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Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp96
1 files changed, 65 insertions, 31 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index 4ccb02d34ec..e24fb773eac 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -51,6 +51,7 @@ KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
bool bFindMaterial,
+ bool bXRay,
double distance,
int axis,
KX_Scene* ketsjiScene,
@@ -58,19 +59,23 @@ KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr,
: SCA_ISensor(gameobj,eventmgr, T),
m_propertyname(propname),
m_bFindMaterial(bFindMaterial),
+ m_bXRay(bXRay),
m_distance(distance),
m_scene(ketsjiScene),
- m_bTriggered(false),
- m_axis(axis),
- m_rayHit(false),
- m_hitObject(NULL)
+ m_axis(axis)
{
-
+ Init();
}
-
+void KX_RaySensor::Init()
+{
+ m_bTriggered = (m_invert)?true:false;
+ m_rayHit = false;
+ m_hitObject = NULL;
+ m_reset = true;
+}
KX_RaySensor::~KX_RaySensor()
{
@@ -81,9 +86,10 @@ KX_RaySensor::~KX_RaySensor()
CValue* KX_RaySensor::GetReplica()
{
- CValue* replica = new KX_RaySensor(*this);
+ KX_RaySensor* replica = new KX_RaySensor(*this);
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
+ replica->Init();
return replica;
}
@@ -100,16 +106,10 @@ bool KX_RaySensor::IsPositiveTrigger()
return result;
}
-bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
+bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data)
{
KX_GameObject* hitKXObj = client->m_gameobject;
-
- if (client->m_type > KX_ClientObjectInfo::ACTOR)
- {
- // false hit
- return false;
- }
bool bFound = false;
if (m_propertyname.Length() == 0)
@@ -135,20 +135,48 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_
{
m_rayHit = true;
m_hitObject = hitKXObj;
- m_hitPosition = hit_point;
- m_hitNormal = hit_normal;
+ m_hitPosition = result->m_hitPoint;
+ m_hitNormal = result->m_hitNormal;
}
-
+ // no multi-hit search yet
return true;
-
}
-
+/* this function is used to pre-filter the object before casting the ray on them.
+ This is useful for "X-Ray" option when we want to see "through" unwanted object.
+ */
+bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo* client)
+{
+ if (client->m_type > KX_ClientObjectInfo::ACTOR)
+ {
+ // Unknown type of object, skip it.
+ // Should not occur as the sensor objects are filtered in RayTest()
+ printf("Invalid client type %d found ray casting\n", client->m_type);
+ return false;
+ }
+ if (m_bXRay && m_propertyname.Length() != 0)
+ {
+ if (m_bFindMaterial)
+ {
+ // not quite correct: an object may have multiple material
+ // should check all the material and not only the first one
+ if (!client->m_auxilary_info || (m_propertyname != ((char*)client->m_auxilary_info)))
+ return false;
+ }
+ else
+ {
+ if (client->m_gameobject->GetProperty(m_propertyname) == NULL)
+ return false;
+ }
+ }
+ return true;
+}
bool KX_RaySensor::Evaluate(CValue* event)
{
bool result = false;
+ bool reset = m_reset && m_level;
m_rayHit = false;
m_hitObject = NULL;
m_hitPosition = MT_Vector3(0,0,0);
@@ -160,6 +188,7 @@ bool KX_RaySensor::Evaluate(CValue* event)
MT_Matrix3x3 invmat = matje.inverse();
MT_Vector3 todir;
+ m_reset = false;
