m_kxsystem->GetTimeInSeconds());
+ m_rendertools->BeginFrame(m_rasterizer);
+
+ return true;
}
- return result;
+ return false;
}
@@ -310,6 +356,12 @@ void KX_KetsjiEngine::EndFrame()
{
RenderDebugProperties();
}
+
+ m_average_framerate = m_logger->GetAverage();
+ if (m_average_framerate < 1e-6)
+ m_average_framerate = 1e-6;
+ m_average_framerate = 1.0/m_average_framerate;
+
// Go to next profiling measurement, time spend after this call is shown in the next frame.
m_logger->NextMeasurement(m_kxsystem->GetTimeInSeconds());
@@ -321,8 +373,6 @@ void KX_KetsjiEngine::EndFrame()
m_canvas->EndDraw();
-
-
}
//#include "PIL_time.h"
@@ -601,7 +651,7 @@ void KX_KetsjiEngine::Render()
);
}
// clear the -whole- viewport
- m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER);
+ m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER);
}
m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_LEFTEYE);
@@ -630,9 +680,6 @@ void KX_KetsjiEngine::Render()
m_rendertools->SetAuxilaryClientInfo(scene);
- //Initialize scene viewport.
- SetupRenderFrame(scene, cam);
-
// do the rendering
RenderFrame(scene, cam);
}
@@ -650,9 +697,6 @@ void KX_KetsjiEngine::Render()
m_rendertools->SetAuxilaryClientInfo(scene);
- //Initialize scene viewport.
- SetupRenderFrame(scene, (*it));
-
// do the rendering
RenderFrame(scene, (*it));
}
@@ -685,10 +729,6 @@ void KX_KetsjiEngine::Render()
//pass the scene, for picking and raycasting (shadows)
m_rendertools->SetAuxilaryClientInfo(scene);
- //Initialize scene viewport.
- //SetupRenderFrame(scene);
- SetupRenderFrame(scene, cam);
-
// do the rendering
//RenderFrame(scene);
RenderFrame(scene, cam);
@@ -848,8 +888,13 @@ void KX_KetsjiEngine::SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat)
m_overrideCamViewMat = mat;
}
-
-void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam)
+void KX_KetsjiEngine::SetCameraOverrideClipping(float near, float far)
+{
+ m_overrideCamNear = near;
+ m_overrideCamFar = far;
+}
+
+void KX_KetsjiEngine::SetupViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect& area, RAS_Rect& viewport)
{
// In this function we make sure the rasterizer settings are upto
// date. We compute the viewport so that logic
@@ -857,17 +902,26 @@ void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam)
// Note we postpone computation of the projection matrix
// so that we are using the latest camera position.
+ if (cam->GetViewport()) {
+ RAS_Rect userviewport;
- RAS_Rect viewport;
+ userviewport.SetLeft(cam->GetViewportLeft());
+ userviewport.SetBottom(cam->GetViewportBottom());
+ userviewport.SetRight(cam->GetViewportRight());
+ userviewport.SetTop(cam->GetViewportTop());
- if (!cam)
- return;
+ // Don't do bars on user specified viewport
+ RAS_FrameSettings settings = scene->GetFramingType();
+ if(settings.FrameType() == RAS_FrameSettings::e_frame_bars)
+ settings.SetFrameType(RAS_FrameSettings::e_frame_extend);
- if (cam->GetViewport()) {
- viewport.SetLeft(cam->GetViewportLeft());
- viewport.SetBottom(cam->GetViewportBottom());
- viewport.SetRight(cam->GetViewportRight());
- viewport.SetTop(cam->GetViewportTop());
+ RAS_FramingManager::ComputeViewport(
+ scene->GetFramingType(),
+ userviewport,
+ viewport
+ );
+
+ area = userviewport;
}
else if ( m_overrideCam || (scene->GetName() != m_overrideSceneName) || m_overrideCamUseOrtho ) {
RAS_FramingManager::ComputeViewport(
@@ -875,33 +929,32 @@ void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam)
m_canvas->GetDisplayArea(),
viewport
);
+
+ area = m_canvas->GetDisplayArea();
} else {
viewport.SetLeft(0);
viewport.SetBottom(0);
viewport.SetRight(int(m_canvas->GetWidth()));
viewport.SetTop(int(m_canvas->GetHeight()));
- }
- // store the computed viewport in the scene
-
