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Diffstat (limited to 'source/gameengine/Ketsji/KX_MouseFocusSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index c8a916e85b6..0d81883104b 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -142,11 +142,11 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, KX_RayCast* r
KX_GameObject* hitKXObj = client_info->m_gameobject;
/* Is this me? In the ray test, there are a lot of extra checks
- * for aliasing artefacts from self-hits. That doesn't happen
- * here, so a simple test suffices. Or does the camera also get
- * self-hits? (No, and the raysensor shouldn't do it either, since
- * self-hits are excluded by setting the correct ignore-object.)
- * Hitspots now become valid. */
+ * for aliasing artefacts from self-hits. That doesn't happen
+ * here, so a simple test suffices. Or does the camera also get
+ * self-hits? (No, and the raysensor shouldn't do it either, since
+ * self-hits are excluded by setting the correct ignore-object.)
+ * Hitspots now become valid. */
KX_GameObject* thisObj = (KX_GameObject*) GetParent();
if ((m_focusmode == 2) || hitKXObj == thisObj)
{