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Diffstat (limited to 'source/gameengine/Ketsji/KX_PyMath.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp215
1 files changed, 0 insertions, 215 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
deleted file mode 100644
index ee05fd442ab..00000000000
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ /dev/null
@@ -1,215 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * Initialize Python thingies.
- */
-
-/** \file gameengine/Ketsji/KX_PyMath.cpp
- * \ingroup ketsji
- */
-
-
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
-
-#ifdef WITH_PYTHON
-
-#include "MT_Vector3.h"
-#include "MT_Vector4.h"
-#include "MT_Matrix4x4.h"
-#include "MT_Point2.h"
-
-#include "EXP_ListValue.h"
-
-#include "EXP_Python.h"
-#include "KX_PyMath.h"
-
-bool PyOrientationTo(PyObject *pyval, MT_Matrix3x3 &rot, const char *error_prefix)
-{
- int size= PySequence_Size(pyval);
-
- if (size == 4)
- {
- MT_Quaternion qrot;
- if (PyQuatTo(pyval, qrot))
- {
- rot.setRotation(qrot);
- return true;
- }
- }
- else if (size == 3) {
- /* 3x3 matrix or euler */
- MT_Vector3 erot;
- if (PyVecTo(pyval, erot))
- {
- rot.setEuler(erot);
- return true;
- }
- PyErr_Clear();
-
- if (PyMatTo(pyval, rot))
- {
- return true;
- }
- }
-
- PyErr_Format(PyExc_TypeError, "%s, could not set the orientation from a 3x3 matrix, quaternion or euler sequence", error_prefix);
- return false;
-}
-
-bool PyQuatTo(PyObject *pyval, MT_Quaternion &qrot)
-{
- if (!PyVecTo(pyval, qrot))
- return false;
-
- /* annoying!, Blender/Mathutils have the W axis first! */
- MT_Scalar w = qrot[0]; /* from python, this is actually the W */
- qrot[0] = qrot[1];
- qrot[1] = qrot[2];
- qrot[2] = qrot[3];
- qrot[3] = w;
-
- return true;
-}
-
-PyObject *PyObjectFrom(const MT_Matrix4x4 &mat)
-{
-#ifdef USE_MATHUTILS
- float fmat[16];
- mat.getValue(fmat);
- return Matrix_CreatePyObject(fmat, 4, 4, NULL);
-#else
- PyObject *collist = PyList_New(4);
- PyObject *col;
- int i;
-
- for (i=0; i < 4; i++) {
- col = PyList_New(4);
- PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i]));
- PyList_SET_ITEM(col, 1, PyFloat_FromDouble(mat[1][i]));
- PyList_SET_ITEM(col, 2, PyFloat_FromDouble(mat[2][i]));
- PyList_SET_ITEM(col, 3, PyFloat_FromDouble(mat[3][i]));
- PyList_SET_ITEM(collist, i, col);
- }
-
- return collist;
-#endif
-}
-
-PyObject *PyObjectFrom(const MT_Matrix3x3 &mat)
-{
-#ifdef USE_MATHUTILS
- float fmat[9];
- mat.getValue3x3(fmat);
- return Matrix_CreatePyObject(fmat, 3, 3, NULL);
-#else
- PyObject *collist = PyList_New(3);
- PyObject *col;
- int i;
-
- for (i=0; i < 3; i++) {
- col = PyList_New(3);
- PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i]));
- PyList_SET_ITEM(col, 1, PyFloat_FromDouble(mat[1][i]));
- PyList_SET_ITEM(col, 2, PyFloat_FromDouble(mat[2][i]));
- PyList_SET_ITEM(collist, i, col);
- }
-
- return collist;
-#endif
-}
-
-#ifdef USE_MATHUTILS
-PyObject *PyObjectFrom(const MT_Quaternion &qrot)
-{
- /* NOTE, were re-ordering here for Mathutils compat */
- float fvec[4];
- qrot.getValue(fvec);
- return Quaternion_CreatePyObject(fvec, NULL);
-}
-#endif
-
-PyObject *PyObjectFrom(const MT_Tuple4 &vec)
-{
-#ifdef USE_MATHUTILS
- float fvec[4];
- vec.getValue(fvec);
- return Vector_CreatePyObject(fvec, 4, NULL);
-#else
- PyObject *list = PyList_New(4);
- PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
- PyList_SET_ITEM(list, 1, PyFloat_FromDouble(vec[1]));
- PyList_SET_ITEM(list, 2, PyFloat_FromDouble(vec[2]));
- PyList_SET_ITEM(list, 3, PyFloat_FromDouble(vec[3]));
- return list;
-#endif
-}
-
-PyObject *PyObjectFrom(const MT_Tuple3 &vec)
-{
-#ifdef USE_MATHUTILS
- float fvec[3];
- vec.getValue(fvec);
- return Vector_CreatePyObject(fvec, 3, NULL);
-#else
- PyObject *list = PyList_New(3);
- PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
- PyList_SET_ITEM(list, 1, PyFloat_FromDouble(vec[1]));
- PyList_SET_ITEM(list, 2, PyFloat_FromDouble(vec[2]));
- return list;
-#endif
-}
-
-PyObject *PyObjectFrom(const MT_Tuple2 &vec)
-{
-#ifdef USE_MATHUTILS
- float fvec[2];
- vec.getValue(fvec);
- return Vector_CreatePyObject(fvec, 2, NULL);
-#else
- PyObject *list = PyList_New(2);
- PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
- PyList_SET_ITEM(list, 1, PyFloat_FromDouble(vec[1]));
- return list;
-#endif
-}
-
-PyObject *PyColorFromVector(const MT_Vector3 &vec)
-{
-#ifdef USE_MATHUTILS
- float fvec[3];
- vec.getValue(fvec);
- return Color_CreatePyObject(fvec, NULL);
-#else
- PyObject *list = PyList_New(3);
- PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
- PyList_SET_ITEM(list, 1, PyFloat_FromDouble(vec[1]));
- PyList_SET_ITEM(list, 2, PyFloat_FromDouble(vec[2]));
- return list;
-#endif
-}
-
-#endif // WITH_PYTHON