diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_RaySensor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index 14786e8429e..3fbce690a9f 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -108,7 +108,7 @@ bool KX_RaySensor::IsPositiveTrigger() return result; } -bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data) +bool KX_RaySensor::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void * const data) { KX_GameObject* hitKXObj = client->m_gameobject; @@ -153,7 +153,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void /* this function is used to pre-filter the object before casting the ray on them. * This is useful for "X-Ray" option when we want to see "through" unwanted object. */ -bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo* client) +bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo *client) { if (client->m_type > KX_ClientObjectInfo::ACTOR) { |