diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_PyMath.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_PyMath.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp index 804e8de2ad1..76332e75204 100644 --- a/source/gameengine/Ketsji/KX_PyMath.cpp +++ b/source/gameengine/Ketsji/KX_PyMath.cpp @@ -100,7 +100,7 @@ PyObject *PyObjectFrom(const MT_Matrix4x4 &mat) #ifdef USE_MATHUTILS float fmat[16]; mat.getValue(fmat); - return Matrix_CreatePyObject(fmat, 4, 4, Py_NEW, NULL); + return Matrix_CreatePyObject(fmat, 4, 4, NULL); #else PyObject *collist = PyList_New(4); PyObject *col; @@ -124,7 +124,7 @@ PyObject *PyObjectFrom(const MT_Matrix3x3 &mat) #ifdef USE_MATHUTILS float fmat[9]; mat.getValue3x3(fmat); - return Matrix_CreatePyObject(fmat, 3, 3, Py_NEW, NULL); + return Matrix_CreatePyObject(fmat, 3, 3, NULL); #else PyObject *collist = PyList_New(3); PyObject *col; @@ -148,7 +148,7 @@ PyObject *PyObjectFrom(const MT_Quaternion &qrot) /* NOTE, were re-ordering here for Mathutils compat */ float fvec[4]; qrot.getValue(fvec); - return Quaternion_CreatePyObject(fvec, Py_NEW, NULL); + return Quaternion_CreatePyObject(fvec, NULL); } #endif @@ -157,7 +157,7 @@ PyObject *PyObjectFrom(const MT_Tuple4 &vec) #ifdef USE_MATHUTILS float fvec[4]; vec.getValue(fvec); - return Vector_CreatePyObject(fvec, 4, Py_NEW, NULL); + return Vector_CreatePyObject(fvec, 4, NULL); #else PyObject *list = PyList_New(4); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); @@ -173,7 +173,7 @@ PyObject *PyObjectFrom(const MT_Tuple3 &vec) #ifdef USE_MATHUTILS float fvec[3]; vec.getValue(fvec); - return Vector_CreatePyObject(fvec, 3, Py_NEW, NULL); + return Vector_CreatePyObject(fvec, 3, NULL); #else PyObject *list = PyList_New(3); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); @@ -188,7 +188,7 @@ PyObject *PyObjectFrom(const MT_Tuple2 &vec) #ifdef USE_MATHUTILS float fvec[2]; vec.getValue(fvec); - return Vector_CreatePyObject(fvec, 2, Py_NEW, NULL); + return Vector_CreatePyObject(fvec, 2, NULL); #else PyObject *list = PyList_New(2); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); |