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Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp147
1 files changed, 91 insertions, 56 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index fc3e48f504c..ac49b49c130 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -42,6 +42,13 @@
#pragma warning (disable : 4786)
#endif //WIN32
+extern "C" {
+ #include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
+ #include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
+ #include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
+ #include "BGL.h"
+}
+
#include "KX_PythonInit.h"
//python physics binding
#include "KX_PyConstraintBinding.h"
@@ -70,6 +77,7 @@
#include "MT_Vector3.h"
#include "MT_Point3.h"
#include "ListValue.h"
+#include "InputParser.h"
#include "KX_Scene.h"
#include "SND_DeviceManager.h"
@@ -81,23 +89,11 @@
#include "PyObjectPlus.h"
-//XXX
-#if 0
-
#include "KX_PythonInitTypes.h"
/* we only need this to get a list of libraries from the main struct */
#include "DNA_ID.h"
-extern "C" {
- #include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
-#if PY_VERSION_HEX < 0x03000000
- #include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
- #include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
- #include "BGL.h"
-#endif
-}
-#endif
#include "marshal.h" /* python header for loading/saving dicts */
@@ -134,10 +130,10 @@ void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,cons
}
/* Macro for building the keyboard translation */
-//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyInt_FromLong(SCA_IInputDevice::KX_##name))
-#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyInt_FromLong(name)); Py_DECREF(item)
+//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
+#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
/* For the defines for types from logic bricks, we do stuff explicitly... */
-#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyInt_FromLong(name2)); Py_DECREF(item)
+#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
// temporarily python stuff, will be put in another place later !
@@ -185,7 +181,7 @@ static PyObject* gPyExpandPath(PyObject*, PyObject* args)
BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
BLI_convertstringcode(expanded, gp_GamePythonPath);
- return PyString_FromString(expanded);
+ return PyUnicode_FromString(expanded);
}
static char gPySendMessage_doc[] =
@@ -310,7 +306,7 @@ static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
static PyObject* gPyGetMaxLogicFrame(PyObject*)
{
- return PyInt_FromLong(KX_KetsjiEngine::GetMaxLogicFrame());
+ return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
}
static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
@@ -325,7 +321,7 @@ static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
{
- return PyInt_FromLong(KX_KetsjiEngine::GetMaxPhysicsFrame());
+ return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
}
static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
@@ -390,7 +386,7 @@ static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
while ((dirp = readdir(dp)) != NULL) {
if (BLI_testextensie(dirp->d_name, ".blend")) {
- value = PyString_FromString(dirp->d_name);
+ value = PyUnicode_FromString(dirp->d_name);
PyList_Append(list, value);
Py_DECREF(value);
}
@@ -502,6 +498,32 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
}
+static PyObject *gEvalExpression(PyObject*, PyObject* value)
+{
+ char* txt= _PyUnicode_AsString(value);
+
+ if (txt==NULL) {
+ PyErr_SetString(PyExc_TypeError, "Expression.calc(text): expects a single string argument");
+ return NULL;
+ }
+
+ CParser parser;
+ CExpression* expr = parser.ProcessText(txt);
+ CValue* val = expr->Calculate();
+ expr->Release();
+
+ if (val) {
+ PyObject* pyobj = val->ConvertValueToPython();
+ if (pyobj)
+ return pyobj;
+ else
+ return val->GetProxy();
+ }
+
+ Py_RETURN_NONE;
+}
+
+
static struct PyMethodDef game_methods[] = {
{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (PY_METHODCHAR)gPyExpandPath_doc},
{"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (PY_METHODCHAR)gPySendMessage_doc},
@@ -530,19 +552,20 @@ static struct PyMethodDef game_methods[] = {
{"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (PY_METHODCHAR)"Gets the estimated average frame rate"},
