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Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h52
1 files changed, 46 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 04e09c8db15..3b8cec2ac82 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -103,16 +103,19 @@ private:
bool m_bInitialized;
int m_activecam;
bool m_bFixedTime;
+ bool m_useExternalClock;
bool m_firstframe;
int m_currentFrame;
- double m_frameTime;//discrete timestamp of the 'game logic frame'
- double m_clockTime;//current time
- double m_previousClockTime;//previous clock time
- double m_previousAnimTime; //the last time animations were updated
+ double m_frameTime; // current logic game time
+ double m_clockTime; // game time for the next rendering step
+ double m_previousClockTime; // game time of the previous rendering step
+ double m_previousAnimTime; //game time when the animations were last updated
double m_remainingTime;
+ double m_timescale; // time scaling parameter. if > 1.0, time goes faster than real-time. If < 1.0, times goes slower than real-time.
+ double m_previousRealTime;
static int m_maxLogicFrame; /* maximum number of consecutive logic frame */
static int m_maxPhysicsFrame; /* maximum number of consecutive physics frame */
@@ -140,6 +143,8 @@ private:
float m_overrideCamNear;
float m_overrideCamFar;
float m_overrideCamLens;
+ /// Default camera zoom.
+ float m_overrideCamZoom;
bool m_stereo;
int m_curreye;
@@ -266,6 +271,7 @@ public:
void GetSceneViewport(KX_Scene* scene, KX_Camera* cam, RAS_Rect& area, RAS_Rect& viewport);
+ /// Sets zoom for camera objects, useful only with extend and scale framing mode.
void SetCameraZoom(float camzoom);
void EnableCameraOverride(const STR_String& forscene);
@@ -275,6 +281,8 @@ public:
void SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat);
void SetCameraOverrideClipping(float near, float far);
void SetCameraOverrideLens(float lens);
+ /// Sets zoom for default camera, = 2 in embedded mode.
+ void SetCameraOverrideZoom(float camzoom);
// Update animations for object in this scene
void UpdateAnimations(KX_Scene *scene);
@@ -292,15 +300,37 @@ public:
bool GetUseFixedTime(void) const;
/**
- * Returns current render frame clock time
+ * Sets if the BGE relies on a external clock or its own internal clock
+ */
+ void SetUseExternalClock(bool bUseExternalClock);
+
+ /**
+ * Returns if we rely on an external clock
+ * \return Current setting
+ */
+ bool GetUseExternalClock(void) const;
+
+ /**
+ * Returns next render frame game time
*/
double GetClockTime(void) const;
+
+ /**
+ * Set the next render frame game time. It will impact also frame time, as
+ * this one is derived from clocktime
+ */
+ void SetClockTime(double externalClockTime);
+
/**
- * Returns current logic frame clock time
+ * Returns current logic frame game time
*/
double GetFrameTime(void) const;
+ /**
+ * Returns the real (system) time
+ */
double GetRealTime(void) const;
+
/**
* Returns the difference between the local time of the scene (when it
* was running and not suspended) and the "curtime"
@@ -356,6 +386,16 @@ public:
*/
static double GetAverageFrameRate();
+ /**
+ * Gets the time scale multiplier
+ */
+ double GetTimeScale() const;
+
+ /**
+ * Sets the time scale multiplier
+ */
+ void SetTimeScale(double scale);
+
static void SetExitKey(short key);
static short GetExitKey();