diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_RaySensor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index c97d233a67b..4ffb5f332db 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -107,7 +107,7 @@ bool KX_RaySensor::IsPositiveTrigger() return result; } -bool KX_RaySensor::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void * const data) +bool KX_RaySensor::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void *UNUSED(data)) { KX_GameObject* hitKXObj = client->m_gameobject; @@ -158,7 +158,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void /* this function is used to pre-filter the object before casting the ray on them. * This is useful for "X-Ray" option when we want to see "through" unwanted object. */ -bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo *client) +bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo *client, void *UNUSED(data)) { KX_GameObject *hitKXObj = client->m_gameobject; @@ -282,7 +282,7 @@ bool KX_RaySensor::Evaluate() PHY_IPhysicsEnvironment* physics_environment = this->m_scene->GetPhysicsEnvironment(); - KX_RayCast::Callback<KX_RaySensor> callback(this, spc); + KX_RayCast::Callback<KX_RaySensor, void> callback(this, spc); KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback); /* now pass this result to some controller */ |