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Diffstat (limited to 'source/gameengine/Ketsji/KX_NearSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp97
1 files changed, 72 insertions, 25 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index d893990735f..bae87c28123 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -75,6 +75,21 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
SynchronizeTransform();
}
+void KX_NearSensor::SynchronizeTransform()
+{
+ // The near and radar sensors are using a different physical object which is
+ // not linked to the parent object, must synchronize it.
+ if (m_physCtrl)
+ {
+ KX_GameObject* parent = ((KX_GameObject*)GetParent());
+ MT_Vector3 pos = parent->NodeGetWorldPosition();
+ MT_Quaternion orn = parent->NodeGetWorldOrientation().getRotation();
+ m_physCtrl->setPosition(pos.x(),pos.y(),pos.z());
+ m_physCtrl->setOrientation(orn.x(),orn.y(),orn.z(),orn.w());
+ m_physCtrl->calcXform();
+ }
+}
+
void KX_NearSensor::RegisterSumo(KX_TouchEventManager *touchman)
{
if (m_physCtrl)
@@ -83,14 +98,19 @@ void KX_NearSensor::RegisterSumo(KX_TouchEventManager *touchman)
}
}
+void KX_NearSensor::UnregisterSumo(KX_TouchEventManager* touchman)
+{
+ if (m_physCtrl)
+ {
+ touchman->GetPhysicsEnvironment()->removeSensor(m_physCtrl);
+ }
+}
+
CValue* KX_NearSensor::GetReplica()
{
KX_NearSensor* replica = new KX_NearSensor(*this);
replica->m_colliders = new CListValue();
- replica->m_bCollision = false;
- replica->m_bTriggered= false;
- replica->m_hitObject = NULL;
- replica->m_bLastTriggered = false;
+ replica->Init();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
@@ -123,9 +143,6 @@ CValue* KX_NearSensor::GetReplica()
void KX_NearSensor::ReParent(SCA_IObject* parent)
{
-
- SCA_ISensor::ReParent(parent);
-
m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent);
m_client_info->m_sensors.push_back(this);
@@ -139,6 +156,7 @@ void KX_NearSensor::ReParent(SCA_IObject* parent)
*/
((KX_GameObject*)GetParent())->GetSGNode()->ComputeWorldTransforms(NULL);
SynchronizeTransform();
+ SCA_ISensor::ReParent(parent);
}
@@ -172,13 +190,13 @@ bool KX_NearSensor::Evaluate(CValue* event)
{
if (m_physCtrl)
{
- m_physCtrl->SetMargin(m_ResetMargin);
+ m_physCtrl->SetRadius(m_ResetMargin);
}
} else
{
if (m_physCtrl)
{
- m_physCtrl->SetMargin(m_Margin);
+ m_physCtrl->SetRadius(m_Margin);
}
}
@@ -188,7 +206,36 @@ bool KX_NearSensor::Evaluate(CValue* event)
return result;
}
+// this function is called at broad phase stage to check if the two controller
+// need to interact at all. It is used for Near/Radar sensor that don't need to
+// check collision with object not included in filter
+bool KX_NearSensor::BroadPhaseFilterCollision(void*obj1,void*obj2)
+{
+ KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
+
+ // need the mapping from PHY_IPhysicsController to gameobjects now
+ assert(obj1==m_physCtrl && obj2);
+ KX_ClientObjectInfo* client_info = static_cast<KX_ClientObjectInfo*>((static_cast<PHY_IPhysicsController*>(obj2))->getNewClientInfo());
+ KX_GameObject* gameobj = ( client_info ?
+ client_info->m_gameobject :
+ NULL);
+
+ if (gameobj && (gameobj != parent))
+ {
+ // only take valid colliders
+ if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
+ {
+ if ((m_touchedpropname.Length() == 0) ||
+ (gameobj->GetProperty(m_touchedpropname)))
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData * coll_data)
{
@@ -205,20 +252,24 @@ bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData
client_info->m_gameobject :
NULL);
- if (gameobj && (gameobj != parent))
+ // Add the same check as in SCA_ISensor::Activate(),
+ // we don't want to record collision when the sensor is not active.
+ if (m_links && !m_suspended &&
+ gameobj /* done in BroadPhaseFilterCollision() && (gameobj != parent)*/)
{
if (!m_colliders->SearchValue(gameobj))
m_colliders->Add(gameobj->AddRef());
// only take valid colliders
- if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
- {
- if ((m_touchedpropname.Length() == 0) ||
- (gameobj->GetProperty(m_touchedpropname)))
- {
+ // These checks are done already in BroadPhaseFilterCollision()
+ //if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
+ //{
+ // if ((m_touchedpropname.Length() == 0) ||
+ // (gameobj->GetProperty(m_touchedpropname)))
+ // {
m_bTriggered = true;
m_hitObject = gameobj;
- }
- }
+ // }
+ //}
}
return DT_CONTINUE;
@@ -260,14 +311,10 @@ PyParentObject KX_NearSensor::Parents[] = {
PyMethodDef KX_NearSensor::Methods[] = {
- {"setProperty",
- (PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, SetProperty_doc},
- {"getProperty",
- (PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, GetProperty_doc},
- {"getHitObject",
- (PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, GetHitObject_doc},
- {"getHitObjectList",
- (PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, GetHitObjectList_doc},
+ {"setProperty", (PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc},
+ {"getProperty", (PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, (PY_METHODCHAR)GetProperty_doc},
+ {"getHitObject",(PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, (PY_METHODCHAR)GetHitObject_doc},
+ {"getHitObjectList", (PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, (PY_METHODCHAR)GetHitObjectList_doc},
{NULL,NULL} //Sentinel
};