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Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp157
1 files changed, 94 insertions, 63 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index 68b704f4889..c45d89a2815 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -38,7 +38,6 @@
#include "SCA_IScene.h"
#include "KX_GameObject.h"
#include "KX_IPhysicsController.h"
-
#include "PyObjectPlus.h"
#ifdef HAVE_CONFIG_H
@@ -53,9 +52,9 @@ KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
SCA_IObject *original,
int time,
SCA_IScene* scene,
- const MT_Vector3& linvel,
+ const float *linvel,
bool linv_local,
- const MT_Vector3& angvel,
+ const float *angvel,
bool angv_local,
PyTypeObject* T)
:
@@ -63,12 +62,16 @@ KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
m_OriginalObject(original),
m_scene(scene),
- m_linear_velocity(linvel),
m_localLinvFlag(linv_local),
-
- m_angular_velocity(angvel),
m_localAngvFlag(angv_local)
{
+ m_linear_velocity[0] = linvel[0];
+ m_linear_velocity[1] = linvel[1];
+ m_linear_velocity[2] = linvel[2];
+ m_angular_velocity[0] = angvel[0];
+ m_angular_velocity[1] = angvel[1];
+ m_angular_velocity[2] = angvel[2];
+
if (m_OriginalObject)
m_OriginalObject->RegisterActuator(this);
@@ -163,31 +166,33 @@ void KX_SCA_AddObjectActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
/* Integration hooks ------------------------------------------------------- */
PyTypeObject KX_SCA_AddObjectActuator::Type = {
- PyObject_HEAD_INIT(&PyType_Type)
+ PyObject_HEAD_INIT(NULL)
0,
"KX_SCA_AddObjectActuator",
- sizeof(KX_SCA_AddObjectActuator),
- 0,
- PyDestructor,
+ sizeof(PyObjectPlus_Proxy),
0,
- __getattr,
- __setattr,
- 0,
- __repr,
+ py_base_dealloc,
0,
0,
0,
0,
- 0
+ py_base_repr,
+ 0,0,0,0,0,0,
+ py_base_getattro,
+ py_base_setattro,
+ 0,0,0,0,0,0,0,0,0,
+ Methods
};
PyParentObject KX_SCA_AddObjectActuator::Parents[] = {
+ &KX_SCA_AddObjectActuator::Type,
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
+ // ---> deprecated
{"setTime", (PyCFunction) KX_SCA_AddObjectActuator::sPySetTime, METH_O, (PY_METHODCHAR)SetTime_doc},
{"getTime", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetTime, METH_NOARGS, (PY_METHODCHAR)GetTime_doc},
{"getLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLinearVelocity, METH_NOARGS, (PY_METHODCHAR)GetLinearVelocity_doc},
@@ -196,8 +201,6 @@ PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
{"setAngularVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPySetAngularVelocity, METH_VARARGS, (PY_METHODCHAR)SetAngularVelocity_doc},
{"getLastCreatedObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLastCreatedObject, METH_NOARGS,"getLastCreatedObject() : get the object handle to the last created object\n"},
{"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS,"instantAddObject() : immediately add object without delay\n"},
-
- // ---> deprecated
{"setObject", (PyCFunction) KX_SCA_AddObjectActuator::sPySetObject, METH_O, (PY_METHODCHAR)SetObject_doc},
{"getObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetObject, METH_VARARGS, (PY_METHODCHAR)GetObject_doc},
@@ -205,42 +208,60 @@ PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
};
PyAttributeDef KX_SCA_AddObjectActuator::Attributes[] = {
+ KX_PYATTRIBUTE_RW_FUNCTION("object",KX_SCA_AddObjectActuator,pyattr_get_object,pyattr_set_object),
+ KX_PYATTRIBUTE_RO_FUNCTION("objectLastCreated",KX_SCA_AddObjectActuator,pyattr_get_objectLastCreated),
+ KX_PYATTRIBUTE_INT_RW("time",0,2000,true,KX_SCA_AddObjectActuator,m_timeProp),
+ KX_PYATTRIBUTE_FLOAT_ARRAY_RW("linearVelocity",-FLT_MAX,FLT_MAX,KX_SCA_AddObjectActuator,m_linear_velocity,3),
+ KX_PYATTRIBUTE_FLOAT_ARRAY_RW("angularVelocity",-FLT_MAX,FLT_MAX,KX_SCA_AddObjectActuator,m_angular_velocity,3),
{ NULL } //Sentinel
};
-PyObject* KX_SCA_AddObjectActuator::_getattr(const char *attr)
+PyObject* KX_SCA_AddObjectActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
- if (!strcmp(attr, "object")) {
- if (!m_OriginalObject) Py_RETURN_NONE;
- else return m_OriginalObject->AddRef();
- } else if (!strcmp(attr, "objectLastCreated")) {
