diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_RaySensor.cpp | 383 |
1 files changed, 0 insertions, 383 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp deleted file mode 100644 index 5e22bc9661f..00000000000 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ /dev/null @@ -1,383 +0,0 @@ -/* - * Cast a ray and feel for objects - * - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Ketsji/KX_RaySensor.cpp - * \ingroup ketsji - */ - - -#include "KX_RaySensor.h" -#include "SCA_EventManager.h" -#include "SCA_RandomEventManager.h" -#include "SCA_LogicManager.h" -#include "SCA_IObject.h" -#include "KX_ClientObjectInfo.h" -#include "KX_GameObject.h" -#include "KX_Scene.h" -#include "KX_RayCast.h" -#include "KX_PyMath.h" -#include "PHY_IPhysicsEnvironment.h" -#include "PHY_IPhysicsController.h" -#include "DNA_sensor_types.h" -#include "RAS_MeshObject.h" - -#include <stdio.h> - - -KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr, - SCA_IObject* gameobj, - const STR_String& propname, - bool bFindMaterial, - bool bXRay, - double distance, - int axis, - KX_Scene* ketsjiScene) - : SCA_ISensor(gameobj,eventmgr), - m_propertyname(propname), - m_bFindMaterial(bFindMaterial), - m_bXRay(bXRay), - m_distance(distance), - m_scene(ketsjiScene), - m_axis(axis), - m_hitMaterial("") -{ - Init(); -} - -void KX_RaySensor::Init() -{ - m_bTriggered = (m_invert)?true:false; - m_rayHit = false; - m_hitObject = NULL; - m_reset = true; -} - -KX_RaySensor::~KX_RaySensor() -{ - /* Nothing to be done here. */ -} - - - -CValue* KX_RaySensor::GetReplica() -{ - KX_RaySensor* replica = new KX_RaySensor(*this); - replica->ProcessReplica(); - replica->Init(); - - return replica; -} - - - -bool KX_RaySensor::IsPositiveTrigger() -{ - bool result = m_rayHit; - - if (m_invert) - result = !result; - - return result; -} - -bool KX_RaySensor::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void *UNUSED(data)) -{ - - KX_GameObject* hitKXObj = client->m_gameobject; - bool bFound = false; - bool hitMaterial = false; - - if (m_propertyname.Length() == 0) - { - bFound = true; - } - else - { - if (m_bFindMaterial) { - for (unsigned int i = 0; i < hitKXObj->GetMeshCount(); ++i) { - RAS_MeshObject *meshObj = hitKXObj->GetMesh(i); - for (unsigned int j = 0; j < meshObj->NumMaterials(); ++j) { - bFound = strcmp(m_propertyname.ReadPtr(), meshObj->GetMaterialName(j).ReadPtr() + 2) == 0; - if (bFound) { - hitMaterial = true; - break; - } - } - } - } - else { - bFound = hitKXObj->GetProperty(m_propertyname) != NULL; - } - } - - if (bFound) - { - m_rayHit = true; - m_hitObject = hitKXObj; - m_hitPosition[0] = result->m_hitPoint[0]; - m_hitPosition[1] = result->m_hitPoint[1]; - m_hitPosition[2] = result->m_hitPoint[2]; - - m_hitNormal[0] = result->m_hitNormal[0]; - m_hitNormal[1] = result->m_hitNormal[1]; - m_hitNormal[2] = result->m_hitNormal[2]; - - m_hitMaterial = hitMaterial; - } - // no multi-hit search yet - return true; -} - -/* this function is used to pre-filter the object before casting the ray on them. - * This is useful for "X-Ray" option when we want to see "through" unwanted object. - */ -bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo *client, void *UNUSED(data)) -{ - KX_GameObject *hitKXObj = client->m_gameobject; - - if (client->m_type > KX_ClientObjectInfo::ACTOR) - { - // Unknown type of object, skip it. - // Should not occur as the sensor objects are filtered in RayTest() - printf("Invalid client type %d found ray casting\n", client->m_type); - return false; - } - if (m_bXRay && m_propertyname.Length() != 0) - { - if (m_bFindMaterial) { - bool found = false; - for (unsigned int i = 0; i < hitKXObj->GetMeshCount(); ++i) { - RAS_MeshObject *meshObj = hitKXObj->GetMesh(i); - for (unsigned int j = 0; j < meshObj->NumMaterials(); ++j) { - found = strcmp(m_propertyname.ReadPtr(), meshObj->GetMaterialName(j).ReadPtr() + 2) == 0; - if (found) - break; - } - } - if (!found) - return false; - } - else { - if (hitKXObj->GetProperty(m_propertyname) == NULL) - return false; - } - } - return true; -} - -bool KX_RaySensor::Evaluate() -{ - bool result = false; - bool reset = m_reset && m_level; - m_rayHit = false; - m_hitObject = NULL; - m_hitPosition[0] = 0; - m_hitPosition[1] = 0; - m_hitPosition[2] = 0; - - m_hitNormal[0] = 