diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_ObstacleSimulation.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ObstacleSimulation.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp index b8169899c78..fd47587e2c8 100644 --- a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp +++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp @@ -40,7 +40,7 @@ namespace inline float vdist(const float* a, const float* b) { return sqrtf(vdistsqr(a,b)); } inline void vcpy(float* a, const float* b) { a[0]=b[0]; a[1]=b[1]; } inline float vdot(const float* a, const float* b) { return a[0]*b[0] + a[1]*b[1]; } - inline float vperp(const float* a, const float* b) { return a[0]*b[1] - a[1]*b[0]; } +/* inline float vperp(const float* a, const float* b) { return a[0]*b[1] - a[1]*b[0]; } */ /* UNUSED */ inline void vsub(float* v, const float* a, const float* b) { v[0] = a[0]-b[0]; v[1] = a[1]-b[1]; } inline void vadd(float* v, const float* a, const float* b) { v[0] = a[0]+b[0]; v[1] = a[1]+b[1]; } inline void vscale(float* v, const float* a, const float s) { v[0] = a[0]*s; v[1] = a[1]*s; } @@ -48,7 +48,7 @@ namespace inline float vlensqr(const float* v) { return vdot(v,v); } inline float vlen(const float* v) { return sqrtf(vlensqr(v)); } inline void vlerp(float* v, const float* a, const float* b, float t) { v[0] = lerp(a[0], b[0], t); v[1] = lerp(a[1], b[1], t); } - inline void vmad(float* v, const float* a, const float* b, float s) { v[0] = a[0] + b[0]*s; v[1] = a[1] + b[1]*s; } +/* inline void vmad(float* v, const float* a, const float* b, float s) { v[0] = a[0] + b[0]*s; v[1] = a[1] + b[1]*s; } */ /* UNUSED */ inline void vnorm(float* v) { float d = vlen(v); @@ -549,6 +549,9 @@ void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMes p1, p2, ob->m_rad, htmin, htmax)) continue; } + else { + continue; + } if (htmin > 0.0f) { @@ -743,6 +746,9 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM // Avoid less when facing walls. htmin *= 2.0f; } + else { + continue; + } if (htmin >= 0.0f) { |