diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInitTypes.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInitTypes.cpp | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp new file mode 100644 index 00000000000..dcd11b551a1 --- /dev/null +++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp @@ -0,0 +1,233 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Campbell Barton + * + * ***** END GPL LICENSE BLOCK ***** + */ + + + +#ifndef _adr_py_init_types_h_ // only process once, +#define _adr_py_init_types_h_ // even if multiply included + +/* Only for Class::Parents */ +#include "BL_BlenderShader.h" +#include "BL_ShapeActionActuator.h" +#include "KX_BlenderMaterial.h" +#include "KX_CDActuator.h" +#include "KX_CameraActuator.h" +#include "KX_ConstraintActuator.h" +#include "KX_ConstraintWrapper.h" +#include "KX_GameActuator.h" +#include "KX_Light.h" +#include "KX_MeshProxy.h" +#include "KX_MouseFocusSensor.h" +#include "KX_NetworkMessageActuator.h" +#include "KX_NetworkMessageSensor.h" +#include "KX_ObjectActuator.h" +#include "KX_ParentActuator.h" +#include "KX_PhysicsObjectWrapper.h" +#include "KX_PolyProxy.h" +#include "KX_PolygonMaterial.h" +#include "KX_SCA_AddObjectActuator.h" +#include "KX_SCA_EndObjectActuator.h" +#include "KX_SCA_ReplaceMeshActuator.h" +#include "KX_SceneActuator.h" +#include "KX_StateActuator.h" +#include "KX_TrackToActuator.h" +#include "KX_VehicleWrapper.h" +#include "KX_VertexProxy.h" +#include "SCA_2DFilterActuator.h" +#include "SCA_ANDController.h" +#include "SCA_ActuatorSensor.h" +#include "SCA_AlwaysSensor.h" +#include "SCA_DelaySensor.h" +#include "SCA_JoystickSensor.h" +#include "SCA_KeyboardSensor.h" +#include "SCA_MouseSensor.h" +#include "SCA_NANDController.h" +#include "SCA_NORController.h" +#include "SCA_ORController.h" +#include "SCA_RandomSensor.h" +#include "SCA_XNORController.h" +#include "SCA_XORController.h" +#include "KX_IpoActuator.h" +#include "KX_NearSensor.h" +#include "KX_RadarSensor.h" +#include "KX_RaySensor.h" +#include "KX_SCA_DynamicActuator.h" +#include "KX_SoundActuator.h" +#include "KX_TouchSensor.h" +#include "KX_VisibilityActuator.h" +#include "SCA_PropertySensor.h" +#include "SCA_PythonController.h" +#include "SCA_RandomActuator.h" + + +void initPyObjectPlusType(PyTypeObject **parents) +{ + int i; + + for (i=0; parents[i]; i++) { + if(PyType_Ready(parents[i]) < 0) { + /* This is very very unlikely */ + printf("Error, pytype could not initialize, Blender may crash \"%s\"\n", parents[i]->tp_name); + return; + } + +#if 0 + PyObject_Print(reinterpret_cast<PyObject *>parents[i], stderr, 0); + fprintf(stderr, "\n"); + PyObject_Print(parents[i]->tp_dict, stderr, 0); + fprintf(stderr, "\n\n"); +#endif + + } + + PyObject *dict= NULL; + + while(i) { + i--; + + if (dict) { + PyDict_Update(parents[i]->tp_dict, dict); + } + dict= parents[i]->tp_dict; + +#if 1 + PyObject_Print(reinterpret_cast<PyObject *>(parents[i]), stderr, 0); + fprintf(stderr, "\n"); + PyObject_Print(parents[i]->tp_dict, stderr, 0); + fprintf(stderr, "\n\n"); +#endif + + } +} + + + + +static void PyType_Ready_ADD(PyObject *dict, PyTypeObject *tp, PyAttributeDef *attributes) +{ + PyAttributeDef *attr; + PyObject *item; + + PyType_Ready(tp); + PyDict_SetItemString(dict, tp->tp_name, reinterpret_cast<PyObject *>(tp)); + + /* store attr defs in the tp_dict for to avoid string lookups */ + for(attr= attributes; attr->m_name; attr++) { + item= PyCObject_FromVoidPtr(attr, NULL); + PyDict_SetItemString(tp->tp_dict, attr->m_name, item); + Py_DECREF(item); + } + +} + + +#define PyType_Ready_Attr(d, n) PyType_Ready_ADD(d, &n::Type, n::Attributes) + +void initPyTypes(void) +{ + +/* + initPyObjectPlusType(BL_ActionActuator::Parents); + ..... +*/ + + /* For now just do PyType_Ready */ + PyObject *mod= PyModule_New("GameTypes"); + PyObject *dict= PyModule_GetDict(mod); + PyDict_SetItemString(PySys_GetObject((char *)"modules"), (char *)"GameTypes", mod); + Py_DECREF(mod); + + PyType_Ready_Attr(dict, BL_ActionActuator); + PyType_Ready_Attr(dict, BL_Shader); + PyType_Ready_Attr(dict, BL_ShapeActionActuator); + PyType_Ready_Attr(dict, CListValue); + PyType_Ready_Attr(dict, CValue); + PyType_Ready_Attr(dict, KX_BlenderMaterial); + PyType_Ready_Attr(dict, KX_CDActuator); + PyType_Ready_Attr(dict, KX_Camera); + PyType_Ready_Attr(dict, KX_CameraActuator); + PyType_Ready_Attr(dict, KX_ConstraintActuator); + PyType_Ready_Attr(dict, KX_ConstraintWrapper); + PyType_Ready_Attr(dict, KX_GameActuator); + PyType_Ready_Attr(dict, KX_GameObject); + PyType_Ready_Attr(dict, KX_IpoActuator); + PyType_Ready_Attr(dict, KX_LightObject); + PyType_Ready_Attr(dict, KX_MeshProxy); + PyType_Ready_Attr(dict, KX_MouseFocusSensor); + PyType_Ready_Attr(dict, KX_NearSensor); + PyType_Ready_Attr(dict, KX_NetworkMessageActuator); + PyType_Ready_Attr(dict, KX_NetworkMessageSensor); + PyType_Ready_Attr(dict, KX_ObjectActuator); + PyType_Ready_Attr(dict, KX_ParentActuator); + PyType_Ready_Attr(dict, KX_PhysicsObjectWrapper); + PyType_Ready_Attr(dict, KX_PolyProxy); + PyType_Ready_Attr(dict, KX_PolygonMaterial); + PyType_Ready_Attr(dict, KX_RadarSensor); + PyType_Ready_Attr(dict, KX_RaySensor); + PyType_Ready_Attr(dict, KX_SCA_AddObjectActuator); + PyType_Ready_Attr(dict, KX_SCA_DynamicActuator); + PyType_Ready_Attr(dict, KX_SCA_EndObjectActuator); + PyType_Ready_Attr(dict, KX_SCA_ReplaceMeshActuator); + PyType_Ready_Attr(dict, KX_Scene); + PyType_Ready_Attr(dict, KX_SceneActuator); + PyType_Ready_Attr(dict, KX_SoundActuator); + PyType_Ready_Attr(dict, KX_StateActuator); + PyType_Ready_Attr(dict, KX_TouchSensor); + PyType_Ready_Attr(dict, KX_TrackToActuator); + PyType_Ready_Attr(dict, KX_VehicleWrapper); + PyType_Ready_Attr(dict, KX_VertexProxy); + PyType_Ready_Attr(dict, KX_VisibilityActuator); + PyType_Ready_Attr(dict, PyObjectPlus); + PyType_Ready_Attr(dict, SCA_2DFilterActuator); + PyType_Ready_Attr(dict, SCA_ANDController); + PyType_Ready_Attr(dict, SCA_ActuatorSensor); + PyType_Ready_Attr(dict, SCA_AlwaysSensor); + PyType_Ready_Attr(dict, SCA_DelaySensor); + PyType_Ready_Attr(dict, SCA_ILogicBrick); + PyType_Ready_Attr(dict, SCA_IObject); + PyType_Ready_Attr(dict, SCA_ISensor); + PyType_Ready_Attr(dict, SCA_JoystickSensor); + PyType_Ready_Attr(dict, SCA_KeyboardSensor); + PyType_Ready_Attr(dict, SCA_MouseSensor); + PyType_Ready_Attr(dict, SCA_NANDController); + PyType_Ready_Attr(dict, SCA_NORController); + PyType_Ready_Attr(dict, SCA_ORController); + PyType_Ready_Attr(dict, SCA_PropertyActuator); + PyType_Ready_Attr(dict, SCA_PropertySensor); + PyType_Ready_Attr(dict, SCA_PythonController); + PyType_Ready_Attr(dict, SCA_RandomActuator); + PyType_Ready_Attr(dict, SCA_RandomSensor); + PyType_Ready_Attr(dict, SCA_XNORController); + PyType_Ready_Attr(dict, SCA_XORController); + + + +} + +#endif
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