- scene->SetSceneViewport(viewport);
-
- // set the viewport for this frame and scene
- m_canvas->SetViewPort(
- viewport.GetLeft(),
- viewport.GetBottom(),
- viewport.GetRight(),
- viewport.GetTop()
- );
+ area = m_canvas->GetDisplayArea();
+ }
}
void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene)
{
- CListValue *lightlist = scene->GetLightList();
+ CListValue *objectlist = scene->GetObjectList();
int i, drawmode;
- for(i=0; i<lightlist->GetCount(); i++) {
- KX_LightObject *light = (KX_LightObject*)lightlist->GetValue(i);
+ m_rendertools->SetAuxilaryClientInfo(scene);
+
+ for(i=0; i<objectlist->GetCount(); i++) {
+ KX_GameObject *gameobj = (KX_GameObject*)objectlist->GetValue(i);
+
+ if(!gameobj->IsLight())
+ continue;
+
+ KX_LightObject *light = (KX_LightObject*)gameobj;
light->Update();
@@ -939,18 +992,32 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene)
// update graphics
void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
{
+ bool override_camera;
+ RAS_Rect viewport, area;
float left, right, bottom, top, nearfrust, farfrust, focallength;
const float ortho = 100.0;
// KX_Camera* cam = scene->GetActiveCamera();
if (!cam)
return;
+
+ SetupViewport(scene, cam, area, viewport);
+
+ // store the computed viewport in the scene
+ scene->SetSceneViewport(viewport);
+
+ // set the viewport for this frame and scene
+ m_canvas->SetViewPort(viewport.GetLeft(), viewport.GetBottom(),
+ viewport.GetRight(), viewport.GetTop());
// see KX_BlenderMaterial::Activate
//m_rasterizer->SetAmbient();
m_rasterizer->DisplayFog();
- if (m_overrideCam && (scene->GetName() == m_overrideSceneName) && m_overrideCamUseOrtho) {
+ override_camera = m_overrideCam && (scene->GetName() == m_overrideSceneName);
+ override_camera = override_camera && (cam->GetName() == "__default__cam__");
+
+ if (override_camera && m_overrideCamUseOrtho) {
MT_CmMatrix4x4 projmat = m_overrideCamProjMat;
m_rasterizer->SetProjectionMatrix(projmat);
} else if (cam->hasValidProjectionMatrix() && !cam->GetViewport() )
@@ -960,12 +1027,17 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
{
RAS_FrameFrustum frustum;
float lens = cam->GetLens();
+ bool orthographic = !cam->GetCameraData()->m_perspective;
nearfrust = cam->GetCameraNear();
farfrust = cam->GetCameraFar();
focallength = cam->GetFocalLength();
- if (!cam->GetCameraData()->m_perspective)
- {
+ if(override_camera) {
+ nearfrust = m_overrideCamNear;
+ farfrust = m_overrideCamFar;
+ }
+
+ if (orthographic) {
lens *= ortho;
nearfrust = (nearfrust + 1.0)*ortho;
farfrust *= ortho;
@@ -973,8 +1045,8 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
RAS_FramingManager::ComputeFrustum(
scene->GetFramingType(),
- m_canvas->GetDisplayArea(),
- scene->GetSceneViewport(),
+ area,
+ viewport,
lens,
nearfrust,
farfrust,
@@ -990,7 +1062,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix(
left, right, bottom, top, nearfrust, farfrust, focallength);
-
+
cam->SetProjectionMatrix(projmat);
// Otherwise the projection matrix for each eye will be the same...
@@ -1281,12 +1353,13 @@ void KX_KetsjiEngine::RemoveScheduledScenes()
KX_Scene* KX_KetsjiEngine::CreateScene(const STR_String& scenename)
{
-
+ Scene *scene = m_sceneconverter->GetBlenderSceneForName(scenename);
KX_Scene* tmpscene = new KX_Scene(m_keyboarddevice,
m_mousedevice,
m_networkdevice,
m_audiodevice,
- scenename);
+ scenename,
+ scene);
m_sceneconverter->ConvertScene(scenename,
tmpscene,
@@ -1442,6 +1515,11 @@ void KX_KetsjiEngine::SetAnimFrameRate(double framerate)
m_anim_framerate = framerate;
}
+double KX_KetsjiEngine::GetAverageFrameRate()
+{
+ return m_average_framerate;
+}
+
void KX_KetsjiEngine::SetTimingDisplay(bool frameRate, bool profile, bool properties)
{
m_show_framerate = frameRate;