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Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp340
1 files changed, 262 insertions, 78 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 64bfa90d4d6..8bcda4479e1 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -55,6 +55,7 @@
#include "KX_Scene.h"
#include "MT_CmMatrix4x4.h"
#include "KX_Camera.h"
+#include "KX_Light.h"
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
#include "PHY_IPhysicsEnvironment.h"
@@ -71,6 +72,7 @@
#include "KX_TimeCategoryLogger.h"
#include "RAS_FramingManager.h"
+#include "stdio.h"
// If define: little test for Nzc: guarded drawing. If the canvas is
// not valid, skip rendering this frame.
@@ -91,9 +93,10 @@ const char KX_KetsjiEngine::m_profileLabels[tc_numCategories][15] = {
};
double KX_KetsjiEngine::m_ticrate = DEFAULT_LOGIC_TIC_RATE;
-
+double KX_KetsjiEngine::m_anim_framerate = 25.0;
double KX_KetsjiEngine::m_suspendedtime = 0.0;
double KX_KetsjiEngine::m_suspendeddelta = 0.0;
+double KX_KetsjiEngine::m_average_framerate = 0.0;
/**
@@ -116,7 +119,6 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_bInitialized(false),
m_activecam(0),
m_bFixedTime(false),
- m_game2ipo(false),
m_firstframe(true),
@@ -133,6 +135,8 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_overrideCam(false),
m_overrideCamUseOrtho(false),
+ m_overrideCamNear(0.0),
+ m_overrideCamFar(0.0),
m_stereo(false),
m_curreye(0),
@@ -146,6 +150,8 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_showBackground(false),
m_show_debug_properties(false),
+ m_game2ipo(false),
+
// Default behavior is to hide the cursor every frame.
m_hideCursor(false),
@@ -229,7 +235,10 @@ void KX_KetsjiEngine::SetRasterizer(RAS_IRasterizer* rasterizer)
}
-
+/*
+ * At the moment the GameLogic module is imported into 'pythondictionary' after this function is called.
+ * if this function ever changes to assign a copy, make sure the game logic module is imported into this dictionary before hand.
+ */
void KX_KetsjiEngine::SetPythonDictionary(PyObject* pythondictionary)
{
MT_assert(pythondictionary);
@@ -269,30 +278,73 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo)
}
-bool KX_KetsjiEngine::BeginFrame()
+void KX_KetsjiEngine::ClearFrame()
{
- bool result = false;
+ // clear unless we're drawing overlapping stereo
+ if(m_rasterizer->InterlacedStereo() &&
+ m_rasterizer->GetEye() == RAS_IRasterizer::RAS_STEREO_RIGHTEYE)
+ return;
- RAS_Rect vp;
- KX_Scene* firstscene = *m_scenes.begin();
- const RAS_FrameSettings &framesettings = firstscene->GetFramingType();
+ // clear the viewports with the background color of the first scene
+ bool doclear = false;
+ KX_SceneList::iterator sceneit;
+ RAS_Rect clearvp, area, viewport;
- // set the area used for rendering
- m_rasterizer->SetRenderArea();
+ for (sceneit = m_scenes.begin(); sceneit != m_scenes.end(); sceneit++)
+ {
+ KX_Scene* scene = *sceneit;
+ //const RAS_FrameSettings &framesettings = scene->GetFramingType();
+ list<class KX_Camera*>* cameras = scene->GetCameras();
+
+ list<KX_Camera*>::iterator it;
+ for(it = cameras->begin(); it != cameras->end(); it++)
+ {
+ GetSceneViewport(scene, (*it), area, viewport);
+
+ if(!doclear) {
+ clearvp = viewport;
+ doclear = true;
+ }
+ else {
+ if(viewport.GetLeft() < clearvp.GetLeft())
+ clearvp.SetLeft(viewport.GetLeft());
+ if(viewport.GetBottom() < clearvp.GetBottom())
+ clearvp.SetBottom(viewport.GetBottom());
+ if(viewport.GetRight() > clearvp.GetRight())