1; - m_hitNormal[1] = 0; - m_hitNormal[2] = 0; - - KX_GameObject* obj = (KX_GameObject*)GetParent(); - MT_Point3 frompoint = obj->NodeGetWorldPosition(); - MT_Matrix3x3 matje = obj->NodeGetWorldOrientation(); - MT_Matrix3x3 invmat = matje.inverse(); - - MT_Vector3 todir; - m_reset = false; - switch (m_axis) - { - case SENS_RAY_X_AXIS: // X - { - todir[0] = invmat[0][0]; - todir[1] = invmat[0][1]; - todir[2] = invmat[0][2]; - break; - } - case SENS_RAY_Y_AXIS: // Y - { - todir[0] = invmat[1][0]; - todir[1] = invmat[1][1]; - todir[2] = invmat[1][2]; - break; - } - case SENS_RAY_Z_AXIS: // Z - { - todir[0] = invmat[2][0]; - todir[1] = invmat[2][1]; - todir[2] = invmat[2][2]; - break; - } - case SENS_RAY_NEG_X_AXIS: // -X - { - todir[0] = -invmat[0][0]; - todir[1] = -invmat[0][1]; - todir[2] = -invmat[0][2]; - break; - } - case SENS_RAY_NEG_Y_AXIS: // -Y - { - todir[0] = -invmat[1][0]; - todir[1] = -invmat[1][1]; - todir[2] = -invmat[1][2]; - break; - } - case SENS_RAY_NEG_Z_AXIS: // -Z - { - todir[0] = -invmat[2][0]; - todir[1] = -invmat[2][1]; - todir[2] = -invmat[2][2]; - break; - } - } - todir.normalize(); - m_rayDirection[0] = todir[0]; - m_rayDirection[1] = todir[1]; - m_rayDirection[2] = todir[2]; - - MT_Point3 topoint = frompoint + (m_distance) * todir; - PHY_IPhysicsEnvironment* pe = m_scene->GetPhysicsEnvironment(); - - if (!pe) - { - std::cout << "WARNING: Ray sensor " << GetName() << ": There is no physics environment!" << std::endl; - std::cout << " Check universe for malfunction." << std::endl; - return false; - } - - PHY_IPhysicsController *spc = obj->GetPhysicsController(); - KX_GameObject *parent = obj->GetParent(); - if (!spc && parent) - spc = parent->GetPhysicsController(); - - - PHY_IPhysicsEnvironment* physics_environment = this->m_scene->GetPhysicsEnvironment(); - - - KX_RayCast::Callback<KX_RaySensor, void> callback(this, spc); - KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback); - - /* now pass this result to some controller */ - - if (m_rayHit) - { - if (!m_bTriggered) - { - // notify logicsystem that ray is now hitting - result = true; - m_bTriggered = true; - } - else - { - // notify logicsystem that ray is STILL hitting ... - result = false; - - } - } - else - { - if (m_bTriggered) - { - m_bTriggered = false; - // notify logicsystem that ray JUST left the Object - result = true; - } - else - { - result = false; - } - - } - if (reset) - // force an event - result = true; - - return result; -} - -#ifdef WITH_PYTHON - -/* ------------------------------------------------------------------------- */ -/* Python functions */ -/* ------------------------------------------------------------------------- */ - -/* Integration hooks ------------------------------------------------------- */ -PyTypeObject KX_RaySensor::Type = { - PyVarObject_HEAD_INIT(NULL, 0) - "KX_RaySensor", - sizeof(PyObjectPlus_Proxy), - 0, - py_base_dealloc, - 0, - 0, - 0, - 0, - py_base_repr, - 0,0,0,0,0,0,0,0,0, - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, - 0,0,0,0,0,0,0, - Methods, - 0, - 0, - &SCA_ISensor::Type, - 0,0,0,0,0,0, - py_base_new - -}; - -PyMethodDef KX_RaySensor::Methods[] = { - {NULL,NULL} //Sentinel -}; - -PyAttributeDef KX_RaySensor::Attributes[] = { - KX_PYATTRIBUTE_BOOL_RW("useMaterial", KX_RaySensor, m_bFindMaterial), - KX_PYATTRIBUTE_BOOL_RW("useXRay", KX_RaySensor, m_bXRay), - KX_PYATTRIBUTE_FLOAT_RW("range", 0, 10000, KX_RaySensor, m_distance), - KX_PYATTRIBUTE_STRING_RW("propName", 0, MAX_PROP_NAME, false, KX_RaySensor, m_propertyname), - KX_PYATTRIBUTE_INT_RW("axis", 0, 5, true, KX_RaySensor, m_axis), - KX_PYATTRIBUTE_FLOAT_ARRAY_RO("hitPosition", KX_RaySensor, m_hitPosition, 3), - KX_PYATTRIBUTE_FLOAT_ARRAY_RO("rayDirection", KX_RaySensor, m_rayDirection, 3), - KX_PYATTRIBUTE_FLOAT_ARRAY_RO("hitNormal", KX_RaySensor, m_hitNormal, 3), - KX_PYATTRIBUTE_STRING_RO("hitMaterial", KX_RaySensor, m_hitMaterial), - KX_PYATTRIBUTE_RO_FUNCTION("hitObject", KX_RaySensor, pyattr_get_hitobject), - { NULL } //Sentinel -}; - -PyObject *KX_RaySensor::pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) -{ - KX_RaySensor* self = static_cast<KX_RaySensor*>(self_v); - if (self->m_hitObject) - return self->m_hitObject->GetProxy(); - - Py_RETURN_NONE; -} - -#endif // WITH_PYTHON |