diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 202 |
1 files changed, 124 insertions, 78 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 83a2fa8a448..b30b79e7f23 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -77,6 +77,8 @@ #include "RAS_FramingManager.h" #include "stdio.h" +#include "DNA_world_types.h" +#include "DNA_scene_types.h" // If define: little test for Nzc: guarded drawing. If the canvas is // not valid, skip rendering this frame. @@ -97,6 +99,8 @@ const char KX_KetsjiEngine::m_profileLabels[tc_numCategories][15] = { }; double KX_KetsjiEngine::m_ticrate = DEFAULT_LOGIC_TIC_RATE; +int KX_KetsjiEngine::m_maxLogicFrame = 5; +int KX_KetsjiEngine::m_maxPhysicsFrame = 5; double KX_KetsjiEngine::m_anim_framerate = 25.0; double KX_KetsjiEngine::m_suspendedtime = 0.0; double KX_KetsjiEngine::m_suspendeddelta = 0.0; @@ -145,8 +149,6 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system) m_stereo(false), m_curreye(0), - m_usedome(false), - m_logger(NULL), // Set up timing info display variables @@ -164,7 +166,9 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system) m_overrideFrameColor(false), m_overrideFrameColorR(0.0), m_overrideFrameColorG(0.0), - m_overrideFrameColorB(0.0) + m_overrideFrameColorB(0.0), + + m_usedome(false) { // Initialize the time logger m_logger = new KX_TimeCategoryLogger (25); @@ -261,9 +265,9 @@ void KX_KetsjiEngine::SetSceneConverter(KX_ISceneConverter* sceneconverter) m_sceneconverter = sceneconverter; } -void KX_KetsjiEngine::InitDome(float size, short res, short mode, short angle, float resbuf, struct Text* text) +void KX_KetsjiEngine::InitDome(short res, short mode, short angle, float resbuf, short tilt, struct Text* text) { - m_dome = new KX_Dome(m_canvas, m_rasterizer, m_rendertools,this, size, res, mode, angle, resbuf, text); + m_dome = new KX_Dome(m_canvas, m_rasterizer, m_rendertools,this, res, mode, angle, resbuf, tilt, text); m_usedome = true; } @@ -271,7 +275,6 @@ void KX_KetsjiEngine::RenderDome() { GLuint viewport[4]={0}; glGetIntegerv(GL_VIEWPORT,(GLint *)viewport); -// unsigned int m_viewport[4] = {viewport[0], viewport[1], viewport[2], viewport[3]}; m_dome->SetViewPort(viewport); @@ -295,11 +298,6 @@ void KX_KetsjiEngine::RenderDome() return; KX_SceneList::iterator sceneit; - for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); sceneit++) - { - // do this only once per scene - (*sceneit)->UpdateMeshTransformations(); - } int n_renders=m_dome->GetNumberRenders();// usually 4 or 6 for (int i=0;i<n_renders;i++){ @@ -353,7 +351,6 @@ void KX_KetsjiEngine::RenderDome() m_dome->BindImages(i); } -// m_dome->Dome_PostRender(scene, cam, stereomode); m_canvas->EndFrame();//XXX do we really need that? m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight()); @@ -381,7 +378,8 @@ void KX_KetsjiEngine::RenderDome() m_dome->Draw(); - //run 2dfilters + // run the 2dfilters and motion blur once for all the scenes + PostRenderFrame(); EndFrame(); } @@ -398,7 +396,20 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo) m_firstframe = true; m_bInitialized = true; - m_ticrate = DEFAULT_LOGIC_TIC_RATE; + // there is always one scene enabled at startup + World* world = m_scenes[0]->GetBlenderScene()->world; + if (world) + { + m_ticrate = world->ticrate; + m_maxLogicFrame = world->maxlogicstep; + m_maxPhysicsFrame = world->maxphystep; + } + else + { + m_ticrate = DEFAULT_LOGIC_TIC_RATE; + m_maxLogicFrame = 5; + m_maxPhysicsFrame = 5; + } if (m_game2ipo) { @@ -511,7 +522,8 @@ void KX_KetsjiEngine::EndFrame() bool KX_KetsjiEngine::NextFrame() { - + double timestep = 1.0/m_ticrate; + double framestep = timestep; // static hidden::Clock sClock; m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(),true); @@ -520,7 +532,7 @@ m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(),true); //sClock.reset(); if (m_bFixedTime) - m_clockTime += 1./m_ticrate; + m_clockTime += timestep; else { @@ -548,24 +560,29 @@ else // PIL_sleep_ms(1); KX_SceneList::iterator sceneit; - int frameOut = 5; - if (frames>frameOut) + if (frames>m_maxPhysicsFrame) { // printf("framedOut: %d\n",frames); - m_frameTime+=(frames-frameOut)*(1.0/m_ticrate); - frames = frameOut; + m_frameTime+=(frames-m_maxPhysicsFrame)*timestep; + frames = m_maxPhysicsFrame; } bool doRender = frames>0; + if (frames > m_maxLogicFrame) + { + framestep = (frames*timestep)/m_maxLogicFrame; + frames = m_maxLogicFrame; + } + while (frames) { - m_frameTime += 1.0/m_ticrate; + m_frameTime += framestep; for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit) // for each scene, call the proceed functions @@ -644,7 +661,7 @@ else // Perform physics calculations on the scene. This can involve // many iterations of the physics solver. - scene->GetPhysicsEnvironment()->proceedDeltaTime(m_frameTime,1.0/m_ticrate);//m_deltatimerealDeltaTime); + scene->GetPhysicsEnvironment()->proceedDeltaTime(m_frameTime,timestep,framestep);//m_deltatimerealDeltaTime); m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); SG_SetActiveStage(SG_STAGE_PHYSICS2_UPDATE); @@ -717,7 +734,7 @@ else // Perform physics calculations on the scene. This can involve // many iterations of the physics solver. m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); - scene->GetPhysicsEnvironment()->proceedDeltaTime(m_clockTime,0.f); + scene->GetPhysicsEnvironment()->proceedDeltaTime(m_clockTime,timestep,timestep); // Update scenegraph after physics step. This maps physics calculations // into node positions. m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); @@ -817,8 +834,8 @@ void KX_KetsjiEngine::Render() // pass the scene's worldsettings to the rasterizer SetWorldSettings(scene->GetWorldInfo()); - // do this only once per scene - scene->UpdateMeshTransformations(); + // this is now done incrementatlly in KX_Scene::CalculateVisibleMeshes + //scene->UpdateMeshTransformations(); // shadow buffers RenderShadowBuffers(scene); @@ -906,9 +923,6 @@ void KX_KetsjiEngine::Render() } } // if(m_rasterizer->Stereo()) - // run the 2dfilters and motion blur once for all the scenes - PostRenderFrame(); - EndFrame(); } @@ -1000,7 +1014,7 @@ void KX_KetsjiEngine::SetWorldSettings(KX_WorldInfo* wi) wi->getAmbientColorBlue() ); - if (m_drawingmode == RAS_IRasterizer::KX_TEXTURED) + if (m_drawingmode >= RAS_IRasterizer::KX_SOLID) { if (wi->hasMist()) { @@ -1012,10 +1026,6 @@ void KX_KetsjiEngine::SetWorldSettings(KX_WorldInfo* wi) wi->getMistColorBlue() ); } - else - { - m_rasterizer->DisableFog(); - } } } } @@ -1097,7 +1107,7 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect area = userviewport; } - else if ( m_overrideCam || (scene->GetName() != m_overrideSceneName) || m_overrideCamUseOrtho ) { + else if ( !m_overrideCam || (scene->GetName() != m_overrideSceneName) || m_overrideCamUseOrtho ) { RAS_FramingManager::ComputeViewport( scene->GetFramingType(), m_canvas->GetDisplayArea(), @@ -1117,16 +1127,13 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) { - CListValue *objectlist = scene->GetObjectList(); + CListValue *lightlist = scene->GetLightList(); int i, drawmode; m_rendertools->SetAuxilaryClientInfo(scene); - for(i=0; i<objectlist->GetCount(); i++) { - KX_GameObject *gameobj = (KX_GameObject*)objectlist->GetValue(i); - - if(!gameobj->IsLight()) - continue; + for(i=0; i<lightlist->GetCount(); i++) { + KX_GameObject *gameobj = (KX_GameObject*)lightlist->GetValue(i); KX_LightObject *light = (KX_LightObject*)gameobj; @@ -1135,7 +1142,7 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) if(m_drawingmode == RAS_IRasterizer::KX_TEXTURED && light->HasShadowBuffer()) { /* make temporary camera */ RAS_CameraData camdata = RAS_CameraData(); - KX_Camera *cam = new KX_Camera(scene, scene->m_callbacks, camdata, false); + KX_Camera *cam = new KX_Camera(scene, scene->m_callbacks, camdata, true, true); cam->SetName("__shadow__cam__"); MT_Transform camtrans; @@ -1167,13 +1174,11 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) { bool override_camera; RAS_Rect viewport, area; - float left, right, bottom, top, nearfrust, farfrust, focallength; - const float ortho = 100.0; + float nearfrust, farfrust, focallength; // KX_Camera* cam = scene->GetActiveCamera(); if (!cam) return; - GetSceneViewport(scene, cam, area, viewport); // store the computed viewport in the scene @@ -1191,19 +1196,24 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) override_camera = override_camera && (cam->GetName() == "__default__cam__"); if (override_camera && m_overrideCamUseOrtho) { - MT_CmMatrix4x4 projmat = m_overrideCamProjMat; - m_rasterizer->SetProjectionMatrix(projmat); + m_rasterizer->SetProjectionMatrix(m_overrideCamProjMat); + if (!cam->hasValidProjectionMatrix()) { + // needed to get frustrum planes for culling + MT_Matrix4x4 