+ clearvp.SetRight(viewport.GetRight());
+ if(viewport.GetTop() > clearvp.GetTop())
+ clearvp.SetTop(viewport.GetTop());
+
+ }
+ }
+ }
+
+ if(doclear) {
+ KX_Scene* firstscene = *m_scenes.begin();
+ SetBackGround(firstscene->GetWorldInfo());
+
+ m_canvas->SetViewPort(clearvp.GetLeft(), clearvp.GetBottom(),
+ clearvp.GetRight(), clearvp.GetTop());
+ m_rasterizer->ClearColorBuffer();
+ }
+}
- RAS_FramingManager::ComputeViewport(framesettings, m_canvas->GetDisplayArea(), vp);
+bool KX_KetsjiEngine::BeginFrame()
+{
+ // set the area used for rendering (stereo can assign only a subset)
+ m_rasterizer->SetRenderArea();
if (m_canvas->BeginDraw())
{
- result = true;
+ ClearFrame();
+
+ m_rasterizer->BeginFrame(m_drawingmode , m_kxsystem->GetTimeInSeconds());
+ m_rendertools->BeginFrame(m_rasterizer);
- m_canvas->SetViewPort(vp.GetLeft(), vp.GetBottom(), vp.GetRight(), vp.GetTop());
- SetBackGround( firstscene->GetWorldInfo() );
- m_rasterizer->BeginFrame( m_drawingmode , m_kxsystem->GetTimeInSeconds());
- m_rendertools->BeginFrame( m_rasterizer);
+ return true;
}
- return result;
+ return false;
}
@@ -304,6 +356,12 @@ void KX_KetsjiEngine::EndFrame()
{
RenderDebugProperties();
}
+
+ m_average_framerate = m_logger->GetAverage();
+ if (m_average_framerate < 1e-6)
+ m_average_framerate = 1e-6;
+ m_average_framerate = 1.0/m_average_framerate;
+
// Go to next profiling measurement, time spend after this call is shown in the next frame.
m_logger->NextMeasurement(m_kxsystem->GetTimeInSeconds());
@@ -315,8 +373,6 @@ void KX_KetsjiEngine::EndFrame()
m_canvas->EndDraw();
-
-
}
//#include "PIL_time.h"
@@ -414,7 +470,7 @@ else
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
// set Python hooks for each scene
PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment());
- PHY_SetActiveScene(scene);
+ KX_SetActiveScene(scene);
scene->GetPhysicsEnvironment()->endFrame();
@@ -512,7 +568,7 @@ else
// set Python hooks for each scene
PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment());
- PHY_SetActiveScene(scene);
+ KX_SetActiveScene(scene);
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
scene->UpdateParents(m_clockTime);
@@ -595,7 +651,7 @@ void KX_KetsjiEngine::Render()
);
}
// clear the -whole- viewport
- m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER);
+ m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER);
}
m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_LEFTEYE);
@@ -613,25 +669,25 @@ void KX_KetsjiEngine::Render()
// pass the scene's worldsettings to the rasterizer
SetWorldSettings(scene->GetWorldInfo());
+ // shadow buffers
+ RenderShadowBuffers(scene);
+
// Avoid drawing the scene with the active camera twice when it's viewport is enabled
- if(!cam->GetViewport())
+ if(cam && !cam->GetViewport())
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
m_rendertools->SetAuxilaryClientInfo(scene);
- //Initialize scene viewport.
- SetupRenderFrame(scene, cam);
-
// do the rendering
RenderFrame(scene, cam);
}
- set<class KX_Camera*>* cameras = scene->GetCameras();
+ list<class KX_Camera*>* cameras = scene->GetCameras();
// Draw the scene once for each camera with an enabled viewport
- set<KX_Camera*>::iterator it = cameras->begin();
+ list<KX_Camera*>::iterator it = cameras->begin();
while(it != cameras->end())
{
if((*it)->GetViewport())
@@ -641,9 +697,6 @@ void KX_KetsjiEngine::Render()
m_rendertools->SetAuxilaryClientInfo(scene);
- //Initialize scene viewport.
