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Diffstat (limited to 'source/gameengine/Ketsji/KX_RadarSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 861e3f70296..4f7a0e33011 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -70,10 +70,10 @@ KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr,
//m_client_info->m_auxilary_info = NULL;
//sumoObj->setClientObject(&m_client_info);
}
-
+
KX_RadarSensor::~KX_RadarSensor()
{
-
+
}
CValue* KX_RadarSensor::GetReplica()
@@ -96,7 +96,7 @@ void KX_RadarSensor::SynchronizeTransform()
// is the geometry correctly converted?
// a collision cone is oriented
- // center the cone correctly
+ // center the cone correctly
// depends on the radar 'axis'
switch (m_axis)
{
@@ -146,7 +146,7 @@ void KX_RadarSensor::SynchronizeTransform()
{
}
}
-
+
//Using a temp variable to translate MT_Point3 to float[3].
//float[3] works better for the Python interface.
MT_Point3 temp = trans.getOrigin();
@@ -224,7 +224,7 @@ PyObject *KX_RadarSensor::pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DE
// The original angle from the gui was converted, so we recalculate the value here to maintain
// consistency between Python and the gui
return PyFloat_FromDouble(MT_degrees(atan(self->m_coneradius / self->m_coneheight)) * 2);
-
+
}
#endif // WITH_PYTHON