- if (!m_OriginalObject) Py_RETURN_NONE;
- else return m_lastCreatedObject->AddRef();
- }
-
- _getattr_up(SCA_IActuator);
+ KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
+ if (!actuator->m_OriginalObject)
+ Py_RETURN_NONE;
+ else
+ return actuator->m_OriginalObject->GetProxy();
}
-int KX_SCA_AddObjectActuator::_setattr(const char *attr, PyObject* value) {
-
- if (!strcmp(attr, "object")) {
- KX_GameObject *gameobj;
+int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
+ KX_GameObject *gameobj;
- if (!ConvertPythonToGameObject(value, &gameobj, true))
- return 1; // ConvertPythonToGameObject sets the error
+ if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SCA_AddObjectActuator"))
+ return 1; // ConvertPythonToGameObject sets the error
- if (m_OriginalObject != NULL)
- m_OriginalObject->UnregisterActuator(this);
+ if (actuator->m_OriginalObject != NULL)
+ actuator->m_OriginalObject->UnregisterActuator(actuator);
- m_OriginalObject = (SCA_IObject*)gameobj;
+ actuator->m_OriginalObject = (SCA_IObject*)gameobj;
- if (m_OriginalObject)
- m_OriginalObject->RegisterActuator(this);
+ if (actuator->m_OriginalObject)
+ actuator->m_OriginalObject->RegisterActuator(actuator);
- return 0;
- }
-
- return SCA_IActuator::_setattr(attr, value);
+ return 0;
+}
+
+PyObject* KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
+ if (!actuator->m_lastCreatedObject)
+ Py_RETURN_NONE;
+ else
+ return actuator->m_lastCreatedObject->GetProxy();
+}
+
+
+PyObject* KX_SCA_AddObjectActuator::py_getattro(PyObject *attr)
+{
+ py_getattro_up(SCA_IActuator);
+}
+
+int KX_SCA_AddObjectActuator::py_setattro(PyObject *attr, PyObject* value)
+{
+ py_setattro_up(SCA_IActuator);
}
/* 1. setObject */
@@ -249,13 +270,13 @@ const char KX_SCA_AddObjectActuator::SetObject_doc[] =
"\t- object: KX_GameObject, string or None\n"
"\tSets the object that will be added. There has to be an object\n"
"\tof this name. If not, this function does nothing.\n";
-PyObject* KX_SCA_AddObjectActuator::PySetObject(PyObject* self, PyObject* value)
+PyObject* KX_SCA_AddObjectActuator::PySetObject(PyObject* value)
{
KX_GameObject *gameobj;
ShowDeprecationWarning("setObject()", "the object property");
- if (!ConvertPythonToGameObject(value, &gameobj, true))
+ if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.setObject(value): KX_SCA_AddObjectActuator"))
return NULL; // ConvertPythonToGameObject sets the error
if (m_OriginalObject != NULL)
@@ -278,8 +299,9 @@ const char KX_SCA_AddObjectActuator::SetTime_doc[] =
"\tIf the duration is negative, it is set to 0.\n";
-PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* self, PyObject* value)
+PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* value)
{
+ ShowDeprecationWarning("setTime()", "the time property");
int deltatime = PyInt_AsLong(value);
if (deltatime==-1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "expected an int");
@@ -296,12 +318,13 @@ PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* self, PyObject* value)
/* 3. getTime */
const char KX_SCA_AddObjectActuator::GetTime_doc[] =
-"GetTime()\n"
+"getTime()\n"
"\tReturns the lifetime of the object that will be added.\n";
-PyObject* KX_SCA_AddObjectActuator::PyGetTime(PyObject* self)
+PyObject* KX_SCA_AddObjectActuator::PyGetTime()
{
+ ShowDeprecationWarning("getTime()", "the time property");
return PyInt_FromLong(m_timeProp);
}
@@ -311,13 +334,13 @@ const char KX_SCA_AddObjectActuator::GetObject_doc[] =
"getObject(name_only = 1)\n"
"name_only - optional arg, when true will return the KX_GameObject rather then its name\n"
"\tReturns the name of the object that will be added.\n";
-PyObject* KX_SCA_AddObjectActuator::PyGetObject(PyObject* self, PyObject* args)
+PyObject* KX_SCA_AddObjectActuator::PyGetObject(PyObject* args)
{
int ret_name_only = 1;
ShowDeprecationWarning("getObject()", "the object property");
- if (!PyArg_ParseTuple(args, "|i", &ret_name_only))
+ if (!PyArg_ParseTuple(args, "|i:getObject", &ret_name_only))
return NULL;
if (!m_OriginalObject)
@@ -326,7 +349,7 @@ PyObject* KX_SCA_AddObjectActuator::PyGetObject(PyObject* self, PyObject* args)
