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Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h new file mode 100644 index 00000000000..0ee91040c84 --- /dev/null +++ b/source/gameengine/Ketsji/KX_Light.h @@ -0,0 +1,50 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __KX_LIGHT +#define __KX_LIGHT + +#include "RAS_LightObject.h" +#include "KX_GameObject.h" + +class KX_LightObject : public KX_GameObject +{ + RAS_LightObject m_lightobj; + class RAS_IRenderTools* m_rendertools; //needed for registering and replication of lightobj + +public: + KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,class RAS_IRenderTools* rendertools,const struct RAS_LightObject& lightobj); + virtual ~KX_LightObject(); + virtual CValue* GetReplica(); + RAS_LightObject* GetLightData() { return &m_lightobj;} +}; + +#endif //__KX_LIGHT |