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Diffstat (limited to 'source/gameengine/Ketsji/KX_ObstacleSimulation.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
index c84b2474c90..20d4a517552 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
@@ -230,7 +230,7 @@ void KX_ObstacleSimulation::AddObstaclesForNavMesh(KX_NavMeshObject* navmeshobj)
if (poly->n[j]) continue;
const float* vj = navmesh->getVertex(poly->v[j]);
const float* vi = navmesh->getVertex(poly->v[i]);
-
+
KX_Obstacle* obstacle = CreateObstacle(navmeshobj);
obstacle->m_type = KX_OBSTACLE_NAV_MESH;
obstacle->m_shape = KX_OBSTACLE_SEGMENT;
@@ -292,7 +292,7 @@ KX_Obstacle* KX_ObstacleSimulation::GetObstacle(KX_GameObject* gameobj)
return NULL;
}
-void KX_ObstacleSimulation::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulation::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle)
{
}
@@ -383,7 +383,7 @@ KX_ObstacleSimulationTOI::KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool e
}
-void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
{
int nobs = m_obstacles.size();
@@ -433,7 +433,7 @@ KX_ObstacleSimulationTOI_rays::KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeig
}
-void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle)
{
MT_Vector2 vel(activeObst->dvel[0], activeObst->dvel[1]);
@@ -580,7 +580,7 @@ void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMes
///////////********* TOI_cells**********/////////////////
-static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
KX_Obstacles& obstacles, float levelHeight, const float vmax,
const float* spos, const float cs, const int nspos, float* res,
float maxToi, float velWeight, float curVelWeight, float sideWeight,
@@ -596,7 +596,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
}
float activeObstPos[2];
- vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y());
+ vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y());
/* adist = vdot(adir, activeObstPos); */
float minPenalty = FLT_MAX;
@@ -630,7 +630,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
// Side
// NOTE: dp, and dv are constant over the whole calculation,
- // they can be precomputed per object.
+ // they can be precomputed per object.
const float* pa = activeObstPos;
float pb[2];
vset(pb, ob->m_pos.x(), ob->m_pos.y());
@@ -739,7 +739,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
}
}
-void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle)
{
vset(activeObst->nvel, 0.f, 0.f);
@@ -771,7 +771,7 @@ void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMe
}
}
}
- processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
+ processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
nspos, activeObst->nvel, m_maxToi, m_velWeight, m_curVelWeight, m_collisionWeight, m_toiWeight);
}
else