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Diffstat (limited to 'source/gameengine/Ketsji/KX_ObstacleSimulation.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
index a942f87856c..99d9fc7f9ee 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
@@ -257,7 +257,7 @@ void KX_ObstacleSimulation::AddObstacleForObj(KX_GameObject* gameobj)
}
void KX_ObstacleSimulation::AddObstaclesForNavMesh(KX_NavMeshObject* navmeshobj)
-{
+{
dtStatNavMesh* navmesh = navmeshobj->GetNavMesh();
if (navmesh)
{
@@ -267,7 +267,7 @@ void KX_ObstacleSimulation::AddObstaclesForNavMesh(KX_NavMeshObject* navmeshobj)
const dtStatPoly* poly = navmesh->getPoly(pi);
for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
- {
+ {
if (poly->n[j]) continue;
const float* vj = navmesh->getVertex(poly->v[j]);
const float* vi = navmesh->getVertex(poly->v[i]);
@@ -364,9 +364,9 @@ void KX_ObstacleSimulation::DrawObstacles()
else if (m_obstacles[i]->m_shape==KX_OBSTACLE_CIRCLE)
{
KX_RasterizerDrawDebugCircle(m_obstacles[i]->m_pos, m_obstacles[i]->m_rad, bluecolor,
- normal, SECTORS_NUM);
+ normal, SECTORS_NUM);
}
- }
+ }
}
static MT_Point3 nearestPointToObstacle(MT_Point3& pos ,KX_Obstacle* obstacle)
@@ -424,7 +424,7 @@ KX_ObstacleSimulationTOI::KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool e
void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
- MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
{
int nobs = m_obstacles.size();
int obstidx = std::find(m_obstacles.begin(), m_obstacles.end(), activeObst) - m_obstacles.begin();
@@ -446,7 +446,7 @@ void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, K
vadd(vel, activeObst->vel, dv);
velocity.x() = vel[0];
- velocity.y() = vel[1];
+ velocity.y() = vel[1];
}
///////////*********TOI_rays**********/////////////////
@@ -642,7 +642,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
for (int n = 0; n < nspos; ++n)
{
float vcand[2];
- vcpy(vcand, &spos[n*2]);
+ vcpy(vcand, &spos[n*2]);
// Find min time of impact and exit amongst all obstacles.
float tmin = maxToi;