- SetupRenderFrame(scene, (*it));
-
// do the rendering
RenderFrame(scene, (*it));
}
@@ -676,10 +729,6 @@ void KX_KetsjiEngine::Render()
//pass the scene, for picking and raycasting (shadows)
m_rendertools->SetAuxilaryClientInfo(scene);
- //Initialize scene viewport.
- //SetupRenderFrame(scene);
- SetupRenderFrame(scene, cam);
-
// do the rendering
//RenderFrame(scene);
RenderFrame(scene, cam);
@@ -839,8 +888,13 @@ void KX_KetsjiEngine::SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat)
m_overrideCamViewMat = mat;
}
-
-void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam)
+void KX_KetsjiEngine::SetCameraOverrideClipping(float near, float far)
+{
+ m_overrideCamNear = near;
+ m_overrideCamFar = far;
+}
+
+void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect& area, RAS_Rect& viewport)
{
// In this function we make sure the rasterizer settings are upto
// date. We compute the viewport so that logic
@@ -848,14 +902,26 @@ void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam)
// Note we postpone computation of the projection matrix
// so that we are using the latest camera position.
+ if (cam->GetViewport()) {
+ RAS_Rect userviewport;
- RAS_Rect viewport;
+ userviewport.SetLeft(cam->GetViewportLeft());
+ userviewport.SetBottom(cam->GetViewportBottom());
+ userviewport.SetRight(cam->GetViewportRight());
+ userviewport.SetTop(cam->GetViewportTop());
- if (cam->GetViewport()) {
- viewport.SetLeft(cam->GetViewportLeft());
- viewport.SetBottom(cam->GetViewportBottom());
- viewport.SetRight(cam->GetViewportRight());
- viewport.SetTop(cam->GetViewportTop());
+ // Don't do bars on user specified viewport
+ RAS_FrameSettings settings = scene->GetFramingType();
+ if(settings.FrameType() == RAS_FrameSettings::e_frame_bars)
+ settings.SetFrameType(RAS_FrameSettings::e_frame_extend);
+
+ RAS_FramingManager::ComputeViewport(
+ scene->GetFramingType(),
+ userviewport,
+ viewport
+ );
+
+ area = userviewport;
}
else if ( m_overrideCam || (scene->GetName() != m_overrideSceneName) || m_overrideCamUseOrtho ) {
RAS_FramingManager::ComputeViewport(
@@ -863,42 +929,95 @@ void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam)
m_canvas->GetDisplayArea(),
viewport
);
+
+ area = m_canvas->GetDisplayArea();
} else {
viewport.SetLeft(0);
viewport.SetBottom(0);
viewport.SetRight(int(m_canvas->GetWidth()));
viewport.SetTop(int(m_canvas->GetHeight()));
+
+ area = m_canvas->GetDisplayArea();
}
- // store the computed viewport in the scene
+}
- scene->SetSceneViewport(viewport);
+void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene)
+{
+ CListValue *objectlist = scene->GetObjectList();
+ int i, drawmode;
- // set the viewport for this frame and scene
- m_canvas->SetViewPort(
- viewport.GetLeft(),
- viewport.GetBottom(),
- viewport.GetRight(),
- viewport.GetTop()
- );
+ m_rendertools->SetAuxilaryClientInfo(scene);
-}
+ for(i=0; i<objectlist->GetCount(); i++) {
+ KX_GameObject *gameobj = (KX_GameObject*)objectlist->GetValue(i);
+
+ if(!gameobj->IsLight())
+ continue;
+
+ KX_LightObject *light = (KX_LightObject*)gameobj;
+
+ light->Update();
+
+ if(m_drawingmode == RAS_IRasterizer::KX_TEXTURED && light->HasShadowBuffer()) {
+ /* make temporary camera */
