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Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp64
1 files changed, 40 insertions, 24 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 4e3d6180d22..e0f171e78e0 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -42,14 +42,13 @@
#include "KX_PyMath.h"
-#ifdef BLENDER_GLSL
+#include "DNA_object_types.h"
#include "GPU_material.h"
-#endif
KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
class RAS_IRenderTools* rendertools,
const RAS_LightObject& lightobj,
- struct GPULamp *gpulamp,
+ bool glsl,
PyTypeObject* T
)
:
@@ -59,12 +58,20 @@ KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
m_lightobj = lightobj;
m_lightobj.m_worldmatrix = GetOpenGLMatrixPtr();
m_rendertools->AddLight(&m_lightobj);
- m_gpulamp = gpulamp;
+ m_glsl = glsl;
+ m_blenderscene = ((KX_Scene*)sgReplicationInfo)->GetBlenderScene();
};
KX_LightObject::~KX_LightObject()
{
+ GPULamp *lamp;
+
+ if((lamp = GetGPULamp())) {
+ float obmat[4][4] = {{0}};
+ GPU_lamp_update(lamp, 0, obmat);
+ }
+
m_rendertools->RemoveLight(&m_lightobj);
}
@@ -73,7 +80,7 @@ CValue* KX_LightObject::GetReplica()
{
KX_LightObject* replica = new KX_LightObject(*this);
-
+
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
@@ -81,13 +88,23 @@ CValue* KX_LightObject::GetReplica()
replica->m_lightobj.m_worldmatrix = replica->GetOpenGLMatrixPtr();
m_rendertools->AddLight(&replica->m_lightobj);
+
return replica;
}
+GPULamp *KX_LightObject::GetGPULamp()
+{
+ if(m_glsl)
+ return GPU_lamp_from_blender(m_blenderscene, GetBlenderObject(), GetBlenderGroupObject());
+ else
+ return false;
+}
+
void KX_LightObject::Update()
{
-#ifdef BLENDER_GLSL
- if(m_gpulamp) {
+ GPULamp *lamp;
+
+ if((lamp = GetGPULamp())) {
float obmat[4][4];
double *dobmat = GetOpenGLMatrixPtr()->getPointer();
@@ -95,38 +112,39 @@ void KX_LightObject::Update()
for(int j=0; j<4; j++, dobmat++)
obmat[i][j] = (float)*dobmat;
- GPU_lamp_update(m_gpulamp, obmat);
+ GPU_lamp_update(lamp, m_lightobj.m_layer, obmat);
}
-#endif
}
bool KX_LightObject::HasShadowBuffer()
{
-#ifdef BLENDER_GLSL
- return (m_gpulamp && GPU_lamp_has_shadow_buffer(m_gpulamp));
-#else
- return false;
-#endif
+ GPULamp *lamp;
+
+ if((lamp = GetGPULamp()))
+ return GPU_lamp_has_shadow_buffer(lamp);
+ else
+ return false;
}
int KX_LightObject::GetShadowLayer()
{
-#ifdef BLENDER_GLSL
- if(m_gpulamp)
- return GPU_lamp_shadow_layer(m_gpulamp);
+ GPULamp *lamp;
+
+ if((lamp = GetGPULamp()))
+ return GPU_lamp_shadow_layer(lamp);
else
-#endif
return 0;
}
void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, KX_Camera *cam, MT_Transform& camtrans)
{
-#ifdef BLENDER_GLSL
+ GPULamp *lamp;
float viewmat[4][4], winmat[4][4];
int winsize;
/* bind framebuffer */
- GPU_lamp_shadow_buffer_bind(m_gpulamp, viewmat, &winsize, winmat);
+ lamp = GetGPULamp();
+ GPU_lamp_shadow_buffer_bind(lamp, viewmat, &winsize, winmat);
/* setup camera transformation */
MT_Matrix4x4 modelviewmat((float*)viewmat);
@@ -146,14 +164,12 @@ void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, KX_Camera *cam, MT_T
ras->SetProjectionMatrix(projectionmat);
ras->SetViewMatrix(modelviewmat, cam->NodeGetWorldPosition(),
cam->GetCameraLocation(), cam->GetCameraOrientation());
-#endif
}
void KX_LightObject::UnbindShadowBuffer(RAS_IRasterizer *ras)
{
-#ifdef BLENDER_GLSL
- GPU_lamp_shadow_buffer_unbind(m_gpulamp);
-#endif
+ GPULamp *lamp = GetGPULamp();
+ GPU_lamp_shadow_buffer_unbind(lamp);
}
PyObject* KX_LightObject::_getattr(const STR_String& attr)