diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_RaySensor.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index 080a217b9bd..06c04dbf10d 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -384,7 +384,7 @@ PyObject* KX_RaySensor::pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_ const char KX_RaySensor::GetHitObject_doc[] = "getHitObject()\n" "\tReturns the name of the object that was hit by this ray.\n"; -PyObject* KX_RaySensor::PyGetHitObject(PyObject* self) +PyObject* KX_RaySensor::PyGetHitObject() { ShowDeprecationWarning("getHitObject()", "the hitObject property"); if (m_hitObject) @@ -398,7 +398,7 @@ PyObject* KX_RaySensor::PyGetHitObject(PyObject* self) const char KX_RaySensor::GetHitPosition_doc[] = "getHitPosition()\n" "\tReturns the position (in worldcoordinates) where the object was hit by this ray.\n"; -PyObject* KX_RaySensor::PyGetHitPosition(PyObject* self) +PyObject* KX_RaySensor::PyGetHitPosition() { ShowDeprecationWarning("getHitPosition()", "the hitPosition property"); @@ -414,7 +414,7 @@ PyObject* KX_RaySensor::PyGetHitPosition(PyObject* self) const char KX_RaySensor::GetRayDirection_doc[] = "getRayDirection()\n" "\tReturns the direction from the ray (in worldcoordinates) .\n"; -PyObject* KX_RaySensor::PyGetRayDirection(PyObject* self) +PyObject* KX_RaySensor::PyGetRayDirection() { ShowDeprecationWarning("getRayDirection()", "the rayDirection property"); @@ -430,7 +430,7 @@ PyObject* KX_RaySensor::PyGetRayDirection(PyObject* self) const char KX_RaySensor::GetHitNormal_doc[] = "getHitNormal()\n" "\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n"; -PyObject* KX_RaySensor::PyGetHitNormal(PyObject* self) +PyObject* KX_RaySensor::PyGetHitNormal() { ShowDeprecationWarning("getHitNormal()", "the hitNormal property"); |