switch (m_axis)
{
case 1: // X
@@ -209,8 +238,6 @@ bool KX_RaySensor::Evaluate(CValue* event)
m_rayDirection = todir;
MT_Point3 topoint = frompoint + (m_distance) * todir;
- MT_Point3 resultpoint;
- MT_Vector3 resultnormal;
PHY_IPhysicsEnvironment* pe = m_scene->GetPhysicsEnvironment();
if (!pe)
@@ -232,7 +259,8 @@ bool KX_RaySensor::Evaluate(CValue* event)
PHY_IPhysicsEnvironment* physics_environment = this->m_scene->GetPhysicsEnvironment();
- result = KX_RayCast::RayTest(spc, physics_environment, frompoint, topoint, resultpoint, resultnormal, KX_RayCast::Callback<KX_RaySensor>(this));
+ KX_RayCast::Callback<KX_RaySensor> callback(this, spc);
+ KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback);
/* now pass this result to some controller */
@@ -259,9 +287,15 @@ bool KX_RaySensor::Evaluate(CValue* event)
// notify logicsystem that ray JUST left the Object
result = true;
}
+ else
+ {
+ result = false;
+ }
}
-
+ if (reset)
+ // force an event
+ result = true;
return result;
}
@@ -301,14 +335,14 @@ PyParentObject KX_RaySensor::Parents[] = {
};
PyMethodDef KX_RaySensor::Methods[] = {
- {"getHitObject",(PyCFunction) KX_RaySensor::sPyGetHitObject,METH_VARARGS, GetHitObject_doc},
- {"getHitPosition",(PyCFunction) KX_RaySensor::sPyGetHitPosition,METH_VARARGS, GetHitPosition_doc},
- {"getHitNormal",(PyCFunction) KX_RaySensor::sPyGetHitNormal,METH_VARARGS, GetHitNormal_doc},
- {"getRayDirection",(PyCFunction) KX_RaySensor::sPyGetRayDirection,METH_VARARGS, GetRayDirection_doc},
+ {"getHitObject",(PyCFunction) KX_RaySensor::sPyGetHitObject,METH_VARARGS, (PY_METHODCHAR)GetHitObject_doc},
+ {"getHitPosition",(PyCFunction) KX_RaySensor::sPyGetHitPosition,METH_VARARGS, (PY_METHODCHAR)GetHitPosition_doc},
+ {"getHitNormal",(PyCFunction) KX_RaySensor::sPyGetHitNormal,METH_VARARGS, (PY_METHODCHAR)GetHitNormal_doc},
+ {"getRayDirection",(PyCFunction) KX_RaySensor::sPyGetRayDirection,METH_VARARGS, (PY_METHODCHAR)GetRayDirection_doc},
{NULL,NULL} //Sentinel
};
-char KX_RaySensor::GetHitObject_doc[] =
+const char KX_RaySensor::GetHitObject_doc[] =
"getHitObject()\n"
"\tReturns the name of the object that was hit by this ray.\n";
PyObject* KX_RaySensor::PyGetHitObject(PyObject* self,
@@ -323,7 +357,7 @@ PyObject* KX_RaySensor::PyGetHitObject(PyObject* self,
}
-char KX_RaySensor::GetHitPosition_doc[] =
+const char KX_RaySensor::GetHitPosition_doc[] =
"getHitPosition()\n"
"\tReturns the position (in worldcoordinates) where the object was hit by this ray.\n";
PyObject* KX_RaySensor::PyGetHitPosition(PyObject* self,
@@ -343,7 +377,7 @@ PyObject* KX_RaySensor::PyGetHitPosition(PyObject* self,
}
-char KX_RaySensor::GetRayDirection_doc[] =
+const char KX_RaySensor::GetRayDirection_doc[] =
"getRayDirection()\n"
"\tReturns the direction from the ray (in worldcoordinates) .\n";
PyObject* KX_RaySensor::PyGetRayDirection(PyObject* self,
@@ -363,7 +397,7 @@ PyObject* KX_RaySensor::PyGetRayDirection(PyObject* self,
}
-char KX_RaySensor::GetHitNormal_doc[] =
+const char KX_RaySensor::GetHitNormal_doc[] =
"getHitNormal()\n"
"\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n";
PyObject* KX_RaySensor::PyGetHitNormal(PyObject* self,