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Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp98
1 files changed, 96 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 3ae09c01270..e0f171e78e0 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -36,14 +36,19 @@
#endif
#include "KX_Light.h"
+#include "KX_Camera.h"
+#include "RAS_IRasterizer.h"
#include "RAS_IRenderTools.h"
#include "KX_PyMath.h"
+#include "DNA_object_types.h"
+#include "GPU_material.h"
KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
class RAS_IRenderTools* rendertools,
const RAS_LightObject& lightobj,
+ bool glsl,
PyTypeObject* T
)
:
@@ -53,11 +58,19 @@ KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
m_lightobj = lightobj;
m_lightobj.m_worldmatrix = GetOpenGLMatrixPtr();
m_rendertools->AddLight(&m_lightobj);
+ m_glsl = glsl;
+ m_blenderscene = ((KX_Scene*)sgReplicationInfo)->GetBlenderScene();
};
KX_LightObject::~KX_LightObject()
{
+ GPULamp *lamp;
+
+ if((lamp = GetGPULamp())) {
+ float obmat[4][4] = {{0}};
+ GPU_lamp_update(lamp, 0, obmat);
+ }
m_rendertools->RemoveLight(&m_lightobj);
}
@@ -67,7 +80,7 @@ CValue* KX_LightObject::GetReplica()
{
KX_LightObject* replica = new KX_LightObject(*this);
-
+
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
@@ -75,9 +88,90 @@ CValue* KX_LightObject::GetReplica()
replica->m_lightobj.m_worldmatrix = replica->GetOpenGLMatrixPtr();
m_rendertools->AddLight(&replica->m_lightobj);
+
return replica;
}
+GPULamp *KX_LightObject::GetGPULamp()
+{
+ if(m_glsl)
+ return GPU_lamp_from_blender(m_blenderscene, GetBlenderObject(), GetBlenderGroupObject());
+ else
+ return false;
+}
+
+void KX_LightObject::Update()
+{
+ GPULamp *lamp;
+
+ if((lamp = GetGPULamp())) {
+ float obmat[4][4];
+ double *dobmat = GetOpenGLMatrixPtr()->getPointer();
+
+ for(int i=0; i<4; i++)
+ for(int j=0; j<4; j++, dobmat++)
+ obmat[i][j] = (float)*dobmat;
+
+ GPU_lamp_update(lamp, m_lightobj.m_layer, obmat);
+ }
+}
+
+bool KX_LightObject::HasShadowBuffer()
+{
+ GPULamp *lamp;
+
+ if((lamp = GetGPULamp()))
+ return GPU_lamp_has_shadow_buffer(lamp);
+ else
+ return false;
+}
+
+int KX_LightObject::GetShadowLayer()
+{
+ GPULamp *lamp;
+
+ if((lamp = GetGPULamp()))
+ return GPU_lamp_shadow_layer(lamp);
+ else
+ return 0;
+}
+
+void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, KX_Camera *cam, MT_Transform& camtrans)
+{
+ GPULamp *lamp;
+ float viewmat[4][4], winmat[4][4];
+ int winsize;
+
+ /* bind framebuffer */
+ lamp = GetGPULamp();
+ GPU_lamp_shadow_buffer_bind(lamp, viewmat, &winsize, winmat);
+
+ /* setup camera transformation */
+ MT_Matrix4x4 modelviewmat((float*)viewmat);
+ MT_Matrix4x4 projectionmat((float*)winmat);
+
+ MT_Transform trans = MT_Transform((float*)viewmat);
+ camtrans.invert(trans);
+
+ cam->SetModelviewMatrix(modelviewmat);
+ cam->SetProjectionMatrix(projectionmat);
+
+ cam->NodeSetLocalPosition(camtrans.getOrigin());
+ cam->NodeSetLocalOrientation(camtrans.getBasis());
+ cam->NodeUpdateGS(0,true);
+
+ /* setup rasterizer transformations */
+ ras->SetProjectionMatrix(projectionmat);
+ ras->SetViewMatrix(modelviewmat, cam->NodeGetWorldPosition(),
+ cam->GetCameraLocation(), cam->GetCameraOrientation());
+}
+
+void KX_LightObject::UnbindShadowBuffer(RAS_IRasterizer *ras)
+{
+ GPULamp *lamp = GetGPULamp();
+ GPU_lamp_shadow_buffer_unbind(lamp);
+}
+
PyObject* KX_LightObject::_getattr(const STR_String& attr)
{
if (attr == "layer")
@@ -223,7 +317,7 @@ char KX_LightObject::doc[] = "Module KX_LightObject\n\n"
"\t\tThe effect radius of the light.\n"
"\tcolour -> list [r, g, b].\n"
"\tcolor -> list [r, g, b].\n"
-"\t\tThe colour of the light.\n"
+"\t\tThe color of the light.\n"
"\tlin_attenuation -> float.\n"
"\t\tThe attenuation factor for the light.\n"
"\tspotsize -> float.\n"