{"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (PY_METHODCHAR)"Gets a list of blend files in the same directory as the current blend file"},
{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (PY_METHODCHAR)"Prints GL Extension Info"},
+ {"EvalExpression", (PyCFunction)gEvalExpression, METH_O, (PY_METHODCHAR)"Evaluate a string as a game logic expression"},
{NULL, (PyCFunction) NULL, 0, NULL }
};
static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
{
- return PyInt_FromLong((gp_Canvas ? gp_Canvas->GetHeight() : 0));
+ return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
}
static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
{
- return PyInt_FromLong((gp_Canvas ? gp_Canvas->GetWidth() : 0));
+ return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
}
@@ -870,7 +893,7 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
}
enabled = ((G.fileflags & flag) != 0);
- return PyInt_FromLong(enabled);
+ return PyLong_FromSsize_t(enabled);
}
#define KX_TEXFACE_MATERIAL 0
@@ -914,7 +937,7 @@ static PyObject* gPyGetMaterialType(PyObject*)
else
flag = KX_TEXFACE_MATERIAL;
- return PyInt_FromLong(flag);
+ return PyLong_FromSsize_t(flag);
}
static PyObject* gPyDrawLine(PyObject*, PyObject* args)
@@ -1036,6 +1059,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
// Create the module and add the functions
#if (PY_VERSION_HEX >= 0x03000000)
m = PyModule_Create(&GameLogic_module_def);
+ PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
#else
m = Py_InitModule4("GameLogic", game_methods,
GameLogic_module_documentation,
@@ -1051,7 +1075,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
- ErrorObject = PyString_FromString("GameLogic.error");
+ ErrorObject = PyUnicode_FromString("GameLogic.error");
PyDict_SetItemString(d, "error", ErrorObject);
Py_DECREF(ErrorObject);
@@ -1338,7 +1362,7 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
/* check for builtin modules */
m = PyImport_AddModule("sys");
l = PyObject_GetAttrString(m, "builtin_module_names");
- n = PyString_FromString(name);
+ n = PyUnicode_FromString(name);
if (PySequence_Contains(l, n)) {
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
@@ -1352,10 +1376,9 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
}
/* Import blender texts as python modules */
- /* XXX 2.5
- * m= bpy_text_import(name, &found);
+ m= bpy_text_import(name, &found);
if (m)
- return m; */
+ return m;
if(found==0) /* if its found but could not import then it has its own error */
PyErr_Format(PyExc_ImportError, "Import of external Module %.20s not allowed.", name);
@@ -1379,9 +1402,9 @@ PyObject *KXpy_reload(PyObject *self, PyObject *args) {
if( !PyArg_ParseTuple( args, "O:bpy_reload_meth", &module ) )
return NULL;
- /* XXX 2.5 newmodule= bpy_text_reimport( module, &found );
+ newmodule= bpy_text_reimport( module, &found );
if (newmodule)
- return newmodule; */
+ return newmodule;
if (found==0) /* if its found but could not import then it has its own error */
PyErr_SetString(PyExc_ImportError, "reload(module): failed to reload from blenders internal text");
@@ -1462,8 +1485,8 @@ void setSandbox(TPythonSecurityLevel level)
*/
default:
/* Allow importing internal text, from bpy_internal_import.py */
- /* XXX 2.5 PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL)); Py_DECREF(item); */
- /* XXX 2.5 PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL)); Py_DECREF(item); */
+ PyDict_SetItemString(d, "reload", item=PyCFunction_New(bpy_reload_meth, NULL)); Py_DECREF(item);
+ PyDict_SetItemString(d, "__import__", item=PyCFunction_New(bpy_import_meth, NULL)); Py_DECREF(item);
break;
}
}
@@ -1515,7 +1538,7 @@ static void initPySysObjects__append(PyObject *sys_path, char *filename)
BLI_split_dirfile_basic(filename, expanded, NULL); /* get the dir part of filename only */
BLI_convertstringcode(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
- item= PyString_FromString(expanded);
+ item= PyUnicode_FromString(expanded);
// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
@@ -1599,16 +1622,26 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
Py_FrozenFlag=1;
Py_Initialize();
+ if(argv && first_time) { /* browser plugins dont currently set this */
#if (PY_VERSION_HEX < 0x03000000)
- if(argv && first_time) /* browser plugins dont currently set this */
PySys_SetArgv(argc, argv);
+#else
+ int i;
+ PyObject *py_argv= PyList_New(argc);
+
