diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_PyMath.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_PyMath.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp index dd32284a807..9c5e043477c 100644 --- a/source/gameengine/Ketsji/KX_PyMath.cpp +++ b/source/gameengine/Ketsji/KX_PyMath.cpp @@ -82,7 +82,7 @@ bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &rot, const char *error_prefi bool PyQuatTo(PyObject* pyval, MT_Quaternion &qrot) { - if(!PyVecTo(pyval, qrot)) + if (!PyVecTo(pyval, qrot)) return false; /* annoying!, Blender/Mathutils have the W axis first! */ @@ -106,7 +106,7 @@ PyObject* PyObjectFrom(const MT_Matrix4x4 &mat) PyObject *col; int i; - for(i=0; i < 4; i++) { + for (i=0; i < 4; i++) { col = PyList_New(4); PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i])); PyList_SET_ITEM(col, 1, PyFloat_FromDouble(mat[1][i])); @@ -130,7 +130,7 @@ PyObject* PyObjectFrom(const MT_Matrix3x3 &mat) PyObject *col; int i; - for(i=0; i < 3; i++) { + for (i=0; i < 3; i++) { col = PyList_New(3); PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i])); PyList_SET_ITEM(col, 1, PyFloat_FromDouble(mat[1][i])); |