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Diffstat (limited to 'source/gameengine/Ketsji/KX_ObjectActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.h234
1 files changed, 0 insertions, 234 deletions
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h
deleted file mode 100644
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--- a/source/gameengine/Ketsji/KX_ObjectActuator.h
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@@ -1,234 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_ObjectActuator.h
- * \ingroup ketsji
- * \brief Do translation/rotation actions
- */
-
-#ifndef __KX_OBJECTACTUATOR_H__
-#define __KX_OBJECTACTUATOR_H__
-
-#include "SCA_IActuator.h"
-#include "MT_Vector3.h"
-
-#ifdef USE_MATHUTILS
-void KX_ObjectActuator_Mathutils_Callback_Init(void);
-#endif
-
-class KX_GameObject;
-
-//
-// Stores the flags for each CValue derived class
-//
-struct KX_LocalFlags {
- KX_LocalFlags() :
- Force(false),
- Torque(false),
- DRot(false),
- DLoc(false),
- LinearVelocity(false),
- AngularVelocity(false),
- AddOrSetLinV(false),
- AddOrSetCharLoc(false),
- ServoControl(false),
- CharacterMotion(false),
- CharacterJump(false),
- ZeroForce(false),
- ZeroTorque(false),
- ZeroDRot(false),
- ZeroDLoc(false),
- ZeroLinearVelocity(false),
- ZeroAngularVelocity(false)
- {
- }
-
- bool Force;
- bool Torque;
- bool DRot;
- bool DLoc;
- bool LinearVelocity;
- bool AngularVelocity;
- bool AddOrSetLinV;
- bool AddOrSetCharLoc;
- bool ServoControl;
- bool CharacterMotion;
- bool CharacterJump;
- bool ZeroForce;
- bool ZeroTorque;
- bool ZeroDRot;
- bool ZeroDLoc;
- bool ZeroLinearVelocity;
- bool ZeroAngularVelocity;
-};
-
-class KX_ObjectActuator : public SCA_IActuator
-{
- Py_Header
-
- MT_Vector3 m_force;
- MT_Vector3 m_torque;
- MT_Vector3 m_dloc;
- MT_Vector3 m_drot;
- MT_Vector3 m_linear_velocity;
- MT_Vector3 m_angular_velocity;
- MT_Vector3 m_pid;
- MT_Scalar m_linear_length2;
- MT_Scalar m_angular_length2;
- // used in damping
- MT_Scalar m_current_linear_factor;
- MT_Scalar m_current_angular_factor;
- short m_damping;
- // used in servo control
- MT_Vector3 m_previous_error;
- MT_Vector3 m_error_accumulator;
- KX_LocalFlags m_bitLocalFlag;
- KX_GameObject* m_reference;
- // A hack bool -- oh no sorry everyone
- // This bool is used to check if we have informed
- // the physics object that we are no longer
- // setting linear velocity.
-
- bool m_active_combined_velocity;
- bool m_linear_damping_active;
- bool m_angular_damping_active;
- bool m_jumping;
-
-public:
- enum KX_OBJECT_ACT_VEC_TYPE {
- KX_OBJECT_ACT_NODEF = 0,
- KX_OBJECT_ACT_FORCE,
- KX_OBJECT_ACT_TORQUE,
- KX_OBJECT_ACT_DLOC,
- KX_OBJECT_ACT_DROT,
- KX_OBJECT_ACT_LINEAR_VELOCITY,
- KX_OBJECT_ACT_ANGULAR_VELOCITY,
- KX_OBJECT_ACT_MAX
- };
-
- /**
- * Check whether this is a valid vector mode
- */
- bool isValid(KX_OBJECT_ACT_VEC_TYPE type);
-
- KX_ObjectActuator(
- SCA_IObject* gameobj,
- KX_GameObject* refobj,
- const MT_Vector3& force,
- const MT_Vector3& torque,
- const MT_Vector3& dloc,
- const MT_Vector3& drot,
- const MT_Vector3& linV,
- const MT_Vector3& angV,
- const short damping,
- const KX_LocalFlags& flag
- );
- ~KX_ObjectActuator();
- CValue* GetReplica();
- void ProcessReplica();
- bool UnlinkObject(SCA_IObject* clientobj);
- void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
-
- void SetForceLoc(const double force[3]) { /*m_force=force;*/ }
- void UpdateFuzzyFlags()
- {
- m_bitLocalFlag.ZeroForce = MT_fuzzyZero(m_force);
- m_bitLocalFlag.ZeroTorque = MT_fuzzyZero(m_torque);
- m_bitLocalFlag.ZeroDLoc = MT_fuzzyZero(m_dloc);
- m_bitLocalFlag.ZeroDRot = MT_fuzzyZero(m_drot);
- m_bitLocalFlag.ZeroLinearVelocity = MT_fuzzyZero(m_linear_velocity);
- m_linear_length2 = (m_bitLocalFlag.ZeroLinearVelocity) ? 0.0f : m_linear_velocity.length2();
- m_bitLocalFlag.ZeroAngularVelocity = MT_fuzzyZero(m_angular_velocity);
- m_angular_length2 = (m_bitLocalFlag.ZeroAngularVelocity) ? 0.0f : m_angular_velocity.length2();
- }
- virtual bool Update();
-
-#ifdef WITH_PYTHON
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
- /* Attributes */
- static PyObject* pyattr_get_forceLimitX(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_forceLimitX(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_forceLimitY(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_forceLimitY(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_forceLimitZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_forceLimitZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
-#ifdef USE_MATHUTILS
- static PyObject* pyattr_get_linV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_linV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_angV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_angV(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif
-
- // This lets the attribute macros use UpdateFuzzyFlags()
- static int PyUpdateFuzzyFlags(void *self, const PyAttributeDef *attrdef)
- {
- KX_ObjectActuator* act = reinterpret_cast<KX_ObjectActuator*>(self);
- act->UpdateFuzzyFlags();
- return 0;
- }
-
- // This is the keep the PID values in check after they are assigned with Python
- static int PyCheckPid(void *self, const PyAttributeDef *attrdef)
- {
- KX_ObjectActuator* act = reinterpret_cast<KX_ObjectActuator*>(self);
-
- //P 0 to 200
- if (act->m_pid[0] < 0) {
- act->m_pid[0] = 0;
- } else if (act->m_pid[0] > 200) {
- act->m_pid[0] = 200;
- }
-
- //I 0 to 3
- if (act->m_pid[1] < 0) {
- act->m_pid[1] = 0;
- } else if (act->m_pid[1] > 3) {
- act->m_pid[1] = 3;
- }
-
- //D -100 to 100
- if (act->m_pid[2] < -100) {
- act->m_pid[2] = -100;
- } else if (act->m_pid[2] > 100) {
- act->m_pid[2] = 100;
- }
-
- return 0;
- }
-
-#endif /* WITH_PYTHON */
-
-};
-
-#endif /* __KX_OBJECTACTUATOR_H__ */