+ for (i=0; i<argc; i++)
+ PyList_SET_ITEM(py_argv, i, PyUnicode_FromString(argv[i]));
+
+ PySys_SetObject("argv", py_argv);
+ Py_DECREF(py_argv);
#endif
+ }
//importBlenderModules()
setSandbox(level);
- /* XXX 2.5 initPyTypes(); */
+ initPyTypes();
- /* XXX 2.5 bpy_import_main_set(maggie); */
+ bpy_import_main_set(maggie);
initPySysObjects(maggie);
@@ -1626,7 +1659,7 @@ void exitGamePlayerPythonScripting()
restorePySysObjects(); /* get back the original sys.path and clear the backup */
Py_Finalize();
- /* XXX 2.5 bpy_import_main_set(NULL); */
+ bpy_import_main_set(NULL);
PyObjectPlus::ClearDeprecationWarning();
}
@@ -1645,9 +1678,9 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
Py_FrozenFlag=1;
setSandbox(level);
- /* XXX 2.5 initPyTypes(); */
+ initPyTypes();
- /* XXX 2.5 bpy_import_main_set(maggie); */
+ bpy_import_main_set(maggie);
initPySysObjects(maggie);
@@ -1660,7 +1693,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
void exitGamePythonScripting()
{
restorePySysObjects(); /* get back the original sys.path and clear the backup */
- /* XXX 2.5 bpy_import_main_set(NULL); */
+ bpy_import_main_set(NULL);
PyObjectPlus::ClearDeprecationWarning();
}
@@ -1702,6 +1735,7 @@ PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
// Create the module and add the functions
#if (PY_VERSION_HEX >= 0x03000000)
m = PyModule_Create(&Rasterizer_module_def);
+ PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
#else
m = Py_InitModule4("Rasterizer", rasterizer_methods,
Rasterizer_module_documentation,
@@ -1711,7 +1745,7 @@ PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
- ErrorObject = PyString_FromString("Rasterizer.error");
+ ErrorObject = PyUnicode_FromString("Rasterizer.error");
PyDict_SetItemString(d, "error", ErrorObject);
Py_DECREF(ErrorObject);
@@ -1789,10 +1823,10 @@ static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
if(IsPrintable(event)) {
char ch[2] = {'\0', '\0'};
ch[0] = ToCharacter(event, (bool)shift);
- return PyString_FromString(ch);
+ return PyUnicode_FromString(ch);
}
else {
- return PyString_FromString("");
+ return PyUnicode_FromString("");
}
}
@@ -1836,6 +1870,7 @@ PyObject* initGameKeys()
// Create the module and add the functions
#if (PY_VERSION_HEX >= 0x03000000)
m = PyModule_Create(&GameKeys_module_def);
+ PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
#else
m = Py_InitModule4("GameKeys", gamekeys_methods,
GameKeys_module_documentation,
@@ -1970,26 +2005,20 @@ PyObject* initGameKeys()
return d;
}
-#if PY_VERSION_HEX < 0x03000000
PyObject* initMathutils()
{
- return NULL; //XXX Mathutils_Init("Mathutils"); // Use as a top level module in BGE
+ return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
}
PyObject* initGeometry()
{
- return NULL; // XXX Geometry_Init("Geometry"); // Use as a top level module in BGE
+ return Geometry_Init("Geometry"); // Use as a top level module in BGE
}
PyObject* initBGL()
{
- return NULL; // XXX 2.5 BGL_Init("BGL"); // Use as a top level module in BGE
+ return BGL_Init("BGL"); // Use as a top level module in BGE
}
-#else // TODO Py3k conversion
-PyObject* initMathutils() {Py_INCREF(Py_None);return Py_None;}
-PyObject* initGeometry() {Py_INCREF(Py_None);return Py_None;}
-PyObject* initBGL() {Py_INCREF(Py_None);return Py_None;}
-#endif
void KX_SetActiveScene(class KX_Scene* scene)
{
@@ -2022,11 +2051,17 @@ int saveGamePythonConfig( char **marshal_buffer)
if (pyGlobalDictMarshal) {
// for testing only
// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
-
+ char *marshal_cstring;
+
+#if PY_VERSION_HEX < 0x03000000
+ marshal_cstring = _PyUnicode_AsString(pyGlobalDictMarshal);
marshal_length= PyString_Size(pyGlobalDictMarshal);
+#else // py3 uses byte arrays
+ marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal);
+ marshal_length= PyBytes_Size(pyGlobalDictMarshal);
+#endif
*marshal_buffer = new char[marshal_length + 1];
- memcpy(*marshal_buffer, PyString_AsString(pyGlobalDictMarshal), marshal_length);
-
+ memcpy(*marshal_buffer, marshal_cstring, marshal_length);
Py_DECREF(pyGlobalDictMarshal);
} else {
printf("Error, GameLogic.globalDict could not be marshal'd\n");
@@ -2103,5 +2138,5 @@ void setGamePythonPath(char *path)
// engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
void resetGamePythonPath()
{
- gp_GamePythonPathOrig[0] == '\0';
+ gp_GamePythonPathOrig[0] = '\0';
}