if (ret_name_only)
return PyString_FromString(m_OriginalObject->GetName());
else
- return m_OriginalObject->AddRef();
+ return m_OriginalObject->GetProxy();
}
@@ -337,8 +360,9 @@ const char KX_SCA_AddObjectActuator::GetLinearVelocity_doc[] =
"\tReturns the linear velocity that will be assigned to \n"
"\tthe created object.\n";
-PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity(PyObject* self)
+PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity()
{
+ ShowDeprecationWarning("getLinearVelocity()", "the linearVelocity property");
PyObject *retVal = PyList_New(3);
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
@@ -359,14 +383,17 @@ const char KX_SCA_AddObjectActuator::SetLinearVelocity_doc[] =
"\t- local: bool\n"
"\tAssign this velocity to the created object. \n";
-PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self, PyObject* args)
+PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* args)
{
+ ShowDeprecationWarning("setLinearVelocity()", "the linearVelocity property");
float vecArg[3];
- if (!PyArg_ParseTuple(args, "fff", &vecArg[0], &vecArg[1], &vecArg[2]))
+ if (!PyArg_ParseTuple(args, "fff:setLinearVelocity", &vecArg[0], &vecArg[1], &vecArg[2]))
return NULL;
- m_linear_velocity.setValue(vecArg);
+ m_linear_velocity[0] = vecArg[0];
+ m_linear_velocity[1] = vecArg[1];
+ m_linear_velocity[2] = vecArg[2];
Py_RETURN_NONE;
}
@@ -376,8 +403,9 @@ const char KX_SCA_AddObjectActuator::GetAngularVelocity_doc[] =
"\tReturns the angular velocity that will be assigned to \n"
"\tthe created object.\n";
-PyObject* KX_SCA_AddObjectActuator::PyGetAngularVelocity(PyObject* self)
+PyObject* KX_SCA_AddObjectActuator::PyGetAngularVelocity()
{
+ ShowDeprecationWarning("getAngularVelocity()", "the angularVelocity property");
PyObject *retVal = PyList_New(3);
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0]));
@@ -398,14 +426,17 @@ const char KX_SCA_AddObjectActuator::SetAngularVelocity_doc[] =
"\t- local: bool\n"
"\tAssign this angular velocity to the created object. \n";
-PyObject* KX_SCA_AddObjectActuator::PySetAngularVelocity(PyObject* self, PyObject* args)
+PyObject* KX_SCA_AddObjectActuator::PySetAngularVelocity(PyObject* args)
{
+ ShowDeprecationWarning("setAngularVelocity()", "the angularVelocity property");
float vecArg[3];
- if (!PyArg_ParseTuple(args, "fff", &vecArg[0], &vecArg[1], &vecArg[2]))
+ if (!PyArg_ParseTuple(args, "fff:setAngularVelocity", &vecArg[0], &vecArg[1], &vecArg[2]))
return NULL;
- m_angular_velocity.setValue(vecArg);
+ m_angular_velocity[0] = vecArg[0];
+ m_angular_velocity[1] = vecArg[1];
+ m_angular_velocity[2] = vecArg[2];
Py_RETURN_NONE;
}
@@ -417,7 +448,7 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
// Now it needs to be added to the current scene.
SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica);
- game_obj->setLinearVelocity(m_linear_velocity,m_localLinvFlag);
+ game_obj->setLinearVelocity(m_linear_velocity ,m_localLinvFlag);
game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag);
game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag);
@@ -436,7 +467,7 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
}
}
-PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject(PyObject* self)
+PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject()
{
InstantAddObject();
@@ -451,16 +482,16 @@ const char KX_SCA_AddObjectActuator::GetLastCreatedObject_doc[] =
"\tReturn the last created object. \n";
-PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self)
+PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject()
{
+ ShowDeprecationWarning("getLastCreatedObject()", "the objectLastCreated property");
SCA_IObject* result = this->GetLastCreatedObject();
// if result->GetSGNode() is NULL
// it means the object has ended, The BGE python api crashes in many places if the object is returned.
if (result && (static_cast<KX_GameObject *>(result))->GetSGNode())
{
- result->AddRef();
- return result;
+ return result->GetProxy();
}
// don't return NULL to python anymore, it gives trouble in the scripts
Py_RETURN_NONE;