projmat; + projmat.setValue(m_overrideCamProjMat.getPointer()); + cam->SetProjectionMatrix(projmat); + } } else if (cam->hasValidProjectionMatrix() && !cam->GetViewport() ) { m_rasterizer->SetProjectionMatrix(cam->GetProjectionMatrix()); } else { RAS_FrameFrustum frustum; - float lens = cam->GetLens(); bool orthographic = !cam->GetCameraData()->m_perspective; nearfrust = cam->GetCameraNear(); farfrust = cam->GetCameraFar(); focallength = cam->GetFocalLength(); + MT_Matrix4x4 projmat; if(override_camera) { nearfrust = m_overrideCamNear; @@ -1211,50 +1221,58 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) } if (orthographic) { - lens *= ortho; - nearfrust = (nearfrust + 1.0)*ortho; - farfrust *= ortho; - } - - RAS_FramingManager::ComputeFrustum( - scene->GetFramingType(), - area, - viewport, - lens, - nearfrust, - farfrust, - frustum - ); - left = frustum.x1 * m_cameraZoom; - right = frustum.x2 * m_cameraZoom; - bottom = frustum.y1 * m_cameraZoom; - top = frustum.y2 * m_cameraZoom; - nearfrust = frustum.camnear; - farfrust = frustum.camfar; + RAS_FramingManager::ComputeOrtho( + scene->GetFramingType(), + area, + viewport, + cam->GetScale(), + nearfrust, + farfrust, + frustum + ); + if (!cam->GetViewport()) { + frustum.x1 *= m_cameraZoom; + frustum.x2 *= m_cameraZoom; + frustum.y1 *= m_cameraZoom; + frustum.y2 *= m_cameraZoom; + } + projmat = m_rasterizer->GetOrthoMatrix( + frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar); - MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix( - left, right, bottom, top, nearfrust, farfrust, focallength); + } else { + RAS_FramingManager::ComputeFrustum( + scene->GetFramingType(), + area, + viewport, + cam->GetLens(), + nearfrust, + farfrust, + frustum + ); + if (!cam->GetViewport()) { + frustum.x1 *= m_cameraZoom; + frustum.x2 *= m_cameraZoom; + frustum.y1 *= m_cameraZoom; + frustum.y2 *= m_cameraZoom; + } + projmat = m_rasterizer->GetFrustumMatrix( + frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar, focallength); + } cam->SetProjectionMatrix(projmat); // Otherwise the projection matrix for each eye will be the same... - if (m_rasterizer->Stereo()) + if (!orthographic && m_rasterizer->Stereo()) cam->InvalidateProjectionMatrix(); } MT_Transform camtrans(cam->GetWorldToCamera()); - if (!cam->GetCameraData()->m_perspective) - camtrans.getOrigin()[2] *= ortho; MT_Matrix4x4 viewmat(camtrans); - m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldPosition(), - cam->GetCameraLocation(), cam->GetCameraOrientation()); + m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->GetCameraData()->m_perspective); cam->SetModelviewMatrix(viewmat); - //redundant, already done in Render() - //scene->UpdateMeshTransformations(); - // The following actually reschedules all vertices to be // redrawn. There is a cache between the actual rescheduling // and this call though. Visibility is imparted when this call @@ -1274,6 +1292,9 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) scene->GetPhysicsEnvironment()->debugDrawWorld(); m_rasterizer->FlushDebugLines(); + + //it's running once for every scene (i.e. overlay scenes have it running twice). That's not the ideal. + PostRenderFrame(); } void KX_KetsjiEngine::PostRenderFrame() @@ -1401,7 +1422,7 @@ void KX_KetsjiEngine::RenderDebugProperties() m_canvas->GetWidth(), m_canvas->GetHeight()); double time = m_logger->GetAverage((KX_TimeCategory)j); - debugtxt.Format("%2.2f %%", time/tottime * 100.f); + debugtxt.Format("%.3fms (%2.2f %%)", time*1000.f, time/tottime * 100.f); m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED, debugtxt.Ptr(), xcoord + 60 ,ycoord, @@ -1719,6 +1740,26 @@ void KX_KetsjiEngine::SetTicRate(double ticrate) m_ticrate = ticrate; } +int KX_KetsjiEngine::GetMaxLogicFrame() +{ + return m_maxLogicFrame; +} + +void KX_KetsjiEngine::SetMaxLogicFrame(int frame) +{ + m_maxLogicFrame = frame; +} + +int KX_KetsjiEngine::GetMaxPhysicsFrame() +{ + return m_maxPhysicsFrame; +} + +void KX_KetsjiEngine::SetMaxPhysicsFrame(int frame) +{ + m_maxPhysicsFrame = frame; +} + double KX_KetsjiEngine::GetAnimFrameRate() { return m_anim_framerate; @@ -1729,6 +1770,11 @@ double KX_KetsjiEngine::GetClockTime(void) const return m_clockTime; } +double KX_KetsjiEngine::GetRealTime(void) const +{ + return m_kxsystem->GetTimeInSeconds(); +} + void KX_KetsjiEngine::SetAnimFrameRate(double framerate) { m_anim_framerate = framerate; |