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Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 8eb8956cfe2..1a571633b15 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -88,10 +88,12 @@
#include "BKE_main.h"
extern "C" {
+ #include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
+#if PY_VERSION_HEX < 0x03000000
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
#include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
- #include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
#include "BGL.h"
+#endif
}
#include "marshal.h" /* python header for loading/saving dicts */
@@ -1770,7 +1772,7 @@ static void clearGameModules()
clearModule(modules, "GameLogic");
clearModule(modules, "Rasterizer");
clearModule(modules, "GameKeys");
- clearModule(modules, "VideoTexture");
+ clearModule(modules, "VideoTexture");
clearModule(modules, "Mathutils");
clearModule(modules, "Geometry");
clearModule(modules, "BGL");
@@ -2095,6 +2097,7 @@ PyObject* initGameKeys()
return d;
}
+#if PY_VERSION_HEX < 0x03000000
PyObject* initMathutils()
{
return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
@@ -2109,6 +2112,11 @@ PyObject* initBGL()
{
return BGL_Init("BGL"); // Use as a top level module in BGE
}
+#else // TODO Py3k conversion
+PyObject* initMathutils() {Py_INCREF(Py_None);return Py_None;}
+PyObject* initGeometry() {Py_INCREF(Py_None);return Py_None;}
+PyObject* initBGL() {Py_INCREF(Py_None);return Py_None;}
+#endif
void KX_SetActiveScene(class KX_Scene* scene)
{