diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_PyMath.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_PyMath.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp index a221020c1ef..dd32284a807 100644 --- a/source/gameengine/Ketsji/KX_PyMath.cpp +++ b/source/gameengine/Ketsji/KX_PyMath.cpp @@ -100,7 +100,7 @@ PyObject* PyObjectFrom(const MT_Matrix4x4 &mat) #ifdef USE_MATHUTILS float fmat[16]; mat.getValue(fmat); - return newMatrixObject(fmat, 4, 4, Py_NEW, NULL); + return Matrix_CreatePyObject(fmat, 4, 4, Py_NEW, NULL); #else PyObject *collist = PyList_New(4); PyObject *col; @@ -124,7 +124,7 @@ PyObject* PyObjectFrom(const MT_Matrix3x3 &mat) #ifdef USE_MATHUTILS float fmat[9]; mat.getValue3x3(fmat); - return newMatrixObject(fmat, 3, 3, Py_NEW, NULL); + return Matrix_CreatePyObject(fmat, 3, 3, Py_NEW, NULL); #else PyObject *collist = PyList_New(3); PyObject *col; @@ -147,7 +147,7 @@ PyObject* PyObjectFrom(const MT_Quaternion &qrot) { /* NOTE, were re-ordering here for Mathutils compat */ float fvec[4]= {qrot[3], qrot[0], qrot[1], qrot[2]}; - return newQuaternionObject(fvec, Py_NEW, NULL); + return Quaternion_CreatePyObject(fvec, Py_NEW, NULL); } #endif @@ -155,7 +155,7 @@ PyObject* PyObjectFrom(const MT_Tuple4 &vec) { #ifdef USE_MATHUTILS float fvec[4]= {vec[0], vec[1], vec[2], vec[3]}; - return newVectorObject(fvec, 4, Py_NEW, NULL); + return Vector_CreatePyObject(fvec, 4, Py_NEW, NULL); #else PyObject *list = PyList_New(4); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); @@ -170,7 +170,7 @@ PyObject* PyObjectFrom(const MT_Tuple3 &vec) { #ifdef USE_MATHUTILS float fvec[3]= {vec[0], vec[1], vec[2]}; - return newVectorObject(fvec, 3, Py_NEW, NULL); + return Vector_CreatePyObject(fvec, 3, Py_NEW, NULL); #else PyObject *list = PyList_New(3); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); @@ -184,7 +184,7 @@ PyObject* PyObjectFrom(const MT_Tuple2 &vec) { #ifdef USE_MATHUTILS float fvec[2]= {vec[0], vec[1]}; - return newVectorObject(fvec, 2, Py_NEW, NULL); + return Vector_CreatePyObject(fvec, 2, Py_NEW, NULL); #else PyObject *list = PyList_New(2); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); |