+ RAS_CameraData camdata = RAS_CameraData();
+ KX_Camera *cam = new KX_Camera(scene, scene->m_callbacks, camdata, false);
+ cam->SetName("__shadow__cam__");
+
+ MT_Transform camtrans;
+
+ /* switch drawmode for speed */
+ drawmode = m_rasterizer->GetDrawingMode();
+ m_rasterizer->SetDrawingMode(RAS_IRasterizer::KX_SHADOW);
+
+ /* binds framebuffer object, sets up camera .. */
+ light->BindShadowBuffer(m_rasterizer, cam, camtrans);
+ /* update scene */
+ scene->UpdateMeshTransformations();
+ scene->CalculateVisibleMeshes(m_rasterizer, cam, light->GetShadowLayer());
+
+ /* render */
+ m_rasterizer->ClearDepthBuffer();
+ scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
+
+ /* unbind framebuffer object, restore drawmode, free camera */
+ light->UnbindShadowBuffer(m_rasterizer);
+ m_rasterizer->SetDrawingMode(drawmode);
+ cam->Release();
+ }
+ }
+}
// update graphics
void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
{
- float left, right, bottom, top, nearfrust, farfrust;
+ bool override_camera;
+ RAS_Rect viewport, area;
+ float left, right, bottom, top, nearfrust, farfrust, focallength;
const float ortho = 100.0;
// KX_Camera* cam = scene->GetActiveCamera();
if (!cam)
return;
+
+ GetSceneViewport(scene, cam, area, viewport);
+
+ // store the computed viewport in the scene
+ scene->SetSceneViewport(viewport);
+
+ // set the viewport for this frame and scene
+ m_canvas->SetViewPort(viewport.GetLeft(), viewport.GetBottom(),
+ viewport.GetRight(), viewport.GetTop());
// see KX_BlenderMaterial::Activate
//m_rasterizer->SetAmbient();
m_rasterizer->DisplayFog();
- if (m_overrideCam && (scene->GetName() == m_overrideSceneName) && m_overrideCamUseOrtho) {
+ override_camera = m_overrideCam && (scene->GetName() == m_overrideSceneName);
+ override_camera = override_camera && (cam->GetName() == "__default__cam__");
+
+ if (override_camera && m_overrideCamUseOrtho) {
MT_CmMatrix4x4 projmat = m_overrideCamProjMat;
m_rasterizer->SetProjectionMatrix(projmat);
} else if (cam->hasValidProjectionMatrix() && !cam->GetViewport() )
@@ -908,11 +1027,17 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
{
RAS_FrameFrustum frustum;
float lens = cam->GetLens();
+ bool orthographic = !cam->GetCameraData()->m_perspective;
nearfrust = cam->GetCameraNear();
farfrust = cam->GetCameraFar();
+ focallength = cam->GetFocalLength();
- if (!cam->GetCameraData()->m_perspective)
- {
+ if(override_camera) {
+ nearfrust = m_overrideCamNear;
+ farfrust = m_overrideCamFar;
+ }
+
+ if (orthographic) {
lens *= ortho;
nearfrust = (nearfrust + 1.0)*ortho;
farfrust *= ortho;
@@ -920,8 +1045,8 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
RAS_FramingManager::ComputeFrustum(
scene->GetFramingType(),
- m_canvas->GetDisplayArea(),
- scene->GetSceneViewport(),
+ area,
+ viewport,
lens,
nearfrust,
farfrust,
@@ -936,8 +1061,8 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
farfrust = frustum.camfar;
MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix(
- left, right, bottom, top, nearfrust, farfrust);
-
+ left, right, bottom, top, nearfrust, farfrust, focallength);
+
cam->SetProjectionMatrix(projmat);
// Otherwise the projection matrix for each eye will be the same...
@@ -963,13 +1088,18 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
scene->CalculateVisibleMeshes(m_rasterizer,cam);
scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
+
+ PostRenderFrame();
+}
+void KX_KetsjiEngine::PostRenderFrame()
+{
+ m_rendertools->PushMatrix();
+ m_rendertools->Render2DFilters(m_canvas);
m_rendertools->MotionBlur(m_rasterizer);
-
+ m_rendertools->PopMatrix();
}
-
-
void KX_KetsjiEngine::StopEngine()
{
if (m_bInitialized)
@@ -985,7 +1115,7 @@ void KX_KetsjiEngine::StopEngine()
for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++)
{
KX_Scene* scene = *sceneit;
- delete scene;
+ m_sceneconverter->RemoveScene(scene);
}
m_scenes.clear();
@@ -1039,6 +1169,8 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene)
scene->SetActiveCamera(activecam);
scene->GetObjectList()->Add(activecam->AddRef());
scene->GetRootParentList()->Add(activecam->AddRef());
+ //done with activecam
+ activecam->Release();
}
scene->UpdateParents(0.0);
@@ -1111,19 +1243,49 @@ void KX_KetsjiEngine::RenderDebugProperties()
CValue* propobj = (*it)->m_obj;
STR_String objname = propobj->GetName();
STR_String propname = (*it)->m_name;
- CValue* propval = propobj->GetProperty(propname);
- if (propval)
+ if (propname == "__state__")
{
- STR_String text = propval->GetText();
- debugtxt = objname + "." + propname + " = " + text;
+ // reserve name for object state
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(propobj);
+ unsigned int state = gameobj->GetState();
+ debugtxt = objname + "." + propname + " = ";
+ bool first = true;
+ for (int statenum=1;state;state >>= 1, statenum++)
+ {
+ if (state & 1)
+ {
+ if (!first)
+ {
+ debugtxt += ",";
+ }
+ debugtxt += STR_String(statenum);
+ first = false;
+ }
+ }
m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
- debugtxt.Ptr(),
- xcoord,
- ycoord,
- m_canvas->GetWidth(),
- m_canvas->GetHeight());
+ debugtxt.Ptr(),
+ xcoord,
+ ycoord,
+ m_canvas->GetWidth(),
+ m_canvas->GetHeight());
ycoord += 14;
}
+ else
+ {
+ CValue* propval = propobj->GetProperty(propname);
+ if (propval)
+ {
+ STR_String text = propval->GetText();
+ debugtxt = objname + "." + propname + " = " + text;
+ m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
+ debugtxt.Ptr(),
+ xcoord,
+ ycoord,
+ m_canvas->GetWidth(),
+ m_canvas->GetHeight());
+ ycoord += 14;
+ }
+ }
}
}
}
@@ -1207,7 +1369,7 @@ void KX_KetsjiEngine::RemoveScheduledScenes()
KX_Scene* scene = *sceneit;
if (scene->GetName()==scenename)
{
- delete scene;
+ m_sceneconverter->RemoveScene(scene);
m_scenes.erase(sceneit);
break;
}
@@ -1221,12 +1383,13 @@ void KX_KetsjiEngine::RemoveScheduledScenes()
KX_Scene* KX_KetsjiEngine::CreateScene(const STR_String& scenename)
{
-
+ Scene *scene = m_sceneconverter->GetBlenderSceneForName(scenename);
KX_Scene* tmpscene = new KX_Scene(m_keyboarddevice,
m_mousedevice,
m_networkdevice,
m_audiodevice,
- scenename);
+ scenename,
+ scene);
m_sceneconverter->ConvertScene(scenename,
tmpscene,
@@ -1305,7 +1468,7 @@ void KX_KetsjiEngine::ReplaceScheduledScenes()
KX_Scene* scene = *sceneit;
if (scene->GetName() == oldscenename)
{
- delete scene;
+ m_sceneconverter->RemoveScene(scene);
KX_Scene* tmpscene = CreateScene(newscenename);
m_scenes[i]=tmpscene;
PostProcessScene(tmpscene);
@@ -1372,6 +1535,26 @@ void KX_KetsjiEngine::SetTicRate(double ticrate)
m_ticrate = ticrate;
}
+double KX_KetsjiEngine::GetAnimFrameRate()
+{
+ return m_anim_framerate;
+}
+
+double KX_KetsjiEngine::GetClockTime(void) const
+{
+ return m_clockTime;
+}
+
+void KX_KetsjiEngine::SetAnimFrameRate(double framerate)
+{
+ m_anim_framerate = framerate;
+}
+
+double KX_KetsjiEngine::GetAverageFrameRate()
+{
+ return m_average_framerate;
+}
+
void KX_KetsjiEngine::SetTimingDisplay(bool frameRate, bool profile, bool properties)
{
m_show_framerate = frameRate;
@@ -1464,3 +1647,4 @@ void KX_KetsjiEngine::GetOverrideFrameColor(float& r, float& g